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End-User License Agreement
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End-User License Agreement
by Dariush Derakhshani
Introducing Autodesk Maya 2016: Autodesk Official Press
Titlepage
Copyright
Credits
Dedication
Acknowledgments
About the Author
Introduction
Chapter 1: Introduction to Computer Graphics and 3D
A Preview of the CG Process
The CG Production Workflow
Digital Images
Summary
Chapter 2: Jumping into Basic Animation Headfirst
You Put the U in User Interface
Project: The Solar System
Creating a Project
The Production Process: Creating and Animating the Objects
Hierarchy and Maya Object Structure
The Solar System, Resumed
Outputting Your Work: Playblasting
Summary
Chapter 3: The Autodesk® Maya® 2016 Interface
Navigating in Maya
Exploring the Maya Layout
Building a Decorative Box
Mapping the Box's Reference Planes with Hypershade
Organizing Workflow with the Layer Editor
Modeling the Decorative Box
Editing the Decorative Box Model Using the Shelf
Continuing the Decorative Box Model
Finishing the Decorative Box Model
Summary
Chapter 4: Beginning Polygonal Modeling
Planning Your Model
Polygon Basics
Poly Editing Tools
Putting the Tools to Use: Making a Cartoon Hand
Creating Areas of Detail on a Poly Mesh
Modeling a Catapult
Summary
Chapter 5: Modeling with NURBS Surfaces and Deformers
NURBS for Organic Curves
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Using Artisan to Sculpt NURBS
Creating a Pair of Glass Candle Holders
Modeling with Simple Deformers
The Lattice Deformer
Animating Through a Lattice
Summary
Chapter 6: Practical Experience!
Evaluating the Toy Plane
Building the Landing Pontoons
Oh, What a Body! Modeling the Body of the Plane
The Rear Stabilizers
You Spin Me Right Round—The Engine and Propeller
The Plane's Wings
Assembling the Plane
Summary
Chapter 7: Autodesk® Maya® Shading and Texturing
Maya Shading
Shader Types
Shader Attributes
Shading and Texturing the Toy Plane
Textures and Surfaces
Textures and UVs for the Red Wagon
Photo-Real Mapping: The Decorative Box
Toon Shading
For Further Study
Summary
Chapter 8: Introduction to Animation
Keyframe Animation: Bouncing a Ball
Throwing an Axe
Replacing an Object
Animating Flying Text
Animating the Catapult
Summary
Chapter 9: More Animation!
Skeletons and Kinematics
Skeletons: The Hand
Inverse Kinematics
Basic Relationships: Constraints
Basic Relationships: Set-Driven Keys
Rigging the Locomotive
Creating a Simple Character Rig
For Further Study
Summary
Chapter 10: Autodesk® Maya® Lighting
Basic Lighting Concepts
Maya Lights
Light Linking
Adding Shadows
Raytracing Soft Shadows
mental ray Lighting
mental ray Physical Sun and Sky
Lighting Effects
Assembling and Lighting a Scene
Further Lighting Practice
Tips for Using and Animating Lights
Summary
Chapter 11: Autodesk® Maya® Rendering
Rendering Setup
Previewing Your Render: The Render View Window
Setting the Default Renderer
Reflections and Refractions
Using Cameras
Motion Blur
Batch Rendering
Rendering the Wine Bottle
mental ray for Maya
Render Layers
Final Gather
Ambient Occlusion
HDRI
Displacement Mapping the Decorative Box
Rendering the Scene with mental ray
Summary
Chapter 12: Autodesk® Maya® Dynamics and Effects
An Overview of Maya Dynamics
Rigid Bodies
Rigid Body Dynamics: Shoot the Catapult!
nParticle Dynamics
Emitting nParticles
Animating a Particle Effect: Locomotive Steam
Getting Started with nCloth
Customizing Maya
Summary
Where Do You Go from Here?
End-User License Agreement
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Chapter 12: Autodesk® Maya® Dynamics and Effects
WILEY END USER LICENSE AGREEMENT
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