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What you need for this book
by Joe Larson
3D Printing Designs: The Sun Puzzle
3D Printing Designs: The Sun Puzzle
Table of Contents
3D Printing Designs: The Sun Puzzle
Credits
About the Author
About the Reviewer
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. 3D Printing Basics
What is 3D printing?
What defines 3D printing?
What to design for?
How do FFF printers work?
The anatomy of a print
FFF design considerations
Overhangs and supports
Supportless 3D printing
Y – gentle overhangs
H – bridging
T – orientation
Wall thickness
Holes in models
Summary
2. Beginning Blender
Why Blender?
The price is right
Blender is comprehensive
It's getting better all the time
But Blender isn't perfect
Downloading and installing Blender
The default view
The 3D View
The 3D cursor
The best settings
A scroll-wheel mouse and number pad
A laptop with a touch pad and no number pad
Object creation
Navigating the view
Rotating the view
Jumping to rotation
Panning the view
Zooming the view
Orthographic versus perspective view
Wireframe and solid view
Transforming the object
Controlling transformations
Controlling the view
Axis locking
Precise transformation
Origin manipulation
Duplicating objects
Object selection
Shift select
Border select
Circle select
The Edit mode
Parts of objects
Incremental saving
Blender to real life
Exporting an STL
Summary
3. Sculpting the Face of the Sun
Creating the base object
Setting up sculpt
Drawing the face
Smoothing the edges
Adding the nose and eyes
Pulling out the rays
Sharpening the details
Summary
4. Cutting a 3D Jigsaw Puzzle
Resizing the model
How big should it be?
Scaling with properties
Building a puzzle piece
Building the basic shape
Sizing the puzzle piece blank
Turning a shape into an object
Adding some tolerance
Putting it all together
What if the Boolean modifier doesn't work?
Exporting and printing
Summary
Index
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Prev
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Preface
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Who this book is for
What you need for this book
A computer with at least a 2-GHz CPU, 2 GB of RAM, and, of course, Blender.
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