Chapter 1 The Nature of the Beast
Theatre: More than an Interface Metaphor
Chapter 2 Dramatic Foundations: Part 1: Elements of Qualitative Structure
Drama: Tragedy, Comedy, and Melodrama
The Four Causes, or Why Things Are the Way They Are
The Four Causes in Human-Computer Interaction
The Six Elements and Causal Relations among Them
Chapter 3 Dramatic Foundations: Part II: Orchestrating Action
Dramatic Potential: The “Flying Wedge”
Dramatic Unfolding: The Importance of Time
Discovery, Surprise, and Reversal
Chapter 4 Dramatic Interactors: Collaboration, Constraints, and Engagement
Human-Computer Interaction as Mediated Collaboration
Characteristics of Good Constraints
Character as a Constraint System
Engagement: The First-Person Imperative
Characteristics of First-Person Experience
Interface Metaphors: Powers and Limitations
Alternatives to Metaphor in Design
Designing Character and Thought
Affordances for Emotional Interaction
Chapter 6 New Terrain in Interaction Design
Distributed and Participatory Sensing
How Do These Media and Methods Help Designers?
Extending the Geometry of Dramatic Interaction
From Lines to Fields: Clues from the Medieval Theatre