Part 4. Programming with the SDK Toolkit

Programming the iPhone can go well beyond the fundamentals that you learned in part 3 of this book. There are numerous frameworks that can give you access to complex, preprogrammed functionality. Part 4 of this book will highlight some of the most important possibilities.

These include accessing data, such as text inputs, preferences, files, databases, and the Address Book (chapter 16); using positioning technologies, including the accelerometers and the GPS (chapter 17); working with media, such as images, movies, and sounds (chapter 18); drawing graphics with Quartz, Core Animation, and OpenGL (chapter 19); and connecting to the internet using URLs, web views, XML, POSTs, and social web technologies (chapter 20).

 

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset