Align: Designing Value

I’m lucky: for a majority of my career I’ve had the fortune to come in direct contact with the customers of the companies I worked for. I’ve observed hundreds of people at their workplaces or in retail stores or in their homes, across many industries. I’ve observed what they experience in context.

Ideally, everyone in an organization would get firsthand contact with customers. But for many this type of exposure is limited. Even frontline personnel, such as customer support center agents, may only see a few of the experiences customers have. Anecdotes come in without context, like notes in a bottle washed up on shore.

A broader picture is needed in order to connect the dots. Diagrams provide such a view. But creating a diagram is not the ultimate goal. Rather, it is a means to engage others in your organization in a discourse. It’s your job to make this discourse happen. Consequently, your role switches from mapmaker to facilitator at this point in the process.

This lesson describes the main components of an alignment workshop, a primary event to bring others together. The session has three parts:

  • Empathize:

    Gain an outside-in view of the individual’s experience

  • Envision:

    Imagine a future that provides meaningful value

  • Evaluate:

    Articulate ideas quickly and test them for immediate feedback

You won’t come out of the workshop with fully fleshed-out concepts ready to implement. In a final step, you’ll plan experiments. Test your hypotheses and measure outcomes in the weeks that follow.

The overall process is illustrated in Figure 1-1.

By the end of this lesson, you should have a clear understanding of how to use a diagram to engage stakeholders and to chart a course forward.

Figure 1-1. The main parts of an alignment workshop are to empathize, envision, evaluate, and plan experiments.

Empathize

It’s not enough that you empathize with the experiences people have. You need to ensure that others gain that same deep understanding. Strive to spread empathy throughout the organization.

Empathy is about seeing the world through someone else’s eyes. It’s about an implicit sense of what an experience is like, what people value, and what emotions are involved. Diagrams allow you to walk through an experience in slow motion, helping to create empathy within your organization.

The process begins by first understanding the current experiences. Then, assess how well you support those experiences before finally finding opportunities to create unique value.

Understand

To begin the workshop, review the findings from your investigation together as a group. Make the diagram the focal point. Complement it with other artifacts you’ve created, such as personas.

You can also play video clips from interviews to highlight a specific state of mind or pain point. Or, have co-researchers tell stories from the field that bring the experience to life. Portray a rich description of the world as you’ve observed it in a way that is relevant to the organization.

After setting the stage, have the group engage with the diagram. Display it prominently so a group of people can stand around it (Figure 1-2). Alternatively, place it flat on a table for the team to gather around. This has the advantage of offering the chance to sit but still be part of the workshop.

The aim is to immerse the team in the details of the experience by examining the diagram together. If there are many sections to the diagram, break the team up and have each group read through a different part.

Figure 1-2. Display the diagrams prominently for others to gather around.

The workshop is not a presentation for passive consumption. Instead, participants are active contributors. There are several techniques to achieve this:

Write on the diagram

Invite people to comment, correct, or add information directly on the diagram (Figure 1-3). Even if you have a polished graphic version of it, keep it open for feedback. For instance, create empty rows for people to make additions from their own observations.

Foster discussion

Prompt the group with directed thought exercises. For instance, have the group indicate moments of truth, and discuss the relative importance of each touchpoint.

Tell stories

Have everyone in the group recount stories from the field research. What have they heard people saying at each stage in their experience? What evidence can they add?

Empathy doesn’t come from the diagram itself. Rather, the diagram serves as the hub for conversations that create a deeper understanding of an experience. Your job is to make sure that happens. I have found it is usually not difficult to get people talking, and conversations happen naturally.

Creating a diagram is not the ultimate goal. Rather, it is a means to engage others in your organization in a discourse.

Figure 1-3. Invite everyone to contribute to the diagram.

Assess

Next, evaluate the organization’s ability to support the experience at each step. There are several ways to do this quickly:

Grade performance

Have stakeholders give school grades at each division in the diagram. If you are working in multiple groups, compare the grades after you come back together.

Identify moments of truth

Collectively identify points in the experience that are most important to individuals. Give everyone some colored dot stickers, and have them indicate the most critical moments. Discuss the areas that got the most votes.

Vote on importance to the organization

Look at what’s valuable to the organization. Use dot voting to find the most important points in the experience.

For instance, Figure 1-4 shows ratings from two separate groups working on the same section of a diagram in a workshop I once ran. The scale was 1 to 6, with 1 being the best score and 6 being the worst. At one point the scores between breakout groups diverged: one gave a 6, while the other gave a 3. The ensuing conversation was enlightening, building both consensus within the team and empathy for the customer.

Identify Opportunities

Next, look for opportunities. Insight into value creation emerges from the discussion about the diagram. Highlight some of the following aspects:

  • Weaknesses.

    Look for points of failure. How can you better support users? When are their needs least satisfied?

  • Gaps.

    Find where no support is offered. What pain points are not addressed? What moments of truth are potentially overlooked?

  • Redundancies.

    Alignment diagrams point to potential duplication of efforts. Where can you eliminate redundancies?

  • Competitors.

    Look at what other providers are doing at each step in the journey. Where are you underperforming? When do they provide more satisfying experiences?

Figure 1-4. In this example, rating performance reveals a discrepancy between two workshop breakout groups.

Then, take a step back and consider the overall experience. Try to see what patterns emerge. For instance, I once consulted a large publisher to improve their relationship with their authors, existing and new. We noticed a trend during the workshop: the publisher didn’t stay in close contact with authors after the manuscript was submitted.

Figure 1-5 shows this pattern overlaid on the experience map. The bars show our relative, estimated level of involvement at each stage. The team then focused on ways to increase contact with authors throughout the journey. How could they make authors feel more connected? How could they create a sense of belonging?

Figure 1-5. A simple pattern emerged from an experience map for authors: their involvement decreased during production phases.

Envision

In my experience, diagrams inspire ideas almost instantly. Typically, stakeholders are teeming with ways to enhance their offering. Ideas pour out. It’s your job as the facilitator to direct their attention and focus this energy.

At this point in the session, move from understanding the current experience to envisioning possible solutions. The process is one of “going wide” in terms of ideas and concepts. This mode of working is commonly called divergent thinking (Figure 1-6).

First, set the right expectations with the team. Ensure that the transition from empathizing to envisioning happens. Communicate the rules of divergent thinking, which are:

  • Go for volume.

    Aim to cover a breadth of ideas. Keep the details at a minimum at first. Avoid filtering ideas as you go.

  • Withhold judgment.

    Create a safe place for people to be creative. Participants should be comfortable contributing ideas, even if they are not fully thought through.

    Figure 1-6. Envisioning starts with divergent thinking.
  • Build on ideas.

    Get the group to say Yes, and... instead of But to ideas as they emerge. Find the underlying value of ideas and build on that.

  • Find alternatives.

    Strive to come up with variations and alternatives on initial ideas. Don’t discard them too soon.

  • Encourage crazy ideas.

    Refrain from censoring yourself during ideation. There will be plenty of opportunities to prioritize and evaluate ideas later.

  • Be visual.

    Work on whiteboards and flipcharts to map out ideas as they come. Uncover new relationships and connections as you brainstorm.

The intent is to protect ideas in their infancy. Create the environment that embraces a range of possibilities and that recombines ideas to arrive at innovative ideas.

Ideate

Start with a general brainstorming round. I find it helpful to let people get out their initial ideas quickly—even ideas they had before the workshop—so they are open to further ideation later on. Two key phrases you can use in conjunction with each other are:

How might we...?

Shifts attention from the current to the future state. For example, based on the pattern in Figure 1-5, I asked workshop participants, how might we better involve authors throughout the publishing process?

What if...?

Helps change direction and dig deeper. For example, in the above scenario, you might ask, “What if we focus only on face-to-face contact with authors?” Or, “What if we leverage alumni authors to help new authors?”

After collecting initial ideas from the group, conduct directed exercises for more innovative concepts. Three specific approaches I’ve had success with are:

  1. Removing barriers

  2. Challenging industry assumptions

  3. Aspiring to transform

Table 1-1. Types of barriers that prevent individuals from getting value
BarrierExampleHow to identify

Access: Some experiences are limited to specific times or places.

Mobile phones gave access to telephoning even on-the-go.

Smartphones now give access to the Internet and data from anywhere.

Look at the instances in which an individual is not able to consume a product or service at all. Are they locked out of getting value?

Skill: People may lack the ability to perform a necessary task.

Computing prior to 1970 was reserved for trained users until the graphic user interface and mouse came along in 1982.

Photography in the late 19th century before the Kodak camera simplified taking pictures.

Having to take many steps in a process is a sign that skill may be a barrier. How can you make tasks simple enough for anyone to complete?

Time: Interacting with a product or service may simply be too time consuming.

Prior to eBay, buying and selling collectibles was prohibitively time consuming.

Look for high drop-out rates within a process and assess if lack of time is the root cause. What can you do to shorten the process?

Money: People may lack the financial means to afford a product or service.

Airline travel prior to 1970 was only for the wealthy.

Identify points where a service has high costs. Ask, how might you offer that same service for free?

1. Remove Barriers

To find opportunities for innovation, look at what’s holding people back in their experience. Identify the obstacles to getting the jobs done at each stage. Table 1-1 summarizes key types of barriers to overcome, with examples and how to identify each type.1

Be sure to consider emotional and social aspects as well. For instance, if you are looking at the experience of attending a conference, you may find that people fear embarrassment when asking a question of a speaker. How might you overcome this emotional and social barrier?

At each stage in the diagram, consider how to remove the primary barriers people have from getting the value they need. As you move through the diagram, pose the question: how might we overcome obstacles? This focuses the collective energy of the group and points to sources of deeper change.

2. Challenge Industry Assumptions

Meaningful change comes from breaking the rules. To help foster a disruptive mindset, identify the prevailing industry assumptions, or those unwritten rules that define an industry.

First, generate industry assumption statements using this formula:

Everyone in the <industry or category> knows that <assumption>....

Then, think of ways to change or overturn each. In his book Disrupt, Luke Williams points to three ways to twist assumptions (which he calls clichés):

  • Invert.

    What can be turned upside down? Take the assumption and do the opposite.

  • Deny.

    What can you get rid of completely? Try intentionally denying some aspect of the assumption by simply removing it from the equation.

  • Scale.

    What is scarce that could be made abundant and vice versa? What is expensive that could be cheap? Challenge assumptions of quantity and scope.

Finally, brainstorm possible solutions that invert, deny, or scale the industry assumption statement (Figure 1-7). Try forcing the group to do each for the most important assumptions.

Here are some examples of game-changing innovations and how they broke industry assumptions:

Figure 1-7. Challenge industry assumptions in a workshop.
  • Everyone in the mop category knows that a mop was a one-time purchase, until P&G introduced disposable mops with Swiffer. (Invert)

  • Everyone in architecture knows that plumbing, electrical services, and air vents go on the inside of buildings, until the Pompidou Center in Paris put them on the outside (Figure 1-8). (Invert)

  • Everyone in the airline industry knows passenger seats are preassigned, until Southwest made seat selection first come, first served. (Deny)

    Figure 1-8. The Pompidou Center inverts conventional architecture.
  • Everyone in the luxury hotel business knows that offering a wide range of premium services justifies a high price, until Citizen M omitted many of the typical 5-star hotel services so they can offer accommodations at a lower price. (Deny)

  • Everyone in the car rental business knows you have to see the customer, rent by the day, and complete a lot of paperwork, until Zipcar made it possible to book online without paper and pay by the hour. (Scale)

  • Everyone knows that doctor’s offices treat a wide range of conditions, until CVS’s Minute Clinics treated a limited number of conditions that don’t require a doctor to diagnose. (Scale)

To change the game, you have to first know what game you’re in. This exercise forces your organization to consider doing the opposite of what the rest of the market is doing. This increases your ability to provide unique, meaningful value.

3. Aspire to transform

Products and services that merely connect, delight, and provide positive experience don’t go far enough. What’s needed is a better way to envision users as they may act.

Enter The Ask, a single question outlined by MIT Professor Michael Schrage in his book Who Do You Want Your Customers to Become? Successful innovations, Schrage contends, don’t merely ask users to do something different: they ask them to become someone different.

For example, George Eastman didn’t just invent an affordable, easy-to-use automatic camera at the end of the 19th century; he created photographers. His innovation allowed everyone to do something only trained professionals could previously do.

Through the lens of The Ask, Google is not just a sophisticated search algorithm. It lets everyone become expert researchers. Or consider eBay. The popular trading platform has created a new breed of entrepreneurs.

However, innovations that ask people to become something they don’t want to become typically fail. Take the Segway. What does it ask us to become? A mad, helmeted scientist racing down the sidewalk? Or an authority figure (e.g., a policewoman) extending a few feet above other pedestrians? Or maybe just a weirdo on a scooter (Figure 1-9)?

McDonald’s “super size me” campaign is another example. From a business standpoint it was very effective. For a few extra cents in cost to the organization, customers got what appeared to be a good deal. But it asked them to become unhealthy. That ended up hurting the reputation of the company.

Figure 1-9. The Segway asks us to become someone we don’t want to.

Table 1-2 summarizes the preceding examples. It shows the transformations these products and service had on people, both positive and negative.

Table 1-2. A summary of the transformations selected innovative products and services had on people, both positive and negative.

Kodak

= Camera

> Photographers

Google

= Search engine

> Expert researchers

eBay

= Trading platform

> Entrepreneurs

but...

Segway

= New vehicle

> Weirdo on scooter

Super size

= Value for money

> Unhealthy person

Here is how to apply The Ask to alignment diagrams.

  1. At each major division in the diagram, pose the question, Who do we want our customers to become?

  2. Collect potential answers and decide which is best.

  3. Continue for each major division of the diagram.

  4. Finally, brainstorm solutions.

For example, Figure 1-10 shows a service blueprint created by Brandon Schauer. Overlaid on top of it are hypothetical answers to The Ask at each phase in the journey.

The Ask opens up the doors for truly aspirational thinking and transformative innovation. It starts with the outcome, not the solution. Brainstorming around those outcomes generally yields new ideas that stand out from previous exercises in the alignment workshop.

Figure 1-10. An example of a service blueprint shows possible responses to The Ask at each phase.

Evaluate

Integrate evaluation activities directly into the workshop. You will be making presumptions at this point, but that’s OK. In fact, it’s better to presume and fail than to overrationalize the merit of an idea based on its face value alone.

After divergent thinking, select ideas to move forward. At this point you’ll switch from divergent thinking to convergent thinking (Figure 1-11).

Figure 1-11. After divergent thinking, converge ideas into concepts and prioritize them.

Prioritize your ideas, articulate the details of each concept, and test them quickly for immediate feedback.

Prioritize

Use the “feasibility versus value” matrix for an initial prioritization, shown in Figure 1-12. On the one axis, consider how easy an idea is to implement, or its feasibility. On the other, consider its value to the individuals.

The idea is to sort the output of ideation into these quadrants. Once sorted, you can then do subsequent prioritization within each quadrant.

Figure 1-13 shows an example of a prioritization matrix from a workshop I once conducted. We used the window frame for the matrix grid. We quickly identified five high-impact ideas that the engineering team could implement immediately—literally the next day—with no extra funding or resources.

From the obvious things to implement, move to the ideas that are of high value but are harder to implement. These generally take planning, design, and development effort. Select the concepts to develop further that have the most potential and that people feel passionate about. Have a product owner make these selections or do dot voting to get group consensus.

Figure 1-12. A simple prioritization scheme looks at value to the customer and feasibility to deliver.
Figure 1-13. Prioritization of ideas by feasibility and value to the customer can be done on a simple grid.

Articulate

Innovation often comes without epiphany. Don’t expect to be able to recognize an innovation as such immediately. You’ll have to first develop your ideas iteratively.

As quickly as possible, articulate the ideas you want to test. Even within a few hours you can create representations of your leading ideas for evaluation. This “debugs” your thinking and can prove or disprove the value of an idea quickly. Here are a few techniques:

Write scenarios

Write out the details of a concept in prose. Be as detailed as possible in terms of the anticipated experience. Even the simplest of concepts can easily fill multiple pages of text. Let others read and critique it.

Create storyboards

Represent the intended experience in a series of graphic panels. Then critique the idea as a group. Figure 1-14 shows an example of a series of storyboards created during a workshop, with comments from the team surrounding it. In this case, we decided to put one concept on hold based on this initial assessment.

Figure 1-14. Storyboards represent ideas visually.
Draw a flowchart

Quickly express the steps of your idea as steps in a flowchart. This will help you make connections and see all of the moving parts at once.

Sketch ideas

Quickly draw an image of the product or service to share with others.

Wireframe solutions

Create simple greyscale versions of screens for interaction (Figure 1-15).

Build a prototype

With easy-to-use online prototyping tools such as InVision, it’s very simple to simulate working software. You can create a convincing prototype in a matter of hours (Figure 1-16).

Even physical products can be prototyped in a day-long workshop. In one workshop I conducted, we targeted an idea for improving the shipping experience with a large ecommerce website. We went to the local postal supply store, bought a box with the approximate dimensions we needed, and mocked it up to look like we had envisioned it. This was then used to get immediate feedback from potential customers.

Figure 1-15. Wireframes created during an alignment workshop quickly bring ideas to life.
Figure 1-16. Create a clickable prototype quickly for testing with potential users.

Test

Get feedback on your ideas as quickly as possible, even during the workshop. This will not be controlled, scientific research. Instead, the aim is to understand your assumptions better. Are you solving the right problems? Does your idea address the problem in the right way?

Once you’ve articulated and represented your ideas, there are many lightweight ways to evaluate it, including some of the following.

Hallway testing

Get feedback from people close by who are not part of the workshop. Colleagues in other departments can provide quick, initial reactions on your concepts, for instance.

Online tests

There are many online services that provide feedback on concepts and prototypes—for example, Usertesting.com. You’ll usually get results within a matter of hours.

Focus groups

Recruit people in advance of the workshop to give direct feedback. Present the concepts to a small focus group of two or three people and watch how they react.

Innovation often comes without epiphany. Don’t expect to be able to recognize an innovation as such immediately.

Concept tests

Moderated tests ask participants to think aloud as they interact with your prototype or artifact. As with focus groups, you have to recruit participants in advance. Figure 1-17 shows a concept test during a workshop. The tests were conducted in a separate room, viewable by the workshop team via video camera.

Figure 1-17. Test concepts during an alignment workshop for immediate feedback.

Hold discussions on the feedback you gather. Determine what you will change in the next iteration of the concept prototype. Or, you may decide to put the concept on hold. Either way, be sure that you integrate the learning from the evaluation rounds into your thinking.

Plan Experiments

Creating new value brings uncertainty. Although you already have initial feedback on your ideas, you still don’t know how the market will react to the proposed innovation in the proposed context of use. It may or may not be adopted.

To address this risk, plan for ongoing experiments. Start by creating hypotheses statements for each of the concepts you’ve decided to move forward. Structurally, there are three parts:

We believe that providing [solution, service] for [individual, customer, user]

Will likely result in [desired outcome, assumed effect]

We will know this when we see [result, measurable impact]

Notice that the hypothesis is phrased as a belief. You won’t know the impact until you introduce it into the market. Also note that if there is not a measurable outcome, you don’t have a testable hypothesis. Be sure to include a metric. Then plan experiments to be conducted over the following weeks. Some specific approaches include the following:

  • Explanatory video.

    Create a video explaining your service and circulate it on the Internet. Measure interest via traffic and response rates.

  • Landing page (sometimes called a “fake storefront”). Creating a landing page. Announcing the fictitious launch of your proposed service.

  • Prototype testing.

    Simulate a functioning version of your concept. Test this with potential customers and measure concrete aspects such as task completion and satisfaction.

  • Concierge service.

    Start with a simulated version of your service. Invite a very limited set of potential customers to sign up, and then provide the service manually.

  • Limited product release.

    Create a version of your service with only one or two functioning features. Measure the success and appeal of those features.

Combinations of the above are also possible. For instance, after one recent workshop I conducted, we developed both an explanatory video and a landing page (Figure 1-23). Visitors could view the video and then sign up to be notified for a beta release. There was a short, three-question survey we introduced after signing up as well.

From these touchpoints we were able to measure traffic to the website over a given period of time, the number of sign-ups, and responses to our survey. We also spoke with selected individuals to better understand their motivations and what excited them about our value proposition.

Those familiar with the current literature on “lean” techniques will recognize some of these approaches. Other techniques and tests are also possible. For more on defining and running market experiments, see Eric Ries Lean Startup and Ash Maurya’s Running Lean. Also recommended are Lean UX by Jeff Gothelf and The Innovator’s Hypothesis by Michael Schrage.

Figure 1-23. SnapSupport began as a concept video and landing page to test market reactions to the idea before a working prototype was built.

Summary

A diagram is a means to an end—to get team alignment. But diagrams don’t provide the answers; instead, they spark conversations. They are like campfires that people gather around to share stories and to make sense of the experiences they create.

In this stage of the process, your role switches from mapmaker to facilitator. The goal is twofold: align the internal perspective of the organization to the outside world, and use that insight to generate new ideas. In an alignment workshop you’ll alternate between three modes of activity: empathizing, envisioning, and evaluating.

Think of a diagram as a prototype of an experience. It allows team members to put themselves in the user’s shoes. In the alignment workshop, first read through the diagram together and assess your performance at each stage. Then find opportunities by looking at weaknesses, gaps, and redundancies, as well as where competitors perform well.

Envision possible solutions. Use techniques like The Ask to consider how you might transform customers. Pose the simple question: who do we want our customers to become? Ideate and brainstorm solutions resulting from these discussions and the diagram.

Select ideas with the most potential and represent them in some way. This can be done quickly with scenarios, storyboards, and wireframes. Use these artifacts to get input from others. Evaluate the results, and iterate.

Even within a single-day workshop you can run lightweight tests. Invite a few outsiders to critique storyboards and sketches, for instance. Iterate as many times as possible, and plan to continue iterating after the workshop.

Finally, plan experiments. The ideas you come up with are hypotheses, not ready-to-implement requirements. Build a culture of learning in your organization by following “lean” practices.

Running a workshop is not an easy task. It requires a lot of planning. Alignment doesn’t stop with the diagram or with the workshop. After you generate excitement, consider how to keep the momentum going.

Further Reading

Chris Ertel and Lisa Kay Solomon, Moments of Impact (2014)

This book is about how to design effective meetings within organizations. The authors’ advice will help you shape your time with others. You will better understand the dynamics of real-time group collaboration and be able to run more effective workshops.

Leo Frishberg and Charles Lambdin, Presumptive Design: Design Provocations for Innovation (Morgan Kaufmann, 2015)

Presumptive Design details a radical approach to design research. Taking the standard Discover, Define, Design, Deliver design-thinking cycle, PrD starts with design. The book is divided into three parts: the importance of PrD, the principles and risks involved, and how to execute the PrD process. Over 10 case studies bring the process to life.

Dave Gray et al., Gamestorming (O’Reilly, 2010)

Gamestorming is an indispensable collection of activities for interactive workshops. There are detailed instructions and examples of each. The introduction provides a good overview for running workshops.

Luke Hohmann, Innovation Games (Addison-Wesley, 2006)

Like Gamestorming, this is a collection of workshop techniques. Many of the game-like exercises use metaphors (e.g., Speedboat, Design The Box) and interactive techniques (Buy A Feature) that get results through serious play.

Michael Schrage, Who Do You Want Your Customers to Become? (Harvard Business Review Press, 2012)

This is a short ebook with a powerful message. Rather than looking at who your current customers are and trying to delight them, strive to transform them: enable them to become somebody or something they currently are not. The simple question, “Who do you want your customer to become?” reframes your focus to go beyond providing incrementally better services.

Elisabeth Bjørndal Skjelten, Complexity and Other Beasts (Oslo School of Architecture and Design, 2014)

This thin volume focuses specifically on facilitating mapping workshops. Skjelten offers many practical tips and advice. The approach to mapping is one of co-creating a diagram rather than working with research-based diagrams. The hand-drawn illustrations throughout make this a fun and accessible resource. It has a limited circulation with only 1,200 copies printed.

Russ Unger, Brad Nunnally, and Dan Willis. Designing the Conversation (New Riders, 2013)

This is an excellent book for facilitating collaboration sessions of various kinds. The techniques range from interviewing users to holding workshops. It is a perfect companion to mapping efforts.

1 This table is adapted from The Innovator’s Guide To Growth (2008) by Scott Anthony and colleagues. See this book for more on barriers to innovation.

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