Naming methods properly

Always use meaningful names for your methods. Just as I explained for variables, if you don't use good names, then six months from now, you will be confused.

Since methods make GameObject do something useful, you should give your method a name that sounds like an action, for example, JumpOverTheFence or ClimbTheWall. You can look at those names and know exactly what the method is going to do.

Don't make them too simple. Suppose you name a method Wiggle. Sure, you know what Wiggle means right now, but six months later, you'll look at that and say "Wiggle? Wiggle what?" It takes only a moment more to be a little more precise and write WiggleDogsTail. Now, when you see this method name, you'll know exactly what it's going to do.

Beginning method names with an uppercase letter

Why? We do this to make it easier to tell the difference between a class or method and a variable. Also, Microsoft recommends beginning method names with an uppercase letter. If someone else ever looks at your code, they will expect to see method names beginning with an uppercase letter.

Using multiword names for a method

Let's use this example again:

void AddTwoNumbers ()
{
  // Code goes here
}

You can see that the name is actually three words squished together. Since method names can have only one word, the first word begins with an uppercase, and then we just capitalize the first letter of every additional word, for example, PascalCasing.

Parentheses are part of the method's name

The method name always includes a pair of parentheses at the end. These parentheses not only let you know that the name is of a method, but also serve an important purpose of allowing you to input some data into the method when needed.

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