Chapter 11
Navigation

The two-dimensional world of computer displays prohibits exploration of an e-learning application in the ways we naturally like to explore things, such as the way we examine a book by leafing through its pages. We can't lift an e-learning application to sense the volume of its contents. We can't typically skim through its contents, observe the style and clarity, review the illustrations, skim through reference citations, or check for specific items via an index.

Navigation is the component that controls the learner's ability to size up an application, determine its value, and access its contents. It is the steering wheel of the application. It is the component that determines the learner's ability to explore and to control the application for personal needs. Unfortunately, in e-learning we can see only what the designers and programmers chose to reveal, and that isn't typically very much.

Navigation is only one component of an e-learning application, but it is an essential component that is often given too little design attention, with the result of entrapping learners into a fixed flow. Too often, navigation is offered as the application's interactivity, which means there won't really be any interactive instruction.

Victim or Master?

Learners are sometimes so controlled by e-learning applications they feel victimized. They have few options, if any, beyond how to answer questions. Learners can perform the next step put in front of them or quit—and that's it. Those are the options.

Good navigation does just the reverse. It provides learners as many options as are reasonably possible to help them feel comfortably in control and, most important, having everything they need for learning.

Navigation Services

Where navigation stops and individual interactions start is sometimes a gray area. Navigation gets learners to the interactions and resource materials needed, but because it overlays all the other components, developers can use navigation to allow learners to exercise control to get the most out of their time. When navigation is built thoughtfully, learners can use it to great advantage, allowing navigation to become something of a learning event itself. A valuable learning activity can be deciding when to take control and use a navigation service versus continuing a current activity.

In the pursuit of helping learners become life-long learners and able to take advantage of learning opportunities that may not be well structured, learners need to take responsibility for finding the guidance they need, getting evaluation for their performance, and practicing. Navigation in e-learning can give learners practice in taking responsibility for getting the most of the learning time.

Navigation can be many things. Services include:

  • The ability to preview and personally assess:
    1. What can be learned
    2. What the experience will be like
    3. How valuable it will be
    4. How much time it will take
    5. How difficult it will be
    6. The structure of the content
    7. What media will be available
  • The ability to:
    1. View menus and submenus
    2. Select menu items
    3. Determine whether prerequisites exist and if they have been met
    4. Go to selected items
    5. Determine where they are within the structure
    6. Back out of selected items
    7. Resume partially completed topics
    8. Access help on using the application
    9. Access instructional help, examples, glossaries, reference material, or other resources
  • Basic controls to:
    1. Back up and review
    2. Back up and try different answers or options
    3. Skip ahead, preview, and return
    4. Bookmark and return to points of interest or concern
    5. Restart and resume
  • Once learning has begun, the ability to determine:
    1. How much has been accomplished
    2. The scores or mastery levels earned
    3. How much remains to be learned
  • Dashboard ability to see performance details, such as:
    1. How much time was spent in each activity
    2. How many trials were necessary for initial success
    3. How many practice sessions occurred
    4. What the scores on practice sessions were

Navigation ties together the structural components at many different levels, much like the trunk of a tree with all its limbs. Interactions are the essential leaves on the tree, organized into branches and giving the whole structure a reason to exist.

Reusable Navigation

Because navigation can provide many valuable learning and interface functions, designing and developing good navigation structures can be difficult and costly. The details are surprisingly tedious to work out. Fortunately, navigation is an area in which reusability can save e-learning design and development costs. Although custom-designed and -built navigation can capitalize more strongly on unique aspects of the content, successful structures can often be reused in a variety of applications. Once the user interface is refined and the underlying programming is perfected, navigational structures should need only minimal testing for reuse. More of the budget can then be applied to building better navigation capabilities that are devised specifically for the instructional content.

Developers commonly choose a mixture of custom development and reapplication of existing navigation structures. After a number of e-learning applications have been developed, teams often find they can reuse many of the navigational structures with only moderate amounts of revision. The revisions allow better integration with the subject matter and the overall instructional context chosen for the application. Yet reuse allows development of more sophisticated learning aids than could be afforded by just one project. To achieve appreciable savings from reapplication, it is important to organize and structure navigation systems carefully so that modification and reapplication is possible.

Learning Management Systems

A word about learning management systems (LMSs). Commercial LMSs have evolved over time, adding valuable services and capabilities, but also high costs and complications. The LMS concept, formerly known as computer-managed instruction (CMI), was developed to make delivery of individualized instruction practical. It was needed because individualization allowed students to take the varying amounts of time to learn, causing scheduling complications not faced in traditional synchronous instruction.

The concept of an LMS is not new. See Mitzel (1974) and Szabo (1976) for foundational discourse on the origins of LMSs. LMSs were invaluable for individualized instruction when the development and delivery of e-learning was very costly. It intermixed all available forms of instruction, including classroom instruction and e-learning, and provided a foundation to which related instructional events could be added over time without disruption. The practicality of CMI led me to focus much of my early career in e-learning on it beginning with the development of “Bio/CMI,” an LMS used in the National Science Foundation's Biology Learning Demonstration Center at The Ohio State and South Dakota State Universities in the early 1970s (Allen, Meleca, and Myers, 1973). Subsequent to that, I initiated development of the PLATO Learning Management System beginning in 1974 at which time my research noted there were already about 40 documented LMSs, but none of them used in multiple locations (except mine!). I am a strong proponent of LMSs as support necessary for practical individualized instruction, but I'm dismayed at the direction many of them have taken.

The primary concept of an LMS is to provide services for individualized instruction through:

  • providing registration and courseware access services to learners, including e-learning and all other forms of learning available to learners
  • automatically collecting, analyzing, and reporting information regarding each learner's progress and performance
  • facilitating optimal learning by directing individual learners to the learning events that would statistically seem most beneficial
  • providing actionable feedback with respect to the value, strengths, and weaknesses of each managed learning resource

These capabilities are far from trivial, but they can be built far more easily today, especially the administrative features of learner registration and data collection. But the primary instructional value isn't the administration of enrollment. The instructional requirement is for systems to be smart enough to assess learner progress and needs algorithmically, select optimal learning experiences from among those made available, measure the effectiveness of those selections in general and for each individual, and improve selection effectiveness as accumulated data validate. These were actually the capabilities of early systems, such as the system provided by PLATO, that modern systems need to embrace more fully.

When LMSs enable the invaluable benefits of individualization, learner navigation is handled partially by the LMS in concert with navigation provided within the courseware itself. It's important that LMSs communicate in an articulate manner with courseware such that learner options are activated when most appropriate. Further, the system should learn and communicate the advisability of alternate paths learners might choose to override system-generated prescriptions. In this way, technology-enhanced instruction can begin to realize the promise it's held for many decades.

Navigation Imperatives

There is much to navigation design, as you can deduce from the number of possible capabilities listed earlier. There are many successful approaches, but for each one, there are also many unfortunate paths. To provide practical guidance here, I have focused on essential navigation design concepts and those most frequently misapplied or overlooked. The result is a list of simple imperatives—simple in concept if not always in implementation.

Navigation Imperatives

  1. Let learners see what's here.
  2. Let learners see how the content is organized.
  3. Let learners see where they are.
  4. Let learners go forward (when they want to).
  5. Let learners back up (when they want to).
  6. Let learners correct their errors (themselves).

They aren't imperatives in the sense that omission means certain failure. They are imperatives in the sense that e-learning is usually much, much more effective and able to provide the needed return on investment when the imperatives are implemented. Whether you are buying, building, or contracting for the development of an e-learning solution, the imperatives should usually be included in the specifications. Why wouldn't you?

Let's look at each imperative individually.

Navigation Imperative 1: Let Learners See What's Here

Children have their school day structured for them and make few decisions about how their time will be spent. In contrast, as adults in a much too hurried world, most of us are constantly trying to assure ourselves that we are using our time wisely. Our time is valuable—we don't want to throw it away unless we choose to do so. We guard against letting others waste it.

Even if we actually have only a few options, we don't like being treated as schoolchildren. We don't like to hear, “This is good for you. Do it now.” We like to know how long something is likely to take, to have the option of doing it now or later and to decide in what order we will do things.

As adults, we like to know the purpose of our activities. We like to get some perspective, consider options, and then decide whether to make the commitment or to search for other options.

Sure, adult learners can be forced into the schoolchild's role. Some adults snap right into it, having become accustomed to it and probably successful at it in their youth. But even those willing victims are likely to have a better experience if they have the means to survey the next opportunity before the event launches in earnest irrespective of reservations and readiness. How long will it take? What does it cover? How hard will it be? Does this look interesting?

Is It Bigger than a Breadbox?

Taking a content-focused stance, many designers launch right into instruction following a list of learning objectives. (By now you know what I think about that.) If they follow my suggestions, they will make the effort to communicate the value of the pending learning experience in a meaningful way before attempting to deliver it. They will build motivation and note special learning aids that have been provided. But what authors might not think to do is give learners any sense of how big this thing is, what shape it is, what kind of crust and filling it has.

Diagram of a computer.

You can size up a book fairly easily. You can assess some of its characteristics even as it sits on a shelf. Pick it up and you can quickly check to see how many pages it has, about how much is on a page, how it's divided up, how big the divisions are, what the illustrations are like, how useful the index and glossaries appear to be, and so on. In just a few minutes standing in a bookstore, you can set some fairly reasonable expectations of what reading a book will be like.

Of course, the book designer is doing everything possible to give you a positive impression quickly. But you have the option to jump directly to the meat of the offering if you want to. And see for yourself.

Not so with e-learning, unless the means are provided to browse, play around, test features, and get to randomly selected points. Learners need your help to be able to do those things that give them a sense of control and self-determination.

Previewing

ZebraZapps is a next-generation system for authoring and publishing instructional software and other interactive applications. In it, we've attempted to solve many of the causes that inhibit e-learning from being what it should and can be. For example, one of the reasons learners don't get the opportunity to browse through courses prior to working through them is that authors want to control every movement of the learner—what learners can and can't see at all times. It's the victimization of learners I talked about earlier. Another reason is that most authoring software doesn't make it easy for learners to skip around, do a little of this here and a little of that there and yet not lose their place anywhere they started working. But it should. This can help learners optimize use of their time and take more ownership of their learning.

ZebraZapps as a terrific, easy-to-use (you just switch it on) utility to allow learners to familiarize themselves with an instructional application. It displays course content in book-like format and allows learners to flip through it. Learners can be allowed to enter into any interactions they find appealing, but they can also be restricted to just looking until they've worked through prerequisite learning events. Some parts of the application can be kept hidden, of course, and presented in context as appropriate.

As shown in Figures 11.1 and 11.2, ZebraZapps can deliver learning apps on mobile devices, laptops, and desktop machines using appropriate user gesture recognition on each platform. When using Sneak Peek, learners can just swipe the screen to preview all instructional events and reference materials the author makes available to preview. If allowed by the author, with just a simple tap of the screen or click of the mouse button learners can start or resume full interactivity anywhere within the e-learning program or at preceding author-specified points as may be appropriate.

Snapshot of ZebraZapps’ Sneak Peek feature on a mobile device by International Dairy Queen.

Figure 11.1 ZebraZapps' Sneak Peek feature used here on a mobile device by International Dairy Queen to allow browsing through course contents.

Snapshot of ZebraZapps’ Sneak Peek feature used by Hilton.

Figure 11.2 ZebraZapps' Sneak Peek feature used by Hilton allows browsing, quick learner preview and access to course content.

Completion Time Estimates

Some e-learning applications provide time estimates to help learners plan their time. The estimates can only be approximate, because the actual time needed depends on the learner's readiness, abilities, distractions, and many other factors. But learners can understand this and appreciate the estimates. Combined with a good browsing facility, time estimates can soothe many of the discomforts of e-learning and make adults feel more like adults.

Navigation Imperative 2: Let Learners See How the Content Is Organized

Navigation, by definition, builds on content organization. This creates an opportunity to let learners review the organization of content, which can help them not only get their bearings but also learn something about the content itself. If the content is organized from easy to hard, learners will gain a sense of what should be easy for them and what may take more effort; if content is ordered according to a process, the structure will impart knowledge of the proper sequence; if content is ordered chronologically, learners can get a sense of precedents and consequences and so on.

There is often a necessary compromise between the efficiency of navigation and the information that navigational controls supply. A simple click to go to the next sequential topic doesn't even require presentation of a list of topics, but omitting orienting information for the sake of streamlined navigation would be an unfortunate extreme of simplicity over being more helpful. However, requiring learners to open layer upon layer of hierarchical menus to access the next topic would err at the opposite extreme.

Excellent designs are both efficient, allowing quick and easy access to content, and informative, allowing users to see the content organization clearly. And they do more: They also present multiple points of view to the organization. They might, for example, provide the following views:

  • Sequence of topics in the order of recommended study
  • Structured listing of topics by discipline, such as accounting, management, and communications
  • List of topics by instructional activities provided, such as simulations, drill and practice, and problem solving
  • List of topics by media, such as videos, animations, and narrated text

All these views into course structure add value to the e-learning application by either providing learning support natural to some other media, or making use of technology to provide support not possible with other media. Of course, the navigation design should also provide the convenience and functionality of taking learners directly to any topic they want to investigate further, perhaps by tapping keywords found anywhere in the courseware.

Navigational Imperative 3: Let Learners See Where They Are

Once you've launched yourself into an e-learning experience as a learner, it can be difficult to know where you are. Again, the typical indeterminate nature of e-learning creates uneasiness, so the design needs to compensate by providing a sense of orientation and position (see Figure 11.3).

Illustration of a far-better-than-nothing progress indicator.

Figure 11.3 A simple, informative progress indicator.

There are many creative ways to help learners see where they are. This may be a good place to have fun with the design, but even a simple thermometer or a dot moving from one end of a line to another as a report of progress will become a meaningful display of information for learners who are anxious to know how much they've accomplished and what they have left. It's not unusual for the learner's vocabulary to reflect how important progress measures are: “My dot is halfway there!” “I'm in the last building!” “Only one more stone to complete my pyramid!” They even compare progress notes with each other: “How far did you get? Have you made it to the green level yet?”

Of course, we'd rather they were boasting about how much they have learned, but excited exclamations over their progress is almost as good.

Note: As desirable as a progress bar is, it shouldn't dictate linear sequencing of content. Allowing learners to skip around, while perhaps unnerving some authors, is almost always a wise design. Learners will probably opt to move through the course linearly anyway, but letting it be their choice helps overcome the victimizing nature of structured software. Even if content access isn't linear, a progress bar can be based on accumulated mastery and indicate how much has been accomplished and how much remains. A menu or table of contents can provide more specific information by showing which items have been started, which have been completed, and which have not yet been touched (see Figure 11.4).

Illustration of Helpful progress indication.

Figure 11.4 Helpful progress indication.

Navigation Imperative 4: Let Learners Go Forward

“I don't want to back up to go forward,” said Carl Philabaum, in one of his many profoundly insightful moments. Carl, one of my fellow cofounders of Authorware, Inc., often brought brilliant clarity to our discussions about user interface. Once you saw his vision, you couldn't possibly be happy with it in any other form. As usual, he was right on this point about going forward.

Why would you want to back up to go forward? Yet learners often do have to return to a previous menu to pick the next topic. Learners don't want to be forced to back up through a series of submenus to get to the next topic. They don't want to have to return to the table of contents just to go on. Designers might justify such an annoying requirement by suggesting that it helps learners keep the structure in mind, and there is that advantage. But if learners want to see the structure, let them. If they want to go forward to the next item in their path, let them do that, too.

Heeding Carl's principle and also providing the value of a course menu to remind learners of what content is included, is the possibility of drawers, pop-ups, and other quick overlays to provide nearly instant access to navigation. While it may involve an extra click, I think Carl wouldn't mind nor would our learners.

There's no reason you can't remind learners of the overall structure without forcing them to retreat first. You can do it with an overlay or slide-out graphical map, for example, showing learners where they are currently. If learners now want to be somewhere else, they can just click another point on the map. With a single click they've gone forward again. Easy. Thanks, Carl.

The ZebraZapps template shown in Figure 11.5 depicts an always-present main menu with current place and progress reporting built in. One click in the course editor gives the author a complete and editable structure. Contemporary authoring tools remove any excuses for not providing effective navigation.

Snapshot of Templates for navigation.

Figure 11.5 Templates ease development of helpful navigation.

Navigation Imperative 5: Let Learners Back Up

It can be a programming challenge, especially if the learning experience is a complex simulation, but being able to back up is usually essential to providing an optimal learning experience. We often think we understand something, only to find out a bit later that we really don't. Being able to back up at that moment of realization is very important, especially for adult learners who don't want to be constrained and are responsible for their own learning.

Not being able to back up raises anxiety, creates a helpless, lack-of-control feeling, precludes potentially beneficial experiences, and suggests to learners that:

We're in charge here, not you. If you had been paying attention, you wouldn't need to back up. If we had thought people couldn't understand this in one pass, then, of course, we would have let you back up. Because we must take responsibility for your learning, and you didn't take the opportunity to get what you needed, here's what's going to happen to you next. . . .

A bit dramatic, perhaps. But not providing a means for backing up is a regrettable constraint in many e-learning applications. It severely limits their potential.

In simple page-turning applications, it is not difficult to back up. But with highly interactive e-learning, backing up can become complex—so complex, in fact, that development teams sometimes abandon efforts to build powerful learning experiences because they cannot devise a backup function. This is a regrettable tradeoff. We need both immersive learning experiences and the ability to back up through them, perhaps changing answers to see different consequences.

If the design requirement to allow learners to back up is established early in the design of each application, the team will find it isn't usually as difficult to build as it might seem, assuming the use of a powerful authoring tool. Programming the function is a bit harder, but making provisions for backing up isn't an unreasonable effort as long as it is anticipated at the start. On the other hand, it's almost impossible to retrofit a backup capability into a completed or nearly complete e-learning application, so it is essential to be clear about this early in the design process.

Navigation Imperative 6: Let Learners Correct Their Errors

The experience of privately discovering you have made a mistake, fixing it, and finding satisfaction in your work, describes the perfect learning experience. The outcome includes knowing what happens when you make the error and knowing what happens when you do the right thing. Instead of being told what to do, you find the effective path and appreciate it in all its nuances more than you ever could by simply following step-by-step instructions. The fidelity of your learning is at maximum. Why, then, don't we design learning experiences that enable and encourage such events?

Perhaps it's because some extra work is involved. It takes work to provide intrinsic feedback through which learners see the consequences of their choices directly, instead of hearing from you, “No, that's not correct. Try again.” It takes work to allow learners to manipulate objects, make decisions, and collect information before they make those decisions. It takes cleverness to construct challenges that reveal important truths or fully present opposing points of view.

The learner-interface control for backing up may be only a simple Back button. However, helping learners know where they are, what their previous decisions or actions were, and the state of a simulated process or product exploration will also be essential interface components. These can range from simple to very complex.

Yes, it takes some effort to reap the value learning technology can provide. And it takes more creativity than does the simple presentation of information. But once you've done the right things, the costs stop and the benefits will continue to accrue for each learner and the organization. If you don't, the costs just continue to accrue without the benefits. Give learners the means to correct themselves. It's powerful.

The Imperatives

There are always exceptions, but justifiable exceptions to the listed imperatives are rare. Implementing these imperatives pay off handsomely in the successful learning experiences they enable. Unless there are incontestable objections or restrictions, insist that your learning applications follow the imperatives. Write them into the specifications whether you are buying, building, or contracting for e-learning solutions.

Additional Learner-Interface Ideas

Table 11.1 shows some additional learner-interface features you should consider. These aren't imperatives, but you can expect them to pay back handsomely.

Table 11.1 Handy Learner-Interface Features

Feature Advantages
Bookmarking Learners can mark and return to any marked point.
Personal index An elaboration of bookmarking. Learners can essentially create a titled list of selected contents or interactions. They can use default titles provided by the application or use titles they find more meaningful. Each title is linked to a point of interaction, allowing learners to return to that point on demand.
Highlighting Just as with a book and highlighting pen, learners can drag the cursor over items to mark them with a distinctive color.
Margin notes Learners can type in the margins of screen displays. In some implementations, these notes are automatically assembled in an online notebook. Learners can then click any note to return to the screen and see the note in its original context.
Posted notes Learner-created notes can be stuck anywhere on screen displays.

I have seen all these capabilities implemented at one time or another in various e-learning applications. They are much appreciated by learners, who, for example, like the ability to download and even print notes and selected content elements for later reference. Once you have developed the software for these features, the same functionality can be dropped into applications at an acceptable rate of expense. They resonate well with adult learners, many of whom remain skeptical that all this computer learning is really an improvement over more traditional methods of instruction. They recognize the learner's desire for freedom and control and empower those who truly want to take responsibility for managing their own learning.

Navigation Examples

It always helps to see examples, so before we take up any other topic in navigation, let's take a look at a couple of very different approaches to navigation.

The navigation bar (see Figure 11.6) allows students to control learning events by asking for a hint a demonstration of the current gesture required (click or text entry), or a demonstration of the entire task from beginning to end.

Snapshot of ICIS navigation bar (split in two).

Figure 11.6 ICIS navigation bar (split in two here for a better view)

The navigation bar also provides a progress meter showing step-by-step completion of the software task. This navigation bar paired with the ability to judge whether the student requested a hint or a demo, and the tracking of any student mistakes during task completion allows the software to prevent student progress to the next task until mastery has been demonstrated.

In a small space, this design not only gives learners a great amount of control, but also communicates the instructional activities and learning aids that are available. Once constructed, authors can turn all their efforts to content development.

Originally designed for American Airlines training covering a variety of topics, including such diverse performance domains as ticketing protocols and security procedures, this structure has proved valuable for many different content domains. It has been repeatedly reapplied without incurring costs for redevelopment.

WorldTutor provides a uniform navigation structure that presents all content in a consistent layout (see Figure 11.7).

Snapshot of WorldTutor screen layout.

Figure 11.7 WorldTutor screen layout with bottom navigation bar.The current section and the total number of sections in the current topic are displayed above the arrow buttons. Numbered tabs represent topics. The current topic is highlighted.

The navigation controls are concentrated in a narrow band along the bottom of the screen, maximizing the screen real estate for instructional and content purposes.

Let's look at this system in more detail in terms of the six imperatives.

NAVIGATION IMPERATIVE 1

Let Learners See What's Here

The navigation system accommodates several levels of organization. A course is divided into topics. Each topic is organized into sections. Each section might be made up of one or more pages or challenges. This structure is displayed at all times, no matter where learners are in course.

The navigation bar shows the course structure in a very compact space. A numbered tab represents each topic in the course. These icons are arranged in order from left to right. For each course, only the appropriate number of icons is displayed—there are no placeholder blank images. In addition to showing the number of topics clearly, the navigation bar is also effective as a more general indicator of scope. For a learner who will be completing even just a few sections in this navigation framework, a fleeting glance provides an immediate sense of whether it is a long or short course, and how much time to allocate accordingly.

NAVIGATION IMPERATIVE 2

Let Learners See How the Content Is Organized

The topic tabs give a visual indicator of the skeleton of the course but do not convey anything about the content except to indicate the recommended order of study. More details about topics and sections are available in two ways. First, the learner can move the mouse over any tab to view the name of the topic, which appears above the tabs (see Figure 11.8).

Snapshot of the current section and the total number of sections in the current topic displayed above the arrow buttons.

Figure 11.8 Topic titles appear on tab rollover. As shown, Topic 1 is the “Introduction.”

And, for even more detail, the learner can select the Topics & Objectives button (second button from the left) to view topics and sections as a list (see Figure 11.9).

Snapshot of Topic titles appearing on tab rollover. Topic 1 is

Figure 11.9 Topics listed along with content sections each contains.

Learners can view the topics and sections list without losing their place in the course. Detailed learning objectives for the course are also available here.

NAVIGATION IMPERATIVE 3

Let Learners See Where They Are

The topic icons change status as the learner moves through the course. The current topic is highlighted and completed topics are marked with a colored bar (see Figure 11.10).

Snapshot of Topics listed along with content sections each contains.

Figure 11.10 Topic tabs show status and progress. Topic 5 is the current topic. Topics 1, 2, and 4 have been completed. Topics 2 and 4 are earmarked for review.

NAVIGATION IMPERATIVE 4

Let Learners Go Forward

This navigation allows users to go forward in several ways. At the most basic level, the Continue button takes the learner through the entire course in the established order (see Figure 11.11). The continue function is disabled only during challenges when the learner must successfully complete an activity before being allowed to proceed within the topic.

Snapshot of Topic tabs showing status and progress.

Figure 11.11 Handy navigation buttons.

The arrow buttons allow learners to move forward (and backward) on a section basis rather than just one page at a time. The notation above the arrow buttons provides useful orienting information regarding the number of sections in the current topic and where the learner currently is working.

The learner can also skip forward to any topic simply by clicking the corresponding tab, if the author allows it.

NAVIGATION IMPERATIVE 5

Let Learners Back Up

Of particular interest in this navigation scheme is the bookmarking feature. Learners earmark pages for later review by clicking in the upper left corner of the screen. Earmarked pages are indicated at the upper left of the screen as well as on the topic tabs.

Conveniently, the learner can move backward in nearly all the same ways as forward. Clicking the left arrow button takes the learner to previous sections (see Figure 11.11). Clicking the up arrow button restarts the section. Clicking the icon for a topic that has been studied previously takes the learner back to that topic.

NAVIGATION IMPERATIVE 6

Let Learners Correct Their Errors

This navigation model is somewhat neutral in regard to making mistakes. However, it does allow corrections in that learners are generally one or two clicks away from any part of the content, so an unintended click can be corrected quickly and easily. The Restart button (up arrow in Figure 11.11) is available in case the learner missed or did not attend to the audio narration.

Extended Features

In addition to illustrating the imperatives, the WorldTutor structure provides some additional and handy learning support features. An Options button reveals a set of buttons for these features (see Figure 11.12).

The buttons include:

Snapshot of Handy navigation buttons.

Figure 11.12 More handy navigation services.

All these features are handy, and many learners have come to expect them today, except perhaps the flash card system, which I find quite inventive and valuable. The WorldTutor model goes even beyond its earmarking feature that's very handy for review, to allow learners to build a flash card deck on topics they feel they need to rehearse. At any time, learners can call up their flashcards and work through them, rehearsing to the point of confident mastery.

Navigational Metaphors

Metaphors are often used to impart instant appeal to navigational structures, playing on the familiar function of things. A building, for example, has analogies to the usual components of an interactive course of instruction: the building as a whole (the course of instruction), the reception area (a place to register or log on), the building directory (list of main topics), floors of the building (levels of skill and challenge advancing to the top), rooms (modules or subtopics), labs (places for experimentation), gym (place for practice), and so on.

Any structure with multiple parts can be used as an organizational and therefore navigational metaphor, such as a book, a car, a city, a train, or a camp. Consider also a road map, a treasure map, or a pyramid with all its hallways and vestibules.

Metaphors can be powerful, providing terminology, a familiar structure, and even visual representation. For a complex structure or for a very large application, they can provide welcome orientation.

Some Concerns

Although metaphors for navigation—or for any interactive controls for that matter—can be powerful, they're sometimes used to mask a lack of good instructional interactivity. It's very disappointing to begin an e-learning application with an extravagant rendering of a metaphor, only to find that once you've selected your topic of instruction, the metaphor has no further utility. Even worse is to find that the interactions are shallow and lacking in imagination because too much effort was spent devising the navigational window dressing.

To make it even worse yet, metaphors are sometimes forced into every nook and cranny of interactions, where they provide no benefit, become wearisome, and may actually distract or confuse learners.

Compounding all these problems, metaphors sometimes feel childish and demeaning. There's a fine line between gamelike metaphors—those that can provide energy and a helpful lightheartedness to otherwise taxing learning events—and silly and juvenile metaphorical contexts that add little value and may impede learning. From my perspective, it's usually best to find interest and energy in the content and skills being taught and build directly on those. Adding a lot of ornamentation suggests you don't know how to make your content truly interesting and relevant.

Simplicity Is Best

In general, the simplest way to represent the structure and content of a course of instruction may be the best. Selecting a segment of content to study shouldn't involve learning the controls of a starship to fly through an alien sector to the next solar system. As fun as that might be, it seems more beneficial to put such authoring talents and resources to work building meaningful learning experiences.

So, if you can't come up with something elegant, simple, and relevant to the learning, consider giving navigational metaphors the metaphorical boot!

The Takeaways

Navigation capabilities provide the backbone and many of the instructional services learners need for a successful learning experience. This chapter described a number of very important but too seldom found navigational features. Because they are so valuable, they were dubbed imperatives herein to suggest that there should be irrefutable objections before any project team decides to omit them.

The navigation imperatives require letting learners:

  1. See what's here
  2. See how the content is organized
  3. See where they are
  4. Go forward
  5. Back up
  6. Correct their errors

Finally, a few comments were offered on navigational metaphors. Although metaphors can help learners understand application structures more quickly, they can easily become overworked, too cute, intrusive, and annoying. If structures need a metaphor to be readily understood, they may be overly complex. However, metaphors are too often used to explain structures that are easily understood without them. My recommendation is that metaphors be kept to a minimum and navigational structures be kept clean so that maximum attention can be given to what really counts: the development of effective learning experiences.

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