The last thing I want to do is make a television show. I want somebody who knows New Orleans, somebody who knows the drug wars, somebody who knows the CIA. Those are the valuable voices I’m always looking for. So when guys send me their resumes—‘I did three seasons here and I was story editor there’—hey, what do you know about the world?”

DAVID SIMON, CREATOR/SHOWRUNNER/EXECUTIVE PRODUCER THE WIRE, TREME, SHOW ME A HERO, THE DEUCE

Chapter 13

Trips, Traps, Tropes

Avoiding Rookie Mistakes

I’m a pilot junkie. I love watching every new pilot, across various platforms—broadcast, basic/premium cable, digital—and I devour a great number of pilot scripts each year, written by both students and professionals. When creating our pilots, there are a number of trips, traps and tropes to be aware of as potential weaknesses. This checklist can also be helpful as a diagnostic for why a pilot may not be as strong as we would like it to be or why some of the notes we might be getting from industry professionals perhaps aren’t the positive responses we were hoping for. Often, it comes down to originality.

Many series offer us the same story over and over, with minor variations. There are stereotypes or characters we’ve seen frequently; sometimes we’ve seen them not only on TV, but in movies and literature. The challenge for content creators now is to find ways into shows and explore unique, one-of-a-kind characters. This is vital for the protagonist character, and even more relevant if writing a pilot that begins to feel stale or commonplace within a genre. We need to avoid, as Mindy Kaling puts it, “certain tropes getting recycled. Not just familiar characters (“boozy mother-in-law,” “hyper-articulate child of dumb-dumbs,” “incomprehensible foreigner”) but also basic premises.”1

Become Experts in the Genre

In the desire to create pilots that are wholly fresh and devoid of tropes and formula, we need to become experts in the genre we’re writing. It is extremely frustrating for a writer to finish a script, only to realize that it’s unintentionally derivative. He or she may be proud of a script and think it’s super fresh. Then somebody reads it and remarks, “It’s well written, but have you ever seen [fill in the blank], because your pilot is exactly like it?” And the writer is blindsided and devastated. They had no idea, because they didn’t know about that show. It’s happened to many of us—hopefully earlier in the process for most!—and it feels like a punch in the gut. Being unintentionally derivative immediately devalues a pilot, no matter how well it’s written. So, we need to do our reconnaissance and be experts in the genre we’re writing. Even then, competing projects that derail us are just a reality in this business; blame it on Carl Jung and the “collective unconscious.” Don’t let it destroy you. At the end of the day, we need to keep a healthy perspective on our endeavors. We are, after all, creating entertainment, not curing cancer. Shit happens. Write on.

• “Great Pilot, But What’s the Series?”

By far, this is the most common “trip” among my students’ pilots: The pilot is all set up. We read the pilot and the whole story sets something in motion, but what the series is actually going to be, going forward, is not clearly articulated in the pilot.

Fix: When I interviewed Glen Mazzara, who was the showrunner of The Walking Dead for Seasons 1 and 2, he gave me this great quote:

“Great television series are about cool people doing cool shit.”

—Glen Mazzara, showrunner

The “doing” is key here. Pilots may be strong on exposition and orientation of the world and its characters, but if they’re purely setup, they’re not showing us what the characters are going to be doing each week. When the pilot ends, the reader or viewer has no real sense of the series. A pilot is supposed to be a prototype for the series. Maybe half the pilot at most is setup, particularly if there is a lot of mythology and it’s densely packed with backstory and information. But then we need an A-story, a plotline that shows the characters actually doing what they’re going to be doing in future episodes. This shows the idea can sustain, that it has “legs,” meaning it can keep marching on and move forward over time.

In moderating the degrees we set up in our world—what our characters are “doing” in the pilot—pace is crucial. The Wire, for example, was so far ahead of its time, it didn’t find its global audience until more recently. On-demand television helped that discovery. Viewers are relishing a nuanced, deep-dive, slow-burn storytelling, where resolutions are gradually delivered over time. As we’re developing our own shows, we need to ask ourselves: “Are we being slaves to formula, putting too much in the pilot in service of a desperate need for approval?” Or, can we have faith and trust the intelligence of the audience, by giving them a taste of the characters’ inner conflict and what the show is going to be like going forward, without making the audience feel it’s moving too slowly, or at breakneck speed?

• “It’s Too Wrapped Up”

Another “trip” is when a pilot feels too complete. It has such a clear resolution that when we give the script to others to read, they think, “This is a great piece of writing and the characters are engaging, but when the pilot ends, it feels kind of satisfying to the point where maybe we don’t need to watch any more.” Our pilots need to be open-ended, setting the stage for the series to follow. If a pilot doesn’t have “legs,” feels finite or too limited, that tells us it may be an idea better suited as a screenplay for a movie, or it may be a limited series that comes to an actual conclusion. Both are fine, of course, but as writers, we need to understand what we’re writing, especially if we’re aiming to create an actual series that’s going to sustain for multiple seasons. Your idea may have potential, but for it to be viable to a network (which wants a series that’s going to sustain over a period of time—the value being added to the studio’s library of content), it’s crucial to think carefully about how to expand the world.

Fix: All great TV shows are about families. They don’t have to be related by blood. It could be a workplace family, business associates, friends who are not related but form a unit that’s like a family and has family dynamics. It could be a team, pretty much anything that mirrors those dynamics of family, with somebody in the role of patriarch/matriarch and others as siblings or offspring. Within a family dynamic, even if the backdrop is an idea that feels a bit finite, there are multiple entry points for an audience to connect to the show and its unlimited story engines, because each character will have problems, crises and challenges, and we can explore these in subsequent episodes. So avoid the pilot that’s too similar to a feature and has too clear and clean of a resolution, since it’s better to end with more questions than answers. That’s what a good pilot does—it hooks us in and entices us to come back for more. Writing a “family” helps us get there.

• “What’s the Franchise?”

Lacking a clear franchise is another common “trip.” It’s similar to the pilot being too finite, with a subtle difference.

Fix: Strong story engines give us the answer to, “What’s the show going to be every week?” The show needs to be different in each episode and yet the same, meaning that, in every overarching story, for example, the characters are trying to survive while fighting off zombies. Or, they’re trying to cure people of illnesses while dealing with their messy, personal lives. Writers need to be able to explain: “This is what the show is every episode, and this is how the story engine will continue to be fueled with ongoing complications to keep the show fresh.” That’s the franchise of the show. Without it, the pilot is going to have an inherent weakness.

• “Who Are We Rooting For?”

Another common “trap” is the passive protagonist. If great TV shows are about “cool people doing cool shit,” we need to demonstrate this in the pilot by giving our protagonists proactive goals: something they must accomplish for a positive result. They need stakes, which means that if they fail, there will be consequences (more on this below).

Fix: We need to generate this kind of heat dramatically in our pilots, because a great pilot is suspenseful. Suspense is the audience’s emotional investment in the outcome of what’s going to happen to these characters. It doesn’t matter if it’s a comedy or drama, a thriller or a horror genre piece, we always need suspense because we want the readers of our pilots to be filled with anticipation. Our scripts must be page-turners—we want to make the reader sweat. There’s no suspense unless a character is proactive, and they’re not proactive unless they have an urgent problem that needs to be solved. So that’s the currency of the drama pilot. Urgency makes comedy heightened and funnier too, because a desperate protagonist is more comical than a relaxed, calm protagonist who has nothing to lose.

Our active protagonist needs to be relatable, or if the show is about an ensemble, there needs to be somebody we’re going to root for. A common comment from a producer or an executive when they pass on a pilot is, “There was nobody for me to root for on the show. I didn’t care about anybody or what happened to them.” Of course, we’re not going to care about and root for all of our characters. Some are antagonistic people we’re going to actively dislike—although that’s great when creating antagonists. We can even connect with antagonists, however. On a show such as Daredevil, the nemesis Wilson Fisk (Vincent D’Onofrio) is vicious, yet in Season 1, Episode 8, “Shadows in the Glass,” we see his vulnerability. Unexpectedly, we connect with him. So, “rootability” is vital in our script. When giving the pilot to an industry expert to read, it’s often the first question we get: “Who are we rooting for? Not necessarily who we like, but who are we invested in?” Not having an answer to that question is a trap we can fall into.

One of the ways this is accomplished with Kimmy (Ellie Kemper) in Unbreakable Kimmy Schmidt, and with many characters we end up rooting for, is by making her an underdog: a character who struggles through adversity. We admire this in characters such as Kimmy, who’s a fish out of water, and root for her because she’s escaped from a bizarre, horrific situation. (She was kidnapped, held hostage underground for years and then released.) She’s an innocent who’s just trying to survive in New York City. No matter how challenging it is, she always has that bright, cheery, sunny attitude. She’s the ray of sunshine on the cloudiest of days. Her spirit is truly unbreakable, and we root for her.

• “There’s No Sense of Place or Time”

Another potential “trip” in pilots involves the arena of the show. I define arena as the principal setting of the show, and its principal time period. In some pilots I read, I don’t get a strong sense of place and time, and that removes an important layer of the script. Sometimes I’ll ask my students, “Which city are we in?” And they’ll reply, “Oh, just any city. It could be any major city.” That’s not specific enough.

Brooklyn, the setting of HBO’s Girls, is a place that writer/creator/director/actress Lena Dunham knows extremely well. But it’s not just Brooklyn; it’s specifically Bushwick, Williamsburg, Park Slope. We instinctively feel as an audience that she understands this borough with all its texture, flaws, beauty and subtleties. It adds another layer to the show and creates authenticity, which is imperative in today’s TV landscape.

Fix: Research, far from being a burden or afterthought, on the contrary is fulfilling and gives us story and characters. It also grounds our series in specificity. It’s not a waste of time; it’s essential. By the same token, doing too much research can be a crutch and a means of procrastination (the bane of the writer’s existence). So do your research and due diligence but know when enough is enough and start writing.

For example, if we were writing Atlanta and went behind the scenes of the rap/hip-hop world to interview people there, our research would give us more than what the city looks like. We’d interact with locals and observe nuances first-hand that are less obvious and superficial, which we can excavate and use to absorb the place and the people who inhabit it. Such first-hand experience or research gives us rich texture and detail, all of which informs the pages in our script. Hence I strongly discourage the generic arena unless mandated by budgetary limitations.

• “It’s Confusing”

I often read scripts that are in the supernatural or sci-fi realm or a similar genre, where there’s too much mythology and the rules are inconsistent. It becomes confusing. What the characters’ powers and abilities are, their weaknesses, what weapons they have, how those work and much more, all form part of the arena.

Fix: When writing a fantastical, supernatural kind of a show, set in a place that’s not real—created purely from imagination—there needs to be a mythology document in which we clearly spell out the rules of the supernatural, fantastic world. We need to keep those rules succinct and consistent throughout the pilot. The mythology document makes up part of the research for our sci-fi/fantasy/supernatural pilots, which includes verisimilitude. This means we don’t have to be 100% authentic, technically and historically correct, but the pilot has to feel as if it’s credible within the reality of the world we live in. If we’re creating a world, it still has to have that ring of truth, as if it’s grounded in real science. Our relatability with a show in any supernatural world comes from our perspective of the world we live in now. If we go so far out of reality, without a concrete set of rules, we may feel lost and lack that point we can connect to. Thus we not only need to avoid the generic arena, when we do create a new arena from scratch, specificity, authenticity and verisimilitude are vital.

• “The Premise Is Weak”

A common mistake among weak pilots, right out of the gate, is that the ideas they’re based on are weak. Usually, the idea is weak because it’s a trope itself or too derivative. I’ve seen it and heard it a million times. The writer’s take on the arena and premise don’t feel fresh and there’s no new spin. That’s when I tend to say, “The writer is piling on the tropes.” Meaning, they’ve seen and studied the genre and then created something that hits on all the basic touchstones of that genre, but they’re not doing anything new, not updating nor transcending it. Or it’s not coming from a personal place, where the writer’s voice and personal perspective on the idea and arena are what’s unique. It’s not that a writer can’t create a show based on or inspired by something we’ve seen before, but they need to find a way to make it their own, and make it fresh.

Fix: Just as a great way to start a pitch is with a personal anecdote, that same personal connection matters for a pilot. What’s the genesis of this idea, why are we writing this idea, why now, why do we think it’s timely? That’s a big part of choosing a strong idea. No matter how much skill and talent a writer may have, when he or she is actually executing the idea on the page, it’s essential to take the time to come up with an idea that feels innovative and well suited for their abilities as a writer and their voice. I always tell my students, “Write the pilot that only you could write.” That way, I feel they will be writing to their strengths, and it will come across on the page.

• “It Doesn’t Feel Authentic”

Another potential “trap” is that everything in the pilot feels too far removed from the writer’s experience. Right now, particularly in the wake of the digital television revolution, both buyers and viewers want authenticity. And if a writer is creating something that doesn’t feel authentic to the world, people can sense it. We now also have such ease of access to information that if writers fudge the facts, trying to present themselves as experts, or try to write convincing medical, legal or criminal procedure, or science fiction based on science they know nothing about, it feels false. For instance, if a writer is 19 and has never been married but is writing a show about people in their 50s who are dealing with empty nest syndrome because their kids have gone off to college, it doesn’t necessarily mean they can’t do it, but it does mean they are likely unable to capture the texture and specificity of a writer who has actually lived through that, or done first-hand research.

Fix: Without living it or knowing something personally, there’s a great deal of research to do. We as writers need to interview people, go out into the field, try to discover that authenticity for ourselves and bring that to the page.

I’m not one of those people who says, “If you’re not a woman you can’t write female characters, and vice versa.” If a writer is talented and can research any subject or gender, he or she has the ability to write well about it. But don’t take for granted that anyone can just make up and/or fudge the details and the level of specificity that’s required. Anyone reading will know or somehow sense it’s inauthentic, and it makes the writer look bad. For me, the best compliment anybody could ever give a writer after reading his or her script is, “That writer really knew what he/she was doing. It’s just so clear the writer knows the subject, these characters and this world.” If we don’t know it, we need to learn it before we start writing.

Once again, make sure to research carefully. Shaky research that lacks particulars and accuracy, even for minor facts, will result in the writer being surprised by how many people recognize errors in little details that the writer didn’t fact check were accurate. A writer may think nobody will notice a small mistake in his or her script about Fukushima, but given Murphy’s Law, the script reader will just happen to be an expert on both nuclear physics and Japan. Never take for granted an industry professional is not going to know something about the subject matter. Not bothering to fact check is sloppy and careless. If an agent/manager/producer/studio wants to work with a writer, they want to make sure the writer is painstaking about detail and research. Or they also end up looking bad, later on down the line. There’s no excuse not to research, other than laziness. And by doing the research, we can end up being surprised by the varied, interesting nuggets we come across that can further enrich our writing.

• “The Dialogue/Style/Tone Are Uninspired”

A weak pilot lacks a signature writing style. There is a music and a rhythm to language. And it’s not just all about the dialogue; the way characters are described, the action lines and the very read of the script itself, are all important.

Fix: There has to be a style on the page. Even if the script or story isn’t superb overall, readers can spot writing ability in the first few pages. They understand, “Wow, this writer really has a style. These words, even the descriptions, pop off the page. There’s a rhythm and a music to the language that make it an entertaining read.” We never want our readers, no matter how good our ideas are, to feel as if reading the script is a slog—that they’re just turning the pages, and it’s not coming alive for them. Weak style means that the script is not painting vivid pictures with words. There aren’t dynamic verbs describing the action. There are big chunks of overwritten exposition, action lines and paragraphs that are daunting to anyone reading the script. People want a script to be a suspenseful ride, a page-turner.

So, we need lots of white space on each page. Descriptions need to be succinct and economical but still need to have that personality that is part of the writer’s individual voice. The voice of a writer doesn’t just come out through dialogue and through the characters’ voices. It comes out from Page 1, from the opening description. I always look for that; I love reading scripts by writers whose prose shines throughout the script. We need to go through and edit our action lines; there’s no need to overwrite them or overdescribe things. As the writer Elmore Leonard famously said, “If it sounds like writing, rewrite it.” When dialogue is overwritten, it lacks subtext and tells instead of shows. TV is a visual medium; it’s also become more cinematic. If we can get away with no line of dialogue at all and just tell the story through action and a character’s look, as discussed in earlier chapters, this can be even stronger than writing huge chunks of dialogue. If it’s easier as an exercise, we can overwrite our dialogue in our early drafts, say everything we want to say but then, in later drafts, go through it, rake/delete/streamline it and make sure there’s economy of words and subtext. Our script needs to be a visual picture that’s painted on the page.

With the best pilot scripts—just like the best novels—I forget I’m reading, and I’m in the world, just inhabiting it. When I’m lost in that world and just part of that experience, it’s fuller and more satisfying. And when I’m pulled out of the world, it’s usually because it’s not vivid or there are repeated bumps in the road that jolt me out. Something doesn’t feel authentic, or the writing feels forced. A writer needs to have a signature style on the page, yet paradoxically, the reader shouldn’t be overly aware of the writing, because a reader needs to be more focused on the story and how it unfolds. There’s a fine balance between those two things, as readers consume pilot scripts before they go into production. The script, as we know, is the blueprint for what will eventually be a produced pilot. So the page itself is where everything starts. The script has to get heat and attention from all those who read it, and that comes through our words, which have a distinctive style but are never distracting.

As mentioned, verbs are our friends in a script. When using the right verbs and nouns, there’s little need for adverbs or adjectives. If we pick the right words to convey an action, we don’t have to say, e.g., “She runs fast behind the buildings.” We can say, “She sprints down the alley.” It’s cleaner and crisper. Also, be mindful of segues and transitions between scenes. Often, the narrative drive of a pilot comes from what we cut from and to. It’s elliptical. Weak pilots are not elliptical enough. They lose narrative drive by showing people entering and exiting, saying hello and goodbye. We can cut right into the middle of the scene and cut out before the scene is over. We need to create momentum in the script so that again, it’s a page-turner. Flat, non-existent, or overcomplicated transitions or segues between scenes are the marks of a pilot that still needs work and is not yet ready.

There is the pilot we write, the pilot that gets developed, and (if we’re lucky) the pilot that gets made. Many things change from that initial pilot to the production draft, but think of the initial pilot as a writing sample, whether the writer sells it or not. It’s a representation of the writer and needs to be a written document first that can stand on its own. Then, it will be interpreted by the director and producers and throughout the production process. But never underestimate the value of writing style on the page. Some writers assume, “Well, it’s screenwriting, I’m not a novelist, I don’t have to describe things. I don’t have to do it in an interesting way, I just have to get the facts down on the page.” Yes, economic descriptions are part and parcel of the screenwriting trade, but succinct descriptors that crystallize the essence of a character, setting, action sequence are key. “A man in his 30s” could be anyone. Tell me more. What are his most idiosyncratic, defining characteristics? What is he doing/saying when we first meet him? Why is he special and deserving of our attention?

Another potential weakness is tone. The criticism that the script is “all over the place” or the show is about “too many things” is common. Think about the tone of the show and try to keep it consistent, so that it feels cohesive. The writer needs to avoid wide personality swings of their voice within their pilot.

• “It’s Too Long”

Script length is important, particularly if the writer is a novice or just breaking in. A single-camera half-hour will be between 30–35 pages; the target length for a one-hour is around 60 pages. It could be less, it could be a few pages more. Writer/creators such as Aaron Sorkin or Armando Iannucci write long scripts because the dialogue happens at a very fast clip and get away with that because they’re established. When starting out, however, when industry readers analyze the script, one of the first things they notice is the length. Trust me, a longer pilot is not usually a positive, especially if a reader is being paid a flat fee per script to read. It sounds mercurial, but it’s a practical consideration. If it’s a 90-page, one-hour drama, there’s a subconscious strike against the writer before the reader even starts Page 1. It can also look amateur—as if the writer should already know the script should be a certain length.

Fix: I recommend sticking within those prescribed lengths, because many people do take such things seriously. It’s part of one’s reputation of being a professional, and such rules can be broken later on if needed, when more established as a writer.

• “The Plotting Is Tepid”

Another potential trap is when the plot of the pilot episode is not special enough. The pilot is just “meh.” In other words, it’s too by the numbers, a familiar plotline we’ve seen on other shows, or too predictable. If I start reading a pilot and am captivated by the setup, likely somewhere around the middle of the script, I start to formulate a positive opinion in my mind: “This is a really cool setup. I wonder where it’s going.” But if I immediately think, “Well, this is where the pilot’s going, and that’s the way it’s obviously going to resolve”—and then it does exactly that, it’s disappointing. I don’t want to be right; I want to be surprised. Of course I don’t want to be disappointed because my prediction of how it would turn out is just what happened—it’s anticlimactic and removes any fun sense of discovery when reading.

Fix: When choosing the actual plotline (a/k/a “breaking story”) of the A and B stories for the pilot episode itself, do everything in your power to ensure that you’re mining original territory. I recommend applying one’s personal perspective where possible. Make sure there’s something, particularly by the end of the pilot, that’s going to surprise us. Think about it. Over the first 10 pages, hopefully the writing is so strong we pull the reader right in and they’re impressed. They keep reading. And if the pilot ends on a powerful, surprising, captivating note no one is expecting, that’s the strongest way for them to finish the read. They end on a high and instinctively want to recommend the script to other people. They’re going to put the writer’s name on a list that’s going to propel them forward for staffing and assignments. If the first half of the script is solid, but then it kind of fizzles out, no matter how well crafted that first half is, the script won’t gain traction. So the strong finish, particularly with a surprise, is a great way to go.

Similarly, a potential “trap” is not capitalizing and delivering on the promise of the premise. Sometimes we read the first act or half of a pilot and honestly think, “This is so cool, what a great idea.” But then the second half proves disappointing because it just doesn’t capitalize on that setup. We need to ensure there’s nuance that grows out of that central core concept that’s established. In addition to the story unfolding in an unexpected way that is not obvious or superficial, we need to take our readers and audience into areas that explore aspects of the characters and their situations in surprising, innovative and compelling ways. Even if we have a good idea for a premise, we still need to make sure that where we take the reader and audience in the pilot isn’t just where they’re expecting to go, not just a superficial treatment.

For example, at the end of the Legion pilot, protagonist David (Dan Stevens) has had a day from hell. His girlfriend, who may be the love of his life, is missing—and it’s his fault. He’s accidentally killed his only other friend. He may have gotten his sister into trouble, and there’s no sign of her. And he’s escaped a strange mental asylum only to end up imprisoned in a stranger government facility. At the end, David discovers that what he thought were his disorders and hallucinations might be neither liabilities nor imaginary, but real-life, badass superhero abilities. If we can end the pilot on an unexpected note—yet one that’s inevitable because of everything that came before—we’re in a great sweet spot for the show.

• “The Stakes Are Not High Enough”

The lack of stakes, which I briefly touched upon above, can be a major weakness in virtually every early draft of a script that doesn’t quite live up to its potential. Characters want to win. They’re always trying to achieve something, to get ahead and have success. Stakes, on the other hand, are defined as the consequences of failure. What will happen if our characters don’t get what they want?

It’s not enough to say, “So this character really, really wants to accomplish something.” That’s only half the creation of a narrative drive. Better if this character needs this and if he/she doesn’t get it, there will be negative consequences.

Fix: We need to be specific about what such negative consequences or stakes entail. They need to be relatable, so that, even if we don’t know what it feels like to be a pregnant virgin after being accidentally artificially inseminated, we can understand what’s at stake for Jane the Virgin. On shows such as The Walking Dead, or police procedurals or medical shows, the stakes are consistently as high as possible: life and death. But of course, not all shows have life and death stakes, particularly comedies or dramedies such as Master of None. So, we need to be mindful that, in the pilot, if we don’t have a show with life and death stakes, there still need to be stakes that feel like life and death to the character. We see this a lot in comedy. We watch, cringing in situations in which a protagonist truly feels, “If that email gets out, it will destroy my career.” Or, “If that person discovers I said that thing about them, they’re never going to forgive me. I have to stop them from finding out.” Or, “If she breaks up with me, my life will be over.” Whatever it is, our characters must react to it and be proactive in terms of avoiding those bad consequences, as if their lives depended on it.

High stakes—or perceived high stakes—create urgency and suspense and heighten the storytelling. In a pilot, we need this narrative drive. So, whether it’s a comedy or drama, we need to make sure that, even if it’s running under the laugh-out-loud, funny, organic jokes, every scene needs to have a through-line of tension, the characters and reader/audience are aware of time, and there’s a sense of urgency and desperation. It’ll make the read more exciting, instead of monotonous. Professor Richard Walter, Chair of the UCLA MFA Screenwriting Program, has a credo he’s been repeating for the last 40 years:

“We have one rule at UCLA for screenwriters: Don’t be boring.”

We must be honest with ourselves when we look at our pilots. Is any part boring? Give it to somebody trusted to read and pose the questions, “Where were you most engaged? Were there any places in which you were bored? Did the plot go slack anywhere, and did you start to lose interest? Was it because you were confused or because you weren’t caring enough about anybody? Were there too many plotlines, and you weren’t sure which one to follow? Who were you rooting for?” We need to make sure there’s a narrative drive, meaning that, for at least one character, it’s clear exactly what he/she needs. There are clear consequences if they fail, and we care about the outcome of those consequences.

• “It’s Just Talking Heads”

Another common “trap” is when the pilot feels too claustrophobic. Sometimes I read scripts where it feels as if every scene is talking heads, people just sitting in restaurants or offices, having conversations.

Fix: Remember, television is more cinematic now, and most shows are shot digitally (and more cheaply) than before, so we can open up the story and arena as needed. In most single-camera shows, characters have the ability to go anywhere. So—have them go places! Granted, in multi-camera sitcoms, we are more confined and constrained, because we do need to set scenes in two or three main locations—then, we need to come up with new and interesting activities for our characters, as well as clever things for them to say. In dramas, single-camera comedies and dramedies, we are free to open up the world as much as we can. Get them out driving in a car, into the park, places where they won’t be tempted to sit and have static conversations. Talking heads used to be what television was about, and now that it’s more like cinema, we can relish the challenge of finding ways to realize dynamic scenes.

• “It’s Too Superficial”

Superficiality is another “trip.” As discussed, we introduce characters in a pilot who are hopefully going to be people in a show that sustains. So, we live with them over seasons and years. They must be relatable characters we root for, but at the same time, they need to be somewhat enigmatic. Like an onion, there needs to be a lot of layers to our characters, with a complexity that’s only hinted at in the pilot. It’s the tip of the iceberg in the pilot, because we’re then going to tune in/log in for subsequent episodes as we try to unravel the mystery of who these people truly are.

A note that writers commonly get on a script that still needs work is, “Dig deeper.” This means the writer needs to go back into the past of the character, to the psychology and emotional life of the character.

Fix: Through interesting, proactive, provocative storylines, hopefully each episode will reveal another tiny piece to the puzzle of who these characters are, and why they are the way they are. Go as deep as you can. On a sitcom, character evolution happens gradually, and sometimes they don’t change at all over the course of the show. However, in dramas, and in some sitcoms—e.g., the characters in The Mindy Project do evolve and exhibit more depth over time—we need to consider, “How can we dig deeper into who these people are, and into the mystery of what makes them tick on the inside?”

• “There Are Too Many Characters”

Introducing too many characters in the pilot episode is a common “trip.” That’s especially the case when they’re not differentiated sufficiently from each other. Sometimes even the characters’ names are too similar. The pilot ends up feeling muddled and confusing, and it’s hard for the reader to keep track of who everyone is, just from seeing their names on the page. Names don’t tell a reader much, as they need to remember actions and backstory. In the produced pilot, of course the audience is going to be able to put faces to names and track live action/animation, but even then, it can be confusing if there are too many characters and they are not distinctive enough. On the page, even if a writer introduces five characters in an ensemble and names each one, even if they explain gender, appearance and quirks, they can’t assume a reader will remember which character matches which description.

Fix: What’s more important is to make sure that how the characters behave, what they say and how they appear are emblematic of who they are. Remind the reader throughout the script who the characters are through their actions. And it’s sensible to avoid having too many characters in the first 10 pages of the pilot. For me, it’s as if I’m snow-blind, and I constantly have to go back, to remind myself of who people are. If we want our pilot to be a page-turner, the reader is turning the pages forward and not constantly rifling back to reference things due to getting confused. Simplicity works—and don’t worry, that doesn’t mean simplistic. Keeping the pilot simple and streamlined as much as possible is helpful, not just for the story, but for readers and the audience.

• “The Good Stuff Appears Too Late”

Another mistake that comedy writers in particular can make is backloading, instead of frontloading, the script with their best jokes. Busy Hollywood execs and producers often only read the first few pages of a script. If the best stuff happens toward the end of the script, that’s a missed opportunity. A strong and surprising conclusion is ideal but of course, the whole script has to be strong. And the bad news is that gem of an ending of the script might remain unknown, because the reader probably stopped reading before Page 10.

Fix: When writing a drama with thriller elements, or cool epic battles, or awesome creepy monsters, any aspects that feel exciting, urgent and suspenseful, don’t save them for the end, after a slow lead down the road there. Or if that’s absolutely necessary because of the way the show is structurally mapped out, I recommend using the Jaws/Breaking Bad strategy we previously discussed. We’re on the edge of our seats no matter what’s going on, because of that strong, tense opening. When writing a sitcom, put your funniest jokes—some of the best jokes—in those early pages. Of course, strong jokes need to continue throughout the script, but remember, making a good impression on those first pages is what will lead the reader to that fantastic, hilarious ending.

Know the Industry—Yet Be Innovative

It’s important to stay up-to-date with the marketplace and current industry trends. While coming up with an idea for a pilot and writing it, make sure to be aware of the potential networks where there may be a chance to sell it. In other words, ask yourself, “Which network would this show be suited for?” If it’s only suited for one network, that means we’re putting all our eggs in one basket. By Vegas odds, the chances of selling it are very slim. On the other hand, when coming up with an idea, if we consider, “This could sell at any number of networks. There may be a version of the show where I focus on the younger characters for The CW, or the female characters for Lifetime, or there may be a darker, edgier version of the show for FX, AMC or premium cable,” that gives us more possibilities.

I always encourage students to ask themselves, “Where can I sell this? Who’s the target audience? Where do they live, and how could they be targeted? What would be the access point for the audience, for this particular pilot?” But of course, no one should be overly aware of the marketplace when creating their pilot, to the point that it dictates the setting and dialogue. We need to write original material that’s our passion. At the same time, when we’re ready to go out to sell it, we need to have an idea of where it will fit and why. The first thing a network or studio executive is going to ask about the pilot is, “How do we market it? Who’s the audience?” So, I think it’s useful to already know when starting the process where the show might live, who’s going to watch it and why.

In the same vein, another “trip” is that the pilot we write is outrageously expensive. And here’s a caveat. My training as a writer was “Don’t think about budgetary concerns. Just write from your imagination. Your imagination should be your only limitation. Let production figure out how to make it happen.” I think that still holds true. Through CGI and green screen, there are now several ways to shoot more affordably that in the past would have been prohibitively expensive. However, in a climate in Hollywood where few people have the power to say “yes,” and most gatekeepers mainly have the power to say “no,” if a show feels excessively pricey, naturally it’s a harder sell. It’s not a project that can easily elicit the response, “Oh, we can produce this for a good price.” The risk involved for a very expensive project understandably makes executives nervous. The same goes for producers, who have to raise more money. If we manage to create a world that feels full and unique and it’s inexpensive, it’s just easier to get those in power to say yes, because it’s a lower risk.

At the same time, of course, writers still need to avoid those talking heads and extreme claustrophobia, even if the lack of movement could cut costs. Another “trap” is writing a pilot that feels too safe (i.e., broadcast network-y), perhaps thinking that this is what will sell. When writing a pilot, we can write anything we want. This is a chance to put a stamp of originality on an idea. I always advise, “Write your pilot as if you’re writing for premium cable.” There can be nudity and swear words, and we can do what we want. Be a daring rebel. Even when being considered for the writing staff on a network show, more often than not, they’re going to read a sample that’s been written for cable. Broadcast networks—and it’s starting to change a little—have to appeal to the widest possible audience, so they have Standards and Practices; writers for broadcast always have to be aware of potentially offending an audience. But when writing an original pilot, why restrict yourself artistically? Write a pilot that could be made on premium cable, FX or AMC. Don’t play it safe, unless broadcast network is genuinely the pilot style you want to write.

Cost and risk come down to what feels strongest for the pilot story, and there are always exceptions. Boardwalk Empire was an incredibly expensive pilot, because the production had to build the entire boardwalk on stages. Since Martin Scorsese—who helmed the pilot—is an A-list director, his involvement and Terence Winter’s idea warranted HBO’s investment in that epic, expensive period piece. But, for a new writer trying to break in, an extravagant pilot might be a tougher sell. It’s just wise to note how big and ambitious the show will be and, in the pilot, to try to contain it to something that feels a little more manageable.

There’s that fine line between imagination and industry practicality. A common “trap” is when a writer follows the marketplace too closely, instead of innovating. Being a follower results in derivative work, imitating other things that have been successful. To be true trailblazers, we need to tell stories that need to be told and that nobody else has done quite in the same way. So, tread this line: Be cognizant of the market, yet innovate. Use that as a starting point to lead and create fresh content we haven’t seen before, that breaks the rules and is out of the box—that can excite people. If the idea is too far out there, it may turn people off, but I’d rather see writers take risks and be bold and provocative, than play it safe. There’s so much material out there that our biggest challenge is to stand out from the pack, break through the noise and connect to an audience. And it all starts on the page.

The Temptation to Rush

Last—and it’s less a weakness of the pilot script than of the writer’s tendency to self-sabotage/self-delusion/laziness—one of the biggest mistakes a writer can make is sending out a script before it’s ready. After we’ve revised and rewritten the story until we’re confident it’s the best it can possibly be, and have received the advice of a few trusted reader friends, we also need to fix superficial issues, such as typos, grammatical errors and format problems. If it’s sloppy on the page, it’s not ready to go out. (But those kinds of things are correctable—we can always spellcheck and proofread.) I recommend printing and proofreading on the page, because on computer screens, we tend to not see mistakes. Our eyes jump over them. On the page, with a pen, we catch more typos and inconsistencies. So, it is worth printing when getting to that final polish stage. Plus it’s immensely satisfying to hold a physical script we’ve created in our hands. At that point, we need the script to have successfully avoided all the trips, traps and tropes. We need compelling characters we root for and follow, suspense, stakes, narrative drive, a strong franchise, the right pacing, a strong and surprising ending and more. All those elements have to be the best they can be. Remember—and this is another trope, but knowingly proffered—we don’t get a second chance at making that great first impression.

The bottom line is:

Be cognizant of the market, yet innovate. Originality and authenticity remain key.

image Bonus Content

My essay on “The War Against the Kitchen Sink Pilot,” a/k/a “The Premise Pilot Blues,” is at www.routledge.com/cw/landau.

Note

1Mindy Kaling, “Coming This Fall,” The New Yorker, August 17, 2015. www.newyorker.com/magazine/2015/08/10/coming-this-fall.
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset