120 7. AUTOMATIC GENERAL GAME TUNING
Numeric         a W b W c  a  
 b    c        
 BSPEED        0:1 W 0:1 W 1:0  
   0:1   1:0     0:1  
        10 0:1; 0:2; 0:3; 0:4; 0:5; 0:6; 0:7; 0:8; 0:9
 1:0
Boolean       True W False     
            
Descriptive String           
    
Value               
                 
            
  ParameterSet             
               
           ParameterSet APROB 
           ACOOL  
              ASPEED
          
            
                
          i        
   lower
bound
C i increment            
       printDimensions()    DesignMachine
           printDimensions()  
               
   
              
                
     
7.3 EVOLVING GAMES FOR DIFFERENT AGENTS
              
                
     
       N    
              
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