Chapter Nineteen
Planning and Managing Instructional Design Projects

Instructional design projects can grow in complexity. Simple ones may involve only a few people; complicated ones may involve teams of many people to oversee instructional design, content graphic design, and delivery systems. It is therefore important to develop a plan as a basis for monitoring the progress and scope of each project.

Project planning has never been more important. This is especially true in large-scale multimedia projects where scope creep can drive up the costs and lead to long delays if projects are not artfully managed. That is most true when many experts must be coordinated in an instructional design project team (Beer 2000; Conrad and Training Links 2000; Driscoll 1998).

In this chapter, we will describe how to develop a project management plan for an instructional design project, beginning with a brief discussion about the background of project management and planning. We will then describe key issues to consider when planning and monitoring projects. We will conclude the chapter with a few words about judging and justifying project plans.

According to The Standards, the ability to “plan and manage instructional design projects is an advanced competency and it includes six performance statements, three are advanced and three are managerial” (Koszalka, Russ-Eft, and Reiser 2013, 66). The performance statements indicate that to plan and manage instructional design projects, instructional designers should: “(a) establish project scope and goals, (b) write proposals for instructional design projects, (c) use a variety of planning and management tools for instructional design projects, (d) allocate resources to support the project plan, (e) manage multiple priorities to maintain project timeline, and (f) identify and resolve project issues” (Koszalka, Russ-Eft, and Reiser 2013, 66).

Unique Challenges Posed by Project Management

Project management poses unique challenges unlike those encountered in traditional line and staff management organizations.

First, project managers are selected on the basis of their ability to grapple with a temporary problem or complete a unique work assignment. Team members may not have worked with each other before and may never work with each other again. The team leader must be skilled in facilitating group dynamics and team building, helping members of the group proceed quickly through the forming and storming stages in which all groups progress.

Second, project managers typically lack the long-term authority over people wielded by supervisors in line and staff organizations. They are only temporary managers. Hence, project managers must be very skilled in negotiating with people and influencing them.

Third, project managers exercise greater control and enjoy greater flexibility over their work assignments than most traditional managers do. As the workload necessitates, they can add or subtract team members, sharing expertise with other project managers. That is usually difficult in line and staff organizations.

Project planning and managing poses its own challenges and frustrations. Its unique strengths make it well-suited to the demands of instructional design work, in which it is usually necessary to pair up experts in instructional design with experts in subject and instructional media production.

Projects can spin out of control, however, for many reasons. It is not always the fault of a bad plan. Consider the following vignette described by a respondent to Rothwell's (2003) survey, undertaken for the third edition of this book:

In 2001, I was involved in developing a CD for supervisory training. I was one of an eclectic team of instructional systems specialists working on this project. The skills varied, and many of the areas for training were apt to change significantly in the short term. On top of this a test was developed. No real analysis was done, [and] no gaps were identified beyond anecdotes. Learning objectives were developed, but they were not adequate for writing test questions over. The stakeholders for the various topics were not available or support materials such as policies and procedures had yet to be developed. The program was to be passed on to the field and updated as needed. We subsequently needed updates but had no funds for updating the CD and for reproduction costs. Poor quality of content and poor planning led to the program being passed on in a questionable condition.

This passage underscores real-world dilemmas that instructional designers face in doing project work.

Establishing Project Scope and Goals

It is critical at the outset of any project to clarify its scope and goals. Failure to do that will lead to projects that spiral out of control and disappoint instructional designers, managers, and learners. The question is: how to do that?

There is no simple answer to that question. But seasoned instructional designers have learned lessons about how to do that based on experience.

First, get all or most stakeholders in the room at the same time. If an instructional project is to cover an entire organization, then representatives of key departments should be present. If an instructional project is to include customers or clients, they, too, should be represented. One trick of the trade is to establish a governance structure such as an advisory board, composed of representatives from different stakeholder groups. If that is not possible, then conduct interviews or focus groups with representatives from those stakeholder groups.

Second, make sure that the problems are clear and, if possible, measurable. As a simple example, suppose that managers feel that an organization's customer service needs improvement. Find out how they measure that service and what behaviors they associate with excellent customer service.

Project goals are somewhat akin to performance goals. They should be clear, action-focused, and measurable. Another way to think of them is the well-known SMART goals. SMART goals are specific, measurable, attainable, relevant, and time sensitive.

Finally think of the project with the end results always in mind. Try to encourage stakeholders to clarify the outcomes they envision upon project completion. Try to create a shared vision of what project success will look like. Then work toward achieving it.

Writing Proposals for Instructional Design Projects

An instructional design proposal is like any other proposal. Most proposals have predictable parts. They include:

  • A statement of the problem: What is the problem to be solved?
  • A statement of the solution: What is the recommended solution? What is the justification for that solution?
  • A list of action steps: How will the solution be implemented?
  • A timeline: Over what timespan will the action steps be implemented?
  • A budget: How much will it cost over the timeline?
  • A staffing list: Who will work on the project, and what essential qualifications do the staff members bring to the project that will be important in completing the project?

Tricks of the Trade in Writing Proposals

Experienced instructional designers learn tricks of the trade when preparing project proposals. One is to focus questioning of clients around the questions listed in the section above. There is no more certain sign of novices than that they must go back to the client after initial meetings to gather additional information to write the proposal. An experienced instructional designer knows better and focuses questions on the various aspects in the preceding list to formulate a quick yet effective proposal back to the client. (Failure to respond with a proposal on a timely basis may mean losing client support—or sends a signal that the project is not a priority.)

Other issues should be considered when writing proposals. One issue is that without initial data collection, it is difficult to know if the client has identified the root cause of a problem or is asking for treatments on mere symptoms only. Gathering information from people is the best way to avoid that problem, but it is difficult to do if nobody has funded (or allocated a budget for) a project. One idea is to gather data using fast, low-cost electronic methods such as e-mail prior to initial proposal submission but then gather better data later. Another idea is to write a general proposal that merely reflects back to the clients what they asked for but then bring key stakeholders together immediately upon proposal acceptance to calibrate a better work plan.

A second issue in proposal writing is to develop a budget that illustrates not just the project cost but also the likely returns to the organization. Do not wait until the end of a project to calculate return on investment; rather, gather information about the cost of the problem and then compare the benefits of solving the problem to project costs. In that way, clients feel—and properly so—that they are making an investment and will get a return rather than just spending money.

Using Planning and Management Tools for Instructional Design Projects

Many tools can assist instructional designers when they undertake instructional design projects.

The most obvious tool is to use project management software to help to manage projects. Perhaps best known is Microsoft Project.TM It is a software program that makes it easier to track projects. However, many free alternatives to this well-known software program exist (see, for instance, www.maketecheasier.com/5-best-free-alternatives-to-microsoft-project/).

But other tools are possible. A sample list includes:

  • Collaboration software
  • Dashboards
  • Scorecards
  • Role and responsibility charting

Even software tools as diverse as Skype, Zoom, Yammer, and many others may have important applications for instructional design projects. Such tools enable virtual meetings and messaging among instructional designers.

Allocating Resources to Support the Project Plan

Instructional design projects require more than project plans. They also require methods by which to foster daily, weekly, and ongoing collaboration and information sharing. Meetings are an essential part of that process. But, truth be told, challenges in allocating resources are not unique to instructional design and are a reality when managing any project type.

Often, decision making about allocating resources comes down to questions of priorities. What are really the most important issues to ensure project completion? Which team members, if there is a team, have the greatest need for the resources? The answers to these questions must be provided by team leaders, or else they can ask the team for input when priorities (especially the need for resources) collide.

Establishing and Using Methods to Reallocate Funds

When developing a project plan, establish ways to redistribute funds, within existing project constraints, to manage differences between planned and actual project performance to meet project obligations. For instance, match the project budget to deadlines. If deadlines are not reached, or are reached sooner than expected, be prepared to compensate by making adjustments to the budget. Establish a regular schedule to review the budget and expenses compared to project deadlines. Find out, too, what procedures are used in the organization to justify budget variances, differences between planned and actual expenditures.

Planning and Monitoring Equipment and Facility Requirements

Consider equipment and facility requirements when preparing a plan for an instructional design project. Each project requires specialized planning for equipment and facilities. For instance, during a performance analysis, members of an instructional design team will typically need workspace and equipment. Although there is a temptation for the management of a client organization to supply whatever spare space and equipment may already be available, the project leader should see that necessary resources and facilities are requested in advance and are available when needed.

To plan equipment and facilities, begin with a master scheduling and control chart for the project. For each activity on the chart, estimate equipment and facility needs. Consider what will be needed, how much will be needed, and when it will be needed. Then allow time for the equipment and facility requests to be reviewed, approved, and acted on.

Establish a sign-up system for allocating equipment and facilities, since they may face conflicting demands. Make sure that the project leader resolves conflicting demands as they arise. Monitor equipment and facilities against the master scheduling and control chart. Each time a piece of equipment or a facility is used, ask instructional designers to track it. Then review equipment and facility use periodically.

Managing Multiple Priorities and Identifying/Resolving Project Issues

Conflicts frequently arise during instructional design projects. One reason is there are often multiple priorities. To address these conflicts and manage multiple priorities, consult the initial project goals. If time is of the essence, the team leader should decide. If the conflict can wait for a team meeting or for e-mail responses, put the issue to a vote by the team.

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