Contents

Foreword

Preface

Acknowledgments

About the Author

Chapter 1 The Nature of the Beast

The Interface

Provenance of the Interface

Interface Metaphors

Interface Interdisciplines

Throw the Baggage Out

A Definitional Digression

Models of the Interface

The World’s a Stage

Theatre: More than an Interface Metaphor

Is Drama Serious Enough?

An Artistic Perspective

Chapter 2 Dramatic Foundations: Part 1: Elements of Qualitative Structure

Hoary Poetics

The Cultural Backdrop

Drama: Tragedy, Comedy, and Melodrama

The Four Causes, or Why Things Are the Way They Are

The Four Causes in Drama

The Four Causes in Human-Computer Interaction

The Six Elements and Causal Relations among Them

Enactment

Pattern

Language

Thought

Character and Agency

Plot: The Whole Action

Chapter 3 Dramatic Foundations: Part II: Orchestrating Action

Whole Actions

Dramatic Potential: The “Flying Wedge”

Probability and Causality

Dramatic Unfolding: The Importance of Time

Dramatic Anatomy

Complication and Resolution

Conventional Kinds of Action

“Fractal” Qualities of Action

Discovery, Surprise, and Reversal

Chapter 4 Dramatic Interactors: Collaboration, Constraints, and Engagement

Human-Computer Interaction as Mediated Collaboration

Interaction among Interactors

Interactions among Players

Constraints

Why Constraints Matter

Constraints and Creativity

Characteristics of Good Constraints

Character as a Constraint System

Persona and Character

Engagement: The First-Person Imperative

Characteristics of First-Person Experience

Empathy and Catharsis

Chapter 5 Design Heuristics

Computer as Medium

Interface Metaphors: Powers and Limitations

Alternatives to Metaphor in Design

The Primacy of Action

Strategy and Tactics

Action with a Dramatic Shape

Designing Character and Thought

Free-Floating Agency

Collective Characters

Affordances for Emotional Interaction

Thinking about Thought

Understanding Audiences

Chapter 6 New Terrain in Interaction Design

Methods and Media

A Note on Advertising

Transmedia Design

Virtual Reality

Mobile Devices

Augmented Reality

Distributed and Participatory Sensing

How Do These Media and Methods Help Designers?

Extending the Geometry of Dramatic Interaction

From Lines to Fields: Clues from the Medieval Theatre

From Fields to Environments: The Renaissance Faire

Blossoming Geometries of Plot

Design for Emergence

Lessons from Biology

Design for the Good

References

Index

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset