Contributors

Durand R. Begault, NASA Ames Research Center, works in the area of research and development of 3D audio and multi-modal technologies for aeronautic and space applications, including psychoacoustic research, human factors evaluation, sound quality, acoustical modeling, and communications engineering. He has been associated with the Human Systems Integration Division of NASA Ames Research Center since 1988.

Braxton Boren, American University, is an acoustics and audio researcher specializing in applications of science to music and the humanities. He earned his PhD at the Music and Audio Lab at New York University, and is Assistant Professor in the Audio Technology Program at American University.

Karlheinz Brandenburg, Fraunhofer Institute for Digital Media Technology IDMT, is Full Professor at Technische Universität Ilmenau and Director of the Fraunhofer Institute for Digital Media Technologies in Ilmenau. He is best known for his contributions to audio coding (MP3, AAC). Among others, he is currently supervising research on binaural hearing, immersive audio, and music information retrieval.

Sandra Brix, Fraunhofer Institute for Digital Media Technology IDMT, joined the Fraunhofer Institute for Digital Media Technology IDMT in Germany as the head of the virtual acoustics area in 2000, where she has been leading the Acoustics Department since 2012. Dr. Brix is highly involved in the development of the Wave-Field-Synthesis technology. She has been teaching at the Technical University of Ilmenau since 2007.

Edgar Choueiri, Princeton University, is Professor of Applied Physics at Princeton University. He heads both the Electric Propulsion and Plasma Dynamics Laboratory, where he works on advanced spacecraft propulsion, and the 3D Audio and Applied Acoustics (3D3A) Laboratory, where he works on psychoacoustics and virtual reality 3D audio.

Paul Geluso, New York University, focuses his work on the theoretical, practical, and artistic aspects of sound recording and reproduction. He is an active recording engineer currently serving as an Assistant Music Professor in Music Technology at New York University where he teaches courses in music production, electronics, ear training, and immersive sound technologies.

Martine Godfroy-Cooper, NASA Ames Research Center, has been a research associate on a cooperative agreement between the Human Systems Integration Division at NASA Ames Research Center and the Psychology Department at San Jose State University since 2005. She is currently responsible for the development of 3D audio and multimodal interfaces for the US Army Aviation Development Directorate degraded visual environment mitigation program.

Sungyoung Kim, Rochester Institute of Technology, is a researcher, teacher, recording engineer (Tonmeister), and guitarist. He worked for Korea Broadcasting System (KBS) (1996–2001) and Yamaha Corporation (2007–2012) before joining Rochester Institute of Technology (RIT). His research topics are cross-cultural difference in spatial hearing and rehabilitation of spatial hearing through VR technologies.

Brett Leonard, BLPaudio, is an audio educator, researcher, consultant, and freelance audio engineer with a specialty in acoustic music production. His research includes collaborations with NHK, SwissAudec, and Skywalker Sound, amongst others. His research focuses on understanding the complex interactions of spatial audio, human perception, and small room acoustics.

Rozenn Nicol, Orange Labs, works in the area of research and development of acoustics, 3D audio and sound perception for telecommunication applications at Orange Labs since 2000. She takes part in classes on Spatial Audio for universities (Le Mans, Brest) and engineering schools (ENST, ENSATT) in France.

Agnieszka Roginska, New York University, has been Music Associate Professor and Associate Director of the Music Technology program at New York University since 2006. Her research focuses on the simulation and applications of immersive and 3D audio, including the capture, analysis and synthesis of auditory environments, auditory displays, and their applications in augmented acoustic sensing.

Francis Rumsey, Logophon Ltd., is a technical writer, organist and consultant, Chair of the AES Technical Council and Consultant Editor of the Journal of the Audio Engineering Society. Until 2009 he was a Professor in the Music and Sound Recording Department of the University of Surrey, leading a research group concerned with psychoacoustics and sound reproduction.

Christoph Sladeczek, Fraunhofer Institute for Digital Media Technology IDMT, works in the field of spatial audio and acoustics where he (co)-authored numerous papers. He is the head of the Virtual Acoustics research group at Fraunhofer IDMT. Christoph is responsible for the development of object-based audio technology.

Thomas Sporer, Fraunhofer Institute for Digital Media Technology IDMT, works in the area of research and development of 3D audio, audio quality assessment, and applications based on acoustics. He has been associated with Fraunhofer since 1988. He was involved in the development of mp3, aac and MPEG-H.

Nicolas Tsingos, Dolby, leads the virtual and augmented reality exploration group at Dolby Laboratories. Previously, he designed the authoring and rendering tools for the Dolby Atmos cinema sound system and format. Nicolas also holds a tenure research position at INRIA, the French National Institute for Computer Science.

Elizabeth M. Wenzel, NASA Ames Research Center, has been a Research Psychologist with the Human Systems Integration Division at NASA Ames Research Center since 1986, directing development of 3D audio and multimodal display technology and conducting basic and applied research in auditory perception, localization in virtual acoustic displays, and multimodal information presentation for aerospace applications.

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