More references for game design

Most of the things, if not all, that I taught you here came from my personal experience. There are a lot of other experts out there in the field of game design; they have their own opinions regarding game design, which I recommend you to look into. I will add some references in this part for you to read.

Game-design template

There is a good game-design template from Bob Bates' book, titled Game Design: Second Edition. I will include an example outline (taken from Bates' text, with the non-applicable or complicated parts removed):

  • Game Name
  • Executive Summary
    • High Concept (elevator pitch/"core")
    • Hook (what makes the game unique and special)
    • Genre
    • Visual Style
  • Core Gameplay
    • List each mechanic the player will do
  • Project Scope
    • Number of Characters (if there are more than one)
    • Number of Levels/Missions/Puzzles
    • Number of Enemies (if applicable)
    • Number of Weapons (if applicable)
    • Etc.
  • Platforms being Published On
  • Menu Diagrams
    • Game Screen Flow Diagram (this is what I explained as "general flow diagram")
    • Main Menu Diagram
    • Game/Pause Menus
    • Win/Game Over Screen Progression
  • Art List
    • Art
    • Sound and music
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