Part 2 – Using Topology to Create Appropriate Models

With a foundation in topology rules established in the first part, this section is dedicated to putting the rules into practice. We will apply our rules to the two types of models that you may approach when using topology, organic and hard surface models.

We will start with a humanoid character to practice our topology on an organic shape. The character will be broken down into segments to be approached individually. Once we have been through the topology process on the organic models, we will repeat the process on a blaster acting as our hard surface model. Then, we will finish with how to optimize the finished models.

By the end of these chapters, you will know how to separate models into sections that you can focus on individually. We will have gone through examples of both hard surface and organic models. Then, we will learn when, and how, we can bend topology rules to optimize our models.

This part of the book comprises the following chapters:

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