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by Dariush Derakhshani, Randi L. Derakhshani
Autodesk 3ds Max 2015 Essentials: Autodesk Official Press
Titlepage
Copyright
Credits
Dedication
Publisher's Note
Acknowledgments
Writing on the HP EliteBook
About the Authors
Introduction
Who Should Read This Book
What Is Covered in This Book
The Essentials Series
Chapter 1: The 3ds Max Interface
Navigate the Workspace
Transforming Objects Using Gizmos
Graphite Modeling Tools Set
Command Panel
Time Slider and Track Bar
File Management
Chapter 2: Your First 3ds Max Project
Set Up a Project Workflow
The Secret to Accurate Modeling: Reference Material!
Building a Simple Model
Creating Details Using Splines
Lathing, Extruding, and Beveling to Create 3D from 2D
Bringing It All Together
Chapter 3: Modeling in 3ds Max: Architectural Model Part I
Setting Up the Scene
Building the Room
Adding Special Details to the Room
Chapter 4: Modeling in 3ds Max: Architectural Model Part II
Model the Couch
Modeling the Lounge Chair
Chapter 5: Introduction to Animation
Animating the Ball
Reading Animation Curves
Refining the Animation
Chapter 6: Animation Principles
Chapter 7: Character Modeling Part I
Setting Up the Scene
Blocking Out the Alien Model
Chapter 8: Character Modeling Part II
Creating the Alien Head
Building the Alien Hand
Building the Foot
Completing the Alien
Chapter 9: Introduction to Materials
Navigate the Slate Material Editor
Identify the Standard Material
Identify the mental ray Material
Identifying Shaders
Build Materials for the Couch
Build Materials for the Lounge Chair
Build Materials for the Window
Chapter 10: Textures and UV Workflow: The Alien
Define UVs on the Alien’s Body
Unwrap UVs on the Alien’s Body
Build the Material and Apply It to the Alien
Chapter 11: Character Studio: Rigging
Character Studio Workflow
Associating a Biped with the Alien Model
Skinning the Alien Model
Chapter 12: Character Studio: Animation
Animating the Alien
Freeform Animation
Modifying Animation in the Dope Sheet
Chapter 13: Introduction to Lighting: Interior Lighting
Recognizing 3ds Max Lights
Lighting a Still Life
Atmospherics and Effects
The Light Lister
Chapter 14: 3ds Max Rendering
Navigate the Render Setup Dialog
Render a Scene
Work with Cameras
Raytraced Reflections and Refractions
Render the Interior and Furniture
Chapter 15: mental ray
Navigate the mental ray Renderer
Navigate the Final Gather Parameters
Navigate mental ray Materials
Use Photometric Lights with mental ray
Use the Daylight System
Appendix A: Autodesk 3ds Max Certification
End-User License Agreement
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Copyright
Autodesk® 3ds Max® 2015
Essentials
Randi L. Derakhshani
Dariush Derakhshani
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