Different levels of bug importance

Before I wrap up this chapter, it is a good idea to discuss the levels of bug importance. Most game developers use this to categorize the bugs they encounter in their games and use this as a basis for which bugs to take care of first. These levels, ordered from most important to least, are as follows:

  • Critical bugs: These are bugs that make the game freeze or crash or else make it impossible for the player to continue the game. These bugs can prevent the next level from loading or prevent the Play button on the title screen from working.
  • Major bugs: These are bugs that make it very difficult for the player to play the game. These can come in the form of the character that randomly stops attacking, a certain ability that doesn't work, or an enemy that doesn't die when its HP (Health Points) reaches zero.
  • Minor bugs: These are bugs that don't cause any trouble in the gaming experience but are still very noticeable. These bugs can include the wrong graphic showing up or some dumb AI.

It is always important to fix bugs, starting from critical bugs first to minor ones. Not only that, fixing critical bugs makes game testing easier, but if you're working on a tight deadline for a game company, you want to make the bugs that hinder the game-playing experience disappear first.

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