2D-3D conversion
2D-plus-depth
3D descriptor
3D indexing
3D integration
3D reconstruction
3D shape recognition
3D shape retrieval
3D video studio
3D-BM
3D-S
3DTV
3DVC
A
accommodation
accommodation-convergence
accommodation-vergence conflict
analysis
animation
artifact correction
augmented reality
B
BER
binocular fusion
binocular vision
bit rate
blending
broadcast
bullet time
C
calculation cost
calibration
cerebral cortex
chroma-keying
coding
color
compression
computation
consistency
constraint
content
contour enhancement
convergence, see vergence
corpus
correlation
D
darkroom, see pinhole camera
DCT
depth
depth-enhanced
descriptor
detector
DIBR
disparity
display
distortion
double stimulus continuous quality scale
DWT
dynamic 3D models
E
envelope visual hull
epipole
evaluation
eyes
F
feature point
filter
focal
frame compatible
function
G
Gaussian filter
geometry
geometric attack
geometric transformation
global descriptor
GPGPU
H
H.264/MPEG-4 AVC, see compression
headaches
holography
holoscopy
homogeneous coordinates
hybrid method
I
image color analysis
image fidelity
image quality
images
imaging
in situ modeling
information
inpainting
invariance
J
JPEG compression
L
LDI
LDV
lenticular, see filter
live capture
live transmission
local descriptor
M
map
marching cubes
match
matching
mean opinion score
mesh
mixed resolution stereo
mocap, see motion capture
mode inheritance
modeling
models
motion capture
MPEG
multiresolution
multiscopic
multiview capture
MVD
N
nausea
Normalized Cross Correlation
NTSS
O
objective protocol
occlusion
oculomotor coordination
OpenCL
OpenGL
optical flow
optics
P
Painter’s algorithm
parallax
parallax barrier, see filter
parameters
parameters
partial retrieval
perception
pinhole, see camera
photography
photometry
physiology, see stereopsis, QoE
pinhole camera, see camera
pixel
pixel matching
platelet
polarization
pose computation
projection
propagation
protocol
PSNR
pupil
Q
quality
quality of experience (QoE)
quantization index modulation
R
radiometry
real time
reconstruction
request
response curve
restitution
retrieval
rigs
rotation
S
screen
scene flow
segmentation
sensors
shader
side information
silhouette
simultaneous localization and mapping (SLAM)
space carving
sports
spread spectrum (SS)
skeleton
static 3D models
statistical
stereopsis
stereoscope
StirMark
Structural SIMilarity
subjective protocol
T
texture
tone mapping
transparency
V
vergence
video
view synthesis
viewpoint
virtual view
visual
visual
visualization
voxel coloring
W
warping
watermarking
white balance