OpenGL Implementation

n this chapter, we will cover the following recipes:

  • Setting up Open Graphics Library (OpenGL) in Qt
  • Hello World!
  • Rendering 2D shapes
  • Rendering 3D shapes
  • Texturing in OpenGL
  • Basic lighting in OpenGL
  • Moving an object using keyboard controls
  • 3D Canvas in QML
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset