This chapter is divided as follows:
Editors can spend many of our waking hours in front of a computer, so it’s worth ensuring these enforced periods of physical inactivity do not harm you in any way.
Here are a few tips for damage limitation.
A good chair with correct lumbar support is essential. It should be adjusted, along with your desk (some edit suites are equipped with variable height desks) so that your wrists are flat on the keyboard or mouse, your feet are touching the floor, and you are looking at the monitors straight on, or just down a little.
Get up and walk around as much as possible during the day. What I do is leave scripts and shot notes on the other side of the suite so that I regularly have to get up and fetch this information. If you don’t, you can find that the greater part of three hours has passed and you haven’t moved out of your chair.
Use the mouse sparingly. Instead, use the keyboard for as many operations as possible, preferably the ones you perform most often; for example, in and out of trim and all the associated trim functions, jumping along the timeline, and ‘loop-play’ around edits would all be keyboard functions for me.
Holding your hand on the mouse all day can become uncomfortable, and I know some people who have developed repetitive strain injury (RSI) problems with their wrists because of excessive and continual use of the mouse. Alternatively, you can use a pen and tablet, which is much better, and I know that mouse-heavy programs like Final Cut Pro and Adobe Premiere Pro can be operated more efficiently from a tablet. Just ask for one; most post-production houses will have them.
It is vital to investigate the keyboard shortcuts your editing software will allow. I guarantee time spent here will help you so much in the future, in that you will be really fluent with the software. Also, get all the function keys filled with your most often used software features, including menu operations.
My Avid keyboard is illustrated here. The main points about its layout are that I have duplicated and grouped the source and trim operations together onto the function keys, and I have put the fast forward and rewind buttons, which help me tab forwards and backwards in the timeline, on the keyboard’s up/down keys to match the immoveable FCP ones, with the most important play-loop key alongside. The arrangement ensures that both hands are well occupied throughout the day, to help balance the load.
Use two hands as much as possible. Frighteningly, I have seen some people operate the keyboard with the left hand only and the right permanently glued to the mouse; this is not good.
You must exercise your eyes as well. If your edit suite has a window, use it as often as you like to focus on the world outside. This will also remind your eyes that they should blink occasionally. Eyes don’t like being stuck at a fixed focal length all the day, and this exercise will help remind them what it feels like to focus on infinity.
Now that fewer of us smoke, or are allowed to smoke, these days, five-minute breaks have to be scheduled into your day. Take the natural opportunities of rendering, capturing, importing, or exporting to get out and walk around. It’s so much better than watching a blue bar count the percentages up to 100.
Even though you think you are achieving so much by working on and on, it’s so often the case that when you come to review such material in the cold light of the next day, it’s usually rubbish.
I do prefer to work alone as long as I can, but sooner or later you’ll have visitors. Eventually, you’ll have to work alongside your director, producer, or writer…or all three!
There is a danger, especially when you are working with someone for the first time, that you give away psychological power, which will be very hard to regain. ‘Is that all right?’ is a question that should never leave an editor’s lips; just never say it!
If any edit is not ‘all right’, simply adjust it until it is. That’s the deal. That’s what you’re paid for.
None of the directors and producers I have ever worked with has wanted to act as permanent judge over every edit…that’s your job. They have every opportunity to chip in with suggestions at any stage, but don’t offer up everything you do to be ‘marked’. This will put you in an impossible position from which it is hard to escape.
I understand this requires confidence, but that’s exactly what this book, and the associated exercises, have been designed to give you.
You’re the host in the edit suite; this is your room, your office, so make sure you entertain your guests and that everybody is comfortable.
Remember also that there are people behind you in the suite, so do make eye contact with them occasionally, as there is such a danger that all they will see of you is this figure, hunched over the keyboard for most of the day, facing away from them.
It’s a sad fact that you can be the most brilliant and accomplished editor technically, but with a poor attitude, you might end up with no work.
The trouble is, as individuals we are the last ones to recognise that something is wrong, and it just might be our own attitude that is the reason why the phone has stopped ringing.
Strong client-facing skills are essential, so a confident attitude should always be presented to your client to assure them that they are in good hands.
The client obviously needs to be involved in the creative process, it’s their project after all, but not so much that you become a slave, implementing only their creative vision.
Communicating your own ideas and suggestions in a succinct and coherent way is hugely important to reinforce their confidence in your ability to do the job.
CVs are a thorny issue, and it’s worth considering what you should do to best promote yourself on your CV showreel before we close.