It sounds obvious, but your research sessions will be better if you think them through beforehand. You do this by imaginatively playing through what might happen, plotting out how to achieve your aims, and weighing up different questions and activities you might use. Most of this planning takes place in your head, but it also has a physical product, which goes by the name of the discussion guide.
Discussion guides go by many names: script, session plan, topic guide, task guide. They’re used interchangeably, and all mean pretty much the same thing, so it’s a matter of personal preference which term you use. However, we‘ll call them discussion guides in this book.
A discussion guide has three jobs:
A discussion guide isn’t a script. Think of it as a set of questions to answer, not questions to ask. Nor is it a rigid sequence that you have to follow, because you should allow for some improvisation depending on what the participant says or does. Think of the guide as the skeleton around which the real discussion is shaped.
Whatever your research is about, the discussion guide will always include certain standard elements. In a depth interview, these elements will be topics: the aspects of the user and their world you’d like to understand better. In a usability test, they will be tasks: the product features or journeys you need to evaluate. The sequence of tasks or topics, plus the intro and outro sections that you shape around them, are the core structure of your discussion guide. So whether you’re in the discovery stage or the validation stage of a product lifecycle, the structure will be roughly the same:
What goes into each of these sections? We’ve described them in more detail below, and later on in this chapter you can see how this varies for different kinds of project.
In this first section, you’re going to lay the ground rules for the participant, explaining what you need from them in the session, and answering any questions they may have. It’s also important to tell them about any recording or observation you’re planning to do. In the session, this is also the moment at which you’d give the participant a consent form to read and sign. It’s also a good idea to offer them a hot or cold drink at the same time.
Here’s an example from one of our projects:
Try to make this section conversational and relaxed, rather than formal. Use the guide as a reminder, rather than reading directly from it, otherwise your introduction will feel robotic and awkward. Treat this as a checklist rather than a prepared speech, and try to get the participant talking using easy, closed, questions such as “Have you done this before?”, “What was it about?”.
Time: Around five minutes, but may be longer if the participant takes a while to relax.
The purpose of this section is to get the participant talking and feeling comfortable with the interview setting. It also provides you with some background information about their life and habits, which you can refer to later on. If you’re testing a fully-functional prototype or product, you can use this information to create scenarios.
For example, a participant has said they’re going to a friend’s wedding in a few weeks’ time, and they want to get some shoes to go with their outfit. We could use this scenario as the basis for one of our tasks later in the session, because it will be more realistic than a made-up scenario, and the participant will therefore engage with it more truthfully.
Here’s an example of a participant introduction section:
In the first section, you’ll notice that these questions are the kind of small talk you expect if you were chatting to a stranger in any situation. There’s a reason we start with these kind of questions: people find them unthreatening and are very used to giving answers to them. Just as you would in a social situation, though, you should choose your questions to fit the person, and avoid reading from a script. For example, if you’re talking to a student, they will probably be used talking about their course, but a question about children might be inappropriate. It’s good practice to avoid questions that put participants under pressure at this stage. For that reason, it’s best to avoid asking about favourite websites or hobbies: these questions can make participants feel under pressure to invent an answer.
In the second section, we’re using storytelling, another familiar format, to put participants at ease and get them used to talking, while at the same time giving us useful information about past behaviour.
Time: 5-10 minutes. This is often the hardest section to judge. On the one hand, it’s best not to hurry if you feel the participant is nervous. If that’s the case, try to establish a rapport with them before you move on to the next section by focusing on easy questions and uncontroversial topics, otherwise you may find they freeze up in the most important part of the session. On the other hand, if they seem comfortable don’t linger too long: it’s easy for this section to turn into general, unfocused chit-chat, which means you’ll run out of time later on!
Before you go into the main task, you need to lay the groundwork correctly.
This is especially important if you’re testing a prototype. In this, you should explain:
It might feel like you’ve already said these things at the beginning of the session. Don’t worry. The participant may not have taken them in properly at the time, and it’s good to recap.
You may want to establish a benchmark against which to compare the actual experience. For example:
Time: 2-5 minutes. This is a short section, but it’s important.
This is the heart of your session. Although it may only be a fraction of the total running time of your session, it’s crucial because it’s the point at which your participant will be responding most naturally to the topic or product. From here on in, it’s likely that they’ll become more and more familiar with it (and increasingly aware of what you want to know about it, based on your line of questioning). So make the most of it.
Because you need to make the most of this key moment, you’d be wise to focus on the task that’s most important to you. If your research is about testing an e-commerce journey, then you would get your participant to complete the journey now. If your research is about getting reactions to a new concept, then this is when you would do the big reveal. If it’s about understanding participants and their needs, then you would focus on the main area you’re interested in.
You’re aiming for as natural a response as possible, so it’s best to dial back on your questioning at this point. If you’re testing a product, get the participant to think aloud, and try not to interrupt them. If you’re getting a reaction to a new concept, keep your questions extremely open-ended, such as “What do you think?”, or “What do you make of it?”. Once they’ve reviewed the thing you’re interested in, you can ask them to summarise, as in the example below:
Time: It depends on the length of the activity you’re focusing on. If it’s a concept test, it might only be five minutes. If it’s a full e-commerce journey, it could be half an hour.
Once your participant has been exposed to the prototype / concept / main topic and given their initial reaction, it’s time to explore it in more detail. This is where the session can be most unstructured, because the order in which you tackle things may depend on what exactly happened in stage 4. So rather than have a rigid order of questions, we’d recommend creating two lists: tasks or activities to use, and areas to cover.
Another reason why it’s a good idea to keep an open mind about the order in which you tackle the tasks and areas in this section is that you can then tackle them in a different order with each participant. This means you’re reducing the bias from one question preceding another (AKA the ‘order effect’). Also, you can tailor your approach to each person, making the session feel more realistic.
You can see how this approach works in the example below:
Tasks & activities
Areas to cover
Time: 10-20 minutes. However it’s a good idea to include more tasks or activities than you need, so you have a selection to choose from depending on how the session unfolds. So we’d recommend writing enough for 20-30 minutes, and cherry-picking the ones that are most useful to you.
If you’ve spent most of the session looking at an existing product or a relatively complete version of a new product, then towards the end you’re in a position to show some new variations. The reason for doing it here is that participants will have enough knowledge from their earlier activities to be able to put isolated pages or lo-fi sketches in context. If you do it earlier, it’s harder for them to envisage how they’d work.
Time: 5-10 minutes.
If there are no new designs or concepts to look at, we can use this part of the session for other purposes. One of the most common ways to do this is to look at one or two competitors’ versions of the same journey and see how they compare. This is useful because a) it’s easier for participants to evaluate your product if they’ve got other examples to refer to, and b) you may see how alternative approaches to the same problem work, before you adopt them yourself.
Time: 0-10 minutes. This section is generally the most expendable of all, which is one of the reasons why we do it virtually at the end of the session: if you’re running out of time, it’s ok to ditch it.
In this section, you’re asking the participant to summarise their experiences and reactions. It’s unlikely you’ll learn anything new, but it’s an important section for a number of reasons:
Every research project is different. While the core structure we’ve outlined above works for any kind of one-to-one session, there are variations in the detail depending on whether you’re running discovery research (eg, understanding someone’s life and needs) or validation research (eg, testing a product’s usability). You can see how these differences play out in the table below:
Discovery | Evaluation |
---|---|
Introduction | Introduction |
Warmup subject | Context of behaviour |
Focus on main journey or question | Big reveal or main task |
Explore context (e.g. look round home) | Follow-up tasks |
Wrap up | Wrap up |
There are a few problems with interviewing users. Firstly, they’re not always great at telling you what they need. On top of that, they struggle to remember what they’ve done, they aren’t always honest about what they think, and they don’t always do what they say they’ll do. These problems are the main reason why we try to rely on observable behaviour, not people’s opinions. In fact, given all of these problems you might wonder why we bother asking users at all. The reason is that it’s often our only way of finding out (if, for example, we’re talking about something that happened in the past). And it’s also our only insight into why something happened: observation alone can’t tell us about user’s perceptions or motivations. So we do need to ask questions, but we shouldn’t just take the answers totally at face value.
The best research uses questions and observed behaviour in combination to try and get around these problems (an approach we referred to as ‘triangulation’ in Chapter 1). We compare and contrast data from these two complementary perspectives, to get around the blind spots in each. So when it comes to writing your discussion guide, you should plan how you’ll use questions and activities together. For your most important questions, it’s a good idea to approach them from several different angles, using a mix of more direct and more playful questions, tasks and creative activities. Each of these will give you a different perspective, and in combination they’ll be much more insightful (and less misleading) than any single approach.
For our Shoestore research, we’re interested in how parents buy school shoes for children. As it’s an important question of our project, we’ll approach it in several different ways, at different points in the session:
None of these approaches on their own gives the entire truth. Taken together though, they add up to a much richer picture of what participants are doing, and why. Additionally, by exposing contradictions, they enable you to raise probing questions that the participant might otherwise dismiss. For example, you could observe: “When you were talking about your approach to buying school shoes, you said that you always went for the cheapest pair, but when you were using the website you spent quite a lot of time looking for more stylish pairs that weren’t the cheapest. It feels like cost isn’t the only thing that’s influencing your approach. What do you think?”
As you have seen, a discussion guide is constructed of several types of content, arranged within the skeleton structure we described earlier. Let’s look at each of these in more detail:
Tasks are the tool we use to be able to observe users’ behaviour. By asking users to perform a task, we’re directing them down a broad path of action, so we can sit back and watch the options they choose, what works and what doesn’t.
Tasks can range from the very basic:
“Buy a pair of shoes on the Shoestore website.”
To the very elaborate:
“Imagine you’re going to start a new job next Friday. You’ve just found out that the dress code at your new workplace requires all staff to wear unbranded black shoes. Because your job involves standing on your feet for most of the day, you need your shoes to be as comfortable as possible. You have $60 to spend, and you’re only going to be at home on Tuesday. Buy a pair of shoes that are suitable for your new job.”
The difference between the two is that the first makes no assumptions about how or why the user should be buying the shoes, whereas the second includes a lot of extra detail. We call this extra detail the scenario. Knowing how to write a good scenario is the key to creating effective tasks. You need to strike a balance between giving enough information, but not too much.
While the second version above looks more realistic, there are actually several problems with it:
On the other hand, the first example can feel too broad. It’s very unlikely that someone would go to shop on a shoe website with absolutely no context: no trigger, no sense of budget or urgency, and no reason for choosing to buy shoes.
The solution lies in three principles:
When you’re asking participants to complete a task, you need to give them guidance on how to verbalise their thoughts. There are a number of different ways of doing this, which we refer to as protocols.
The Thinking aloud protocol asks the participant to complete the task while giving a running commentary on their thoughts.
The Silent completion protocol asks the participant to complete the task in silence, unless they want to ask a question.
The Reconstructed thinking aloud protocol aims to bring together the best features of the above two protocols. In this version, participants complete the task in silence, but are then shown the recording of their journey and asked to narrate their thoughts and decisions.
The Deconstruction protocol involves the participant as a critic, rather than a user. This is particularly relevant when the person you’re talking to is an expert on the subject or the product you’re using, for example if you’re testing enterprise software.
In some research sessions, we use eyetracking equipment to get a more detailed understanding of where users are looking. Eyetracking is a great tool for determining precisely how participants moved and focused their gaze, but it has its limitations, too. You will need to allow more time for setup, and your session will be more rigidly structured than a standard user research session. Also, the equipment and calibration process involved in eyetracking can feel intimidating, so you’ll need to spend more time on warm-up activities to help your participants relax.
It’s a good idea to change protocols through the session, as the participant becomes less natural in their responses and more used to the interview setup. So you might start with silent completion, before moving on to thinking aloud protocol and perhaps even deconstruction protocol at the end.
You also don’t have to stick to the same approach for each interview. Over the course of a day, we sometimes use silent completion protocol for the main task in the first couple of sessions, then use thinking aloud protocol thereafter.
We’ll cover how to ask questions in much more detail in chapter 7. At this point, it’s just worth mentioning that your bigger research questions and hypotheses should definitely be included in your discussion guide. You may also want to add some possible probes and follow-up questions, to help you think through how to approach each topic. Also, after each session you will be updating your rolling hypotheses, and you may want to update the guide to cover these.
Activities are another way to get an insight into participants’ decision-making and behaviour. Unlike tasks, we’re not asking them to use the product we’re interested in; instead, they tend to be more lateral, often using playful or creative approaches.
A word of warning. While activities can much more energising than asking questions, and often more insightful too, they have drawbacks:
Don’t let these problems put you off, though. Often activities are the highlight of a research session, and generate the most engaging outputs. Here are some examples, but there are many more:
When you start writing a discussion guide, it’s tempting to piece together sections from previous guides to save time and effort. Resist the temptation, and always start from scratch. The reason it’s important is that if you don’t write the guide yourself, you’ll miss the vital process of imagining and internalising your approach. You’ll have created a long document, but you won’t have done the actual work of thinking through how you’re going to approach the research.
Before you starting writing the detail, plan out your approach at a high level:
Once you’ve sketched out your approach at a high level, you can go through and add in more detailed questions, activities and tasks to do the rest. Remember to approach your key research questions from several different angles, as described above.
A moment ago, we said that you should always start your discussion guide from scratch. The exception to this is section 1. Because the items on this list should almost always be the same, you can copy this from a previous guide, while remembering to check if there are any changes for the project you’re currently working on.
When athletes are training for a competition, they spend time envisaging it beforehand, mentally pre-living each stage of the race and preparing for how they’ll react when the time comes. You can use a similar process for writing a discussion guide. Go somewhere quiet, and think through each part of the session. How do you expect participants will respond to your questions, tasks and activities? How long will it take? What kind of guidance will they need? By anticipating what’ll happen, you can avoid being caught out, and plan for different eventualities.