Index
A
B
- BackToMenu button
- Box Collider 2D component
- Bundle ID
C
D
F
G
H
I
J
K
L
M
O
P
- pause button / The pause button
- pickup
- PlayButton
- PlayerInput class / Wrapping up
- PlayerPrefs game save object / PlayerPrefs game save object
- prefab creation
- about / The prefab creation
- coin prefabs / Coin prefabs
- level piece prefabs / Level piece prefabs
- level pieces, further setup / Further setup of the level pieces
- level piece, code / The level piece code
- level pieces, manager code / The level piece manager code
- LevelPieceManager GameObject, setting up / Setting up the LevelPieceManager GameObject
- coins, adding to LevelPieces / Adding coins and obstacles to LevelPieces
- obstacles, adding to LevelPieces / Adding coins and obstacles to LevelPieces
- coins, managing with LevelPiece code / Managing coins and obstacles with the LevelPiece code
- obstacles, managing with LevelPiece code / Managing coins and obstacles with the LevelPiece code
- coins, resetting / Resetting coins
- coins, resetting in LevelPiece / Resetting the coin in LevelPiece
- Purchase Failed panel
- Purchase RemoveIAds functions / The Purchase RemoveIAds functions
- Purchase Remove iAds panel
- purchases
- Purchase Succeeded panel
R
S
T
- test build
- textures
- Touch
- Touch device
- TouchInput function
U
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