2 Introduction to 2D Graphics Using WPF
3 An Ancient Renderer Made Modern
5 An Introduction to Human Visual Perception
6 Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling
7 Essential Mathematics and the Geometry of 2-Space and 3-Space
8 A Simple Way to Describe Shape in 2D and 3D
10 Transformations in Two Dimensions
11 Transformations in Three Dimensions
12 A 2D and 3D Transformation Library for Graphics
13 Camera Specifications and Transformations
14 Standard Approximations and Representations
15 Ray Casting and Rasterization
16 Survey of Real-Time 3D Graphics Platforms
17 Image Representation and Manipulation
18 Images and Signal Processing
19 Enlarging and Shrinking Images
20 Textures and Texture Mapping
22 Splines and Subdivision Curves
23 Splines and Subdivision Surfaces
24 Implicit Representations of Shape
30 Probability and Monte Carlo Integration
31 Computing Solutions to the Rendering Equation: Theoretical Approaches