In Blender, you can change the angle of the view by:
The point at which the view is rotating can change. Follow these steps to center the view rotation on a specific object:
The selected object will fill the view and all view rotations will now center on that object:
Blender has six set views that can be quickly jumped to at any time:
Panning the view means moving without changing the rotation, like moving your head while it's still pointed in the same direction. To pan the view, follow these steps:
Zooming the view is moving closer to or farther from the object. To zoom the view, do one of the following:
To toggle between orthographic and perspective views, press 5 on the number pad.
The words Persp or Ortho can be seen in the upper right-hand corner of the 3D View, indicating which view is being used:
There are two ways of looking at the 3D View on a computer. Perspective is the default, and more closely resembles how things will look when viewed through a camera or our eyes: closer objects look bigger; farther objects look smaller. Orthographic makes everything the same size, no matter how close or far it is. This makes it easier to compare objects and determine their location relative to one another.
Because a lot of 3D modelling requires precision, orthographic is generally preferred; however, it can be confusing when two objects overlap exactly. For this reason, it's good to adjust the view frequently and be sure that the action you're preforming is the action you think you're performing.
With 3D modelling tools, it helps to be Superman. Being able to see through objects can help when selecting and modelling things. You can switch between the Wireframe and Solid views using one of these methods:
Wireframe mode is very powerful, especially in Edit mode, but it can be very confusing, especially as objects get more complex. Wireframe mode allows objects behind the objects in the foreground to be selected without adjusting the view. Get used to switching between Solid and Wireframe mode frequently.