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Light is a critical part of human experience. It permits us the sense of sight. It communicates information about our environment. It can alter one’s mood. Light, as a natural phenomena, is complex. Nevertheless, its basic properties can be mastered and applied to the arts.

 This chapter includes the following critical information:

Information communicated by light
Scientific underpinnings of light
Goals of lighting

Photo copyright Rungaroon Taweeapiradeemunkohg / 123RF Stock Photo

Light and Lighting

Light, as a general term, is a natural agent that stimulates sight and makes objects visible. Lighting is the process of placing and adjusting lights, whether those lights are real, as in stage and film lighting, or virtual, as in 3D lighting. Before we begin the lighting process, however, it’s important to examine the information communicated by light and the natural phenomena that generates light and allows it to interact with the world. It’s also useful to have a specific goal when lighting, which we will discuss at the end of this chapter.

Information Communicated by Light

Information is gained through the presence (or absence) of light. As such, light is able to:

Indicate the time of day
Reveal light sources
Infer the general location
Instigate a particular mood

Time of Day

As a human living on the planet Earth, we have learned that various lighting scenarios are linked to certain times of day. In the simplest way, we can differentiate between daytime and nighttime. If we examine additional clues, we can identify a sunset, sunrise, or mid-day. Sunrise and sunset generally produce more saturated colors that tend toward reds and yellows (Figure 1.1). Sun light from a sunset or sunrise arrives at a lower angle as the sun nears the horizon. (The only difference between a sunrise and sunset is the sun’s relative direction of travel—whereby it arrives or departs from view.) In contrast, sun light at mid-day arrives from a high angle. Depending on the season and the location, the mid-day sun approaches at a perpendicular angle to the ground. On a clear day, sunlight at mid-day appears more blue.

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Figure 1.1 Several frames from a time-lapse video of a city reveal differences in sun light direction, sun light color, and shadow length. Starting from the top-left and going clockwise, the frames transition from mid-day to afternoon to sunset to twilight.

Four frames from “Tokyo Tower” by mrhayta licensed under Creative Commons Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0).

Time of day is not limited to natural light sources. If the sole source of light is an artificial source, such as a lamp, one can assume that it is night. Alternately, one can assume that the location is in a closed space that prevents sun light from entering. Examples include a cavern, a theater auditorium, or a room with shuttered windows.

Light Sources and Location

Through life experiences, humans learn that various lighting qualities are associated with particular light sources. In addition, clues on the location can be taken from the light information. Table 1.1 includes a few common examples.

Table 1.1

Light Quality

Light Source and Possible Locations

Strong, overhead light arriving from a single source creating a single distinct shadow (left side of Figure 1.2).

Sun, most likely outdoors.

Strong, overhead light arriving from multiple sources and creating overlapping shadows or a single soft shadow (right side of Figure 1.2).

Banks of artificial lights, such as overhead fluorescent lights in an office or groups of flood lights in a stadium.

Flickering light with red, orange, and yellow color and soft undulating shadows.

Fire light. Based on the intensity of the light and its relative motion, you can extrapolate how the fire is used (e.g. bonfire, fireplace fire, torch, candle flame, match flame, and so on).

A “wall” of light arriving from one location and traveling in one direction.

Light from a television screen or monitor, sun light traveling indoors through a window, or light reflected off a large surface, such as a floor.

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Figure 1.2 Left: Woman photographed outdoors with the sun as the light source. There is a single, distinct shadow. Secondary light is reflected off the ground. Right: A woman is photographed in an office with banks of overhead lights creating soft shadows. In addition, a wall of sun light arrives from windows at the left side of the frame. Reflected light also arrives from the floor and nearby walls.

Left photo: Copyright avemario / 123RF Stock Photo. Right photo: Copyright dotshock / 123RF Stock Photo.

Note that moon light is another major source of naturally-occurring light. However, moon light is sun light reflected off the moon’s surface. Hence, moon light can be treated as a weaker source of sun light.

Mood

Mood is a temporary feeling. Moods are often triggered by particular lighting scenarios. For example, people generally associate happiness with bright sunlight. In an opposite way, people associate unhappiness, dreariness, or gloominess with the dim lighting of an overcast sky. The soft, warm illumination of fire light or candle light often enhances beauty or attractiveness and is thus associated with romance. Along the same lines, fashion photography often employs various forms of stylistic lighting to maximize beauty while minimizing the natural defects that all humans carry (such as wrinkles, scars, and so on). When I use the term stylistic, I am referring to light scenarios that generally do not occur in the real world without manipulation.

You can alter mood with artificial light sources. This is a common trick of cinematographers and videographers. For example, to portray a moon lit scene in film, a blue light or blue color balance is sometimes used. To increase tension within a horror film, highly saturated and stylistic lights, such as those with red or green color, may be employed. These lights are sometimes placed at unusual locations so that the lights create exaggerated highlights and shadows (Figure 1.3).

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Figure 1.3 Detail from a frame of the motion picture Frankenstein (1931). The actor is lit from below, creating grotesque shadows across the face.

© 1931 Universal Pictures.

SIDEBAR
Points-of-view

When discussing lighting, it’s assumed that there is a point-of-view. That is, the lit scene is viewed from a particular point in space. The point-of-view affects how the light is seen. Two different points-of-view may cause the lighting to be perceived differently. When discussing lighting in the arts, the point-of-view is selected by the artist. With classic arts, such as drawing or painting, this view is recorded on paper or canvas. With a stage play, the view is the general view of the audience. With modern arts, such as photography, videography, and 3D animation, the view is the view through the camera lens.

SIDEBAR
Light Shadowing

A shadow is a dark area created when an object comes between a light source and a surface. In this scenario, light is blocked from the surface. Even though a shadow results from the lack of light, it also communicates important information. For example, a shadow indicates the direction of a light source. If a shadow extends a great length away from the object, then the light source arrives at a low angle (parallel to the surface receiving the shadow). Hence, sunset light creates “long” shadows. If the shadow tightly surrounds the object, the light source is above the object. Hence, noon-time sun creates “short” shadows (top of Figure 1.4).

The quality of the shadow can also give clues to the nature of the light source. For example, if the shadow edge is sharp and clearly defined, the light source is generating parallel rays of light. This form of light is most often created by the sun on a clear day. If the shadow is clearly defined near the shadowed object but becomes soft over distance, the light source is most likely close by and is man-made (bottom of Figure 1.4). An incandescent light bulb creates this effect.

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Figure 1.4 Top: Overhead light of the sun causes the shadow of a tree to be “short,” where the trunk portion of shadow is barely visible. Bottom: An artificial light, placed close to the chess pieces, creates a shadow that softens over distance and causes the shadows to fan out in a non-parallel fashion.

Top photo: Copyright Songrit Kamolmart / 123RF Stock Photo. Bottom photo: Copyright Sergey Peterman / 123RF Stock Photo.

Scientific Underpinnings of Light

From a scientific perspective, light is electromagnetic radiation that exists within a specific portion of the electromagnetic spectrum. For the purpose of this book, we will limit our discussion of light to visible light, which is perceptible to the human eye. Although a scientific investigation of light may seem unnecessary, an understanding of the fundamentals will help you make decisions when fine-tuning 3D lights and 3D light systems.

Light is often described as both a wave and as photons. A photon is an elementary particle that represents a quantum of electromagnetic radiation produced by an electromagnetic field. A light wave represents the fluctuating energy state of photons. When discussing light color, wavelength is generally invoked. This is described in more detail in the next section. However, when describing light and its interaction with material surfaces, the concept of photons is often employed. In fact, some 3D lighting and rendering systems use virtual photons to replicate light as it reflects off surfaces and transmits through surfaces.

Wavelength, Color, and Temperature

Electromagnetic radiation travels through the vacuum of space in a straight line at a fixed speed (3×108 meters/second). However, the fluctuating energy state of the associated photons can be described with a wave-like pattern with peaks and valleys. Different forms of radiation possesses different wavelengths. A wavelength is the distance of successive peaks of a wave. With electromagnetic radiation, wavelength is measured in nanometers. A nanometer is one billionth of a meter and is written as nm. Different wavelengths are perceived as different colors by the human brain. For example, “long” wavelengths within the visible spectrum are perceived as magenta or red. “Short” wavelengths within the visible spectrum are perceived as blue or violet. Wavelengths within the visible spectrum fall between 400 and 700 nm (Figure 1.5).

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Figure 1.5 A simplified chart showing the visible light spectrum. Wavelength is shown as nanometers with longer wavelengths on the left and shorter wavelengths on the right. Temperatures, written in kelvin, increase from left to right. Thus, as temperature increases, wavelength decreases.

“Give light, and the darkness will disappear of itself.” —Desederius Erasmus

A light source, such as the sun or a light bulb, releases electromagnetic radiation as its material is heated. The sun undergoes nuclear fusion due to the extreme pressures at the sun’s core. A light bulb filament is heated when electricity is passed through the filament wire, which possesses high electrical resistance. Hence, heat (which is produced by the vibration of electrons attached to the atoms of the material) is converted to visible light. As such, there is a direct correlation between temperature and the color of visible light (Figure 1.5). For example, the temperature of an incandescent light bulb filament falls between 2800 and 3700 kelvin. A kelvin, written as K, is a unit of measure for temperature based on an absolute scale, where 0 kelvin is the point at which all atomic vibration has ceased (and no heat is generated). The kelvin scale employs an ideal black body radiator, which is a theoretical material that absorbs all incident electromagnetic radiation. As such, the term color temperature refers to a temperature of a black body in kelvin. This scale is used to correlate the visible color of lights. Lower K temperatures appear orange or yellow. Higher K temperatures appear blue. For example, the sun’s light, when affected by the Earth’s atmosphere, may range from 4800 K (direct sunlight) to 7000 K (cloudy sky) to 9500 K (clear blue sky). Sun light from a sunrise or sunset is closer to 3200 K. Hence, a sunrise or sunset often produces an orange light, much like an incandescent light bulb with a similar color temperature. Some light bulbs, whether they are incandescent, fluorescent, or LED, are labeled “daylight,” indicating their 5000 K to 6500 K color temperature that’s equivalent to sun light on a bright day.

Reflection, Transmission, and Absorption

Light is described as having a continuous range of wavelengths. However, when light with a specific wavelength reaches a material surface, one of three things happens:

The light is absorbed and the light energy is converted to heat (left side of Figure 1.6).
The light is absorbed and re-emitted. Hence, the light is reflected (center of Figure 1.6).
The light is absorbed and its energy is transmitted from atom to atom through the material. The light is re-emitted at the opposite side of the material (right side of Figure 1.6). This occurs with transparent or semi-transparent materials such as glass or water.
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Figure 1.6 Left to right: Light absorption, light reflection, and light transmission. Light with a specific wavelength that arrives from a specific angle is represented as a light ray and is drawn as an arrow. The surface normal is drawn as a red-dotted line and is mathematically perpendicular to the surface.

Graphics by Klaus-Dieter Keller licensed under Creative Commons Attribution 3.0 Unported (CC BY 3.0).

If the frequency of the light matches the natural vibrational frequency of the atom’s electrons, the light is absorbed and the light energy is converted into vibrational motion, which in turn is perceived as heat. If the frequency of the light does not match the natural vibrational frequency of the atom’s electrons, the light is re-emitted through reflection or transmission. Frequency refers to the number of occurrences within a particular time frame. Hence, a light wavelength will have a particular number of peaks and valleys over a time frame. The oscillation of an electron’s vibration can also be defined as a wave.

Materials do not contain color. Color is perceived because a material reflects or transmits specific wavelengths. For example, if a ball appears red, it’s because the material of the ball absorbs all the visible wavelengths except for red; the red wavelength thereby is emitted toward the viewer. By the same token, the reflected light may not maintain the original wavelength. Hence, blue sunlight may no longer appear blue when reflected off of a red surface. That said, light color tends to color bleed, whereby the color of one surface affects the color of a second surface. For example, the light reflected off a red backdrop may influence the color of white statues (Figure 1.7). In this case, the statues reflect a pinkish color toward the viewer. Hence, the red of the backdrop and the white of the statues is mixed. If a material appears pure white, it reflects most of the visible wavelengths. If a material appears pure black, it absorbs most of the visible wavelengths (hence, black surfaces become hot more quickly under a light source).

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Figure 1.7 A set of white statues pick up a red “bleed” from their close proximity to red fabric.

Photo copyright nata_rass / 123RF Stock. Photo.

Reflected light does not travel back on its original trajectory. Instead, the light follows an angle of reflection, which is equal to the angle of incidence but is mirrored on the opposite side of the surface normal. A surface normal is a line drawn perpendicular to the surface (see the center of Figure 1.6). When describing reflections and transmissions, light arriving at a specific angle is often referred to as a light ray. Light rays are also used to discuss ray tracing systems within 3D programs. The angle of incidence is the angle between the arriving light ray and the surface normal. As such, the incident light ray, the surface normal, and the reflection ray all lie in the same plane. Note that a reflection only occurs at a material interface (where two materials meet). For example, an interface may exist between the air and a hard surface, such as a piece of stone or metal. Light rays may be described as vectors. A vector mathematically defines direction and magnitude in 3D space.

When discussing 3D lighting, transmission is often referred to as refraction. This is due to the refraction of light. When light is transmitted through a surface, its speed is affected. The change in light speed causes the apparent light direction to change. Hence, objects refracted by a surface appear bent, warped, or broken. You can see this when you place a straw in a glass of water or if you peer through water drops (Figure 1.8). Due to their atomic makeups, different materials produce different degrees of refraction. The refractiveness is measured as a refractive index, which is a mathematical formula that relates the speed of light in a vacuum to the speed of light through a particular material.

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Figure 1.8 Refractions visible within drops of water.

Photo copyright Danil Chepko / 123RF Stock Photo.

Goals of Lighting

When an artist lights, and thus creates lighting where lighting did not exist or was not satisfactory, he or she usually pursues one or more common goals. These goals are equally applicable to the modern arts, including photography, cinematography, videography, and 3D animation, as well as the classic arts, including those utilizing drawing, painting, and stage work. You can break these common goals into four main categories:

Story communication
Visual clarity
Replication of real world locations
Aesthetic stylization

Story Communication

This category communicates common information humans have come to expect from light. As discussed earlier in this chapter, this includes the sources of light, general location, and the time of day. Longer time periods can also be inferred with lighting. For example, bright, yellowish sunlight may be associated with warm summer, while dim, blue or gray light may be associated with a cold winter (Figure 1.9).

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Figure 1.9 Left: Bright, yellowish light infers that it is a warm day. Right: Dim, gray light infers that it is a cold day.

Left photo: Copyright Ivan Kruk / 123RF Stock Photo. Right photo: Copyright Daniel Timothy Allison / 123RF Stock Photo.

When the art is sequential and tells a story over time, such as a stage play, a motion picture, or an animation, changes in lighting can communicate changes in time. For example, if the lighting switches from what looks like afternoon to what looks like night, you can assume that the story has jumped to a point a few hours later.

Aside from time information, lighting may be used to communicate specific story details. For example, lighting can create a focal point that reveals important element of the plot or stresses an important component of the scene (Figure 1.10 and 1.11). A focal point is an area of the composition that naturally draws the viewer’s attention.

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Figure 1.10 Detail of frame from the motion picture Pulp Fiction (1994). An unseen object within a suitcase throws a golden spot of light, enhancing the object’s desirability and inaccessibility. The object is never revealed and remains a MacGuffin, which is an object within a story that serves merely as a trigger for the plot.

© 1994 Miramax.

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Figure 1.11 Detail of The Third of May 1808, 1814, by Francisco de Goya. The central figure is given the most intense light from a large lamp set on the ground. The white shirt, expressive face, and open stance further draws attention to him and the plight of those in front of the firing squad.

Photo via Wikimedia Commons. This work is in the public domain in its country of origin and other countries and areas where the copyright term is the author’s life plus 100 years or less.

Mood can also be established to communicate the mental state of the characters or to instigate a sense of negative foreboding or positive anticipation in the viewer. For example, in Figure 1.12, the extensive use of blue color within the clothing, background, and shadow areas make the subject appear depressed; the blue color, even if it was a stylistic invention, infers the presence of a blue light source. In Figure 1.13, red Christmas lights allude to the violence that will occur as part of a holiday horror plot—this serves as foreshadowing for the audience.

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Figure 1.12 Detail of Self-Portrait with Grey Felt Hat, 1887, by Vincent van Gogh. The artist’s expression, combined with the blue lighting, sets the mood.

Wikimedia Commons. This work is in the public domain in its country of origin and other countries and areas where the copyright term is the author’s life plus 100 years or less.

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Figure 1.13 Detail of frame from the motion picture Black Christmas (1974). The calm appearance of the actress infers she is unaware of any potential danger.

© 1974 Film Funding Ltd. of Canada.

Visual Clarity

Visual clarity is quality imparted to a scene, shot, or frame that makes the subject easily identifiable and understandable. The clarity is in reference to the visual quality of the scene, shot, or frame and not necessarily the story. For example, you can light actors or characters so they can be clearly seen against a background. A common example of this is the use of a rim light. A rim light creates a thin line of light on the character edge (Figure 1.14).

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Figure 1.14 Detail of frame from the motion picture Monsters University (2013). A rim light on the monster’s head and shoulders prevents him from blending into the blue-lit background. The grinning expression of the monster prevents the blue light from being construed as depressing or cold.

© 2013 Walt Disney Studios / Pixar Animation Studios.

The use of a focal point can also be employed for visual clarity. For example, in Figure 1.15, a potentially cluttered scene is simplified by allowing parts of the set to remain unlit. As such, there are several focal points: the reflection of the man on the left, the intercom speaker on the right, and the two men in the background.

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Figure 1.15 Detail of frame from the motion picture Mulholland Drive (2001). Parts of the background curtain and foreground floor remain unlit, allowing focal points to form around the reflection, speaker, and men.

© 2001 Les Films Alain Sarde.

Along those lines, lighting can help establish a visual hierarchy, which is the arrangement of elements within a composition or setting that establishes importance. For example, if part of a frame is left dark and poorly lit, its importance to the viewer is diminished. When lighting performers on a stage, a bright spot light focused on one performer causes the audience to watch that performer. Other performers might be present—however, if they are lit with weaker lights, they will receive less attention.

Replication of Real World Locations

A common task within the arts is the replication of a real location. With a painting, there may be a desire to capture the lighting present at a real location during a specific time of day. With motion picture or television work, it may be necessary to alter the time of day or apparent time period at a real location or recreate a particular location on a sound stage (Figure 1.16). With 3D animation created for a visual effects job, it is often necessary to match the lighting that’s contained within pre-existing film or video footage; for example, a 3D car must take on the same lighting contained within a live-action shot in order to integrate the 3D car believably.

Aesthetic Stylization

As discussed in the Introduction, an aesthetic is a set of principles that guide the lighting choices. An aesthetic may be rooted in reality, where the lighting attempts to recreate common lighting scenarios in the real world. On the other hand, the lighting may attempt stylization, where there is no direct attempt to mimic the real world. Examples of stylistic lighting include abstract stage and concert lighting (Figure 1.17). We’ll take a closer look at stylization in Chapter 7.

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Figure 1.16 Detail of frame from the motion picture North by Northwest (1959). A forest is recreated on a sound stage necessitating that the artificial lighting recreate a sunlit outdoors.

© 1959 Metro-Goldwyn-Mayer.

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Figure 1.17 A small stage is lit with no attempt to recreate a particular location in the real world.

“A picture of the stage area of The Secret Theatre” by Richard Mazda, Founder The Secret Theatre.

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