Summary

  • Modern GUIs rely on events generated by the user (or by the system) to know what action to take.

  • A delegate is a reference to a method of a particular signature and return type.

  • The keyword event constrains a delegate’s usage to the event handling semantics.

  • Instead of implementing delegates as static fields, you can implement them as properties, so that you do not need to instantiate them if they are never used.

  • You can combine delegates using the += operator.

  • An object can publish a series of events to which other classes can subscribe. The publishing class defines a delegate and an event based on that delegate. The subscribing class creates a method that matches the signature of the delegate, and registers that method with an instance of the delegate.

  • In .NET, all event handlers return void, and take two parameters. The first parameter is of type object and is the object that raises the event; the second argument is an object of type EventArgs or of a type derived from EventArgs, which may contain useful information about the event.

  • Instead of passing a method name to a delegate, you can pass a block of code; this creates an anonymous method.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset