98 6. PROCEDURAL CONTENT GENERATION IN GVGAI
               
             
 
6.1 LEVEL GENERATION IN GVGAI
              
              
             
             
            
             
              
     
         GameDescription  
ElpasedCpuTime      AbstractLevelGenerator    
        GameDescription   
              
ElpasedCpuTime             
     ElpasedCpuTime       
  
          GameAnalyzer 
  GameDescription          
   GameAnalyzer        
        
             

               

    
6.1. LEVEL GENERATION IN GVGAI 99
            
   
           
 GameAnalyzer            
               
             
                
            GameAnalyzer 
    Zelda     nokey withkey  goal    
   GameAnalyzer      Zelda
Sprite
Sprite
Image
Sprite
Type
Spawned
Sprite
Goal
Sprite
Priority
Value
oor Other FALSE FALSE 0
goal Other FALSE TRUE 3
key Collectible FALSE FALSE 1
sword Other TRUE FALSE 1
nokey Avatar FALSE TRUE 4
withkey Avatar FALSE TRUE 2
monsterQuick Harmful FALSE FALSE 4
monsterNormal Harmful FALSE FALSE 4
monsterSlow Harmful FALSE FALSE 4
wall Solid FALSE FALSE 1
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