Chapter Seven
Using an Instructional Design Process Appropriate for a Project

According to Instructional Design Competencies: The Standards (2013), instructional designers should be able to (Koszalka, Russ-Eft, and Reiser 2013, 46) “use an instructional design and development process appropriate for a given project (essential). This is an essential competency and it includes three performance statements, one essential and two advanced: (a) Select or create an instructional design process based on the nature of the project (essential); (b) Modify the instructional design process as project parameters change (advanced); (c) Describe a rationale for the selected, created or modified instructional design process (advanced).” As explained by the Standards, instructional designers must adapt the instructional design model they use to project parameters. To do that, they must be familiar with many models of instructional design.

This chapter provides additional information about this competency, providing suggestions for instructional designers on how to demonstrate the competency. The chapter introduces how to use an instructional design and development process appropriate for a project, select or create an instructional design process based on the project's nature, modify the instructional design process as project parameters change, and describe the rationale for the selected, created, or modified instructional design process.

Traditionally, instructional design has been dominated by the ADDIE model (or some version of it), a hallmark of instructional design and an acronym that stands for analyze, design, develop, implement, and evaluate. But in recent years, instructional designers have grown more eclectic in their viewpoint (Rothwell, Zaballero, Asino, Briskin, Swaggerty and Bienert 2015), preferring to choose a governing model that depends on the project situation. Eclecticism has grown as a direct consequence of greater pressure to deliver faster instructional products and services (Korkmaz and Boling 2014).

Additional pressures are created by an increasingly robust range of software and hardware to support instruction that may be used individually or collectively, increasing the need to find flexible, agile, and innovative approaches that will work across many platforms, many possible national cultures, and with many media used alone or in a blend.

Consider such practical questions as these:

  • When does the client wish to have the instructional design project finished?
  • How much is the client willing to pay for the project?
  • How rigorous does the client wish the process to be?
  • What media should be used to design and deliver instructional design projects?
  • How many languages, media, and technology mixes must be used to complete the project?
  • How many and what kind of people are available to work on an instructional design team, and how well-equipped are they to meet project requirements?

These and similar practical considerations may influence how instructional designers carry out their projects. Time and cost issues usually trump all other considerations—including such critically important issues as the quality of the instructional products, the media that may be used, and learner transfer back to the job.

As a direct consequence, instructional designers have grown more willing to draw on many instructional design models and processes by which to carry out their work and get results. While the ADDIE model remains a mainstream approach with which most instructional designers are familiar, experimentation continues using other models perceived to be less cumbersome, more flexible, and faster in getting results. Figure 7.1 summarizes what research indicates are the models that instructional designers use most.

Screenshot outlining the different types of models most used by instructional designers.

Figure 7.1 Instructional Design Models: How Often do You Use the Following Models?

Source: W. Rothwell, A. Zaballero, T. Asino, J. Briskin, A. Swaggerty, and S. Bienert, Skills, Trends, and Challenges in Instructional Design (Alexandria, VA: ATD Press, 2015). Used by permission of ATD.

While not all models used are sufficient alone to guide instructional design without some creative uses, they include in no particular order (see http://ezinearticles.com/?A-Review-of-the-Instructional-Design-Models&id=6913502):

Aspiring instructional designers will grow familiar with these models, drawing on them—and others—as clients and project demands require. Most are not incompatible; rather, they can usually complement each other.

Selecting or Creating an Instructional Design Process Based on the Project

Many instructional design models have been published (see Reigeluth 1999a, 1999b, and 2008; Reigeluth and Carr-Chellman 2009; Richey, Klein, and Tracey 2010). While most published models of instructional design preserve a version of the ADDIE model because they require analysis, design, development, implementation, and evaluation, the race is on to find a model that strikes a four-fold balance in being robust, research- and theory-based, fast, and cost-effective. An important assumption is that no model or process works all the time for every occasion, setting, or learner group. Instructional designers do not assume that all projects will follow the same project flow; rather, instructional designers are increasingly willing to modify their project flow and process to match project requirements and demands. The theoretically puristic, and sometimes linear, views of the instructional design past have yielded to a more practical and holistic view.

Summaries of several—but not all—instructional design models can be found online at www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm.

Review them but realize that no model or process meets all requirements because one size does not fit all situations, clients, or learners. Familiarity with these different approaches is, however, important because they provide a foundation for selecting an optimum approach to meet instructional design project requirements.

Modifying the Instructional Design Process as Project Parameters Change

Instructional design is as much art as science. Science tells us how the brain works and how learning can be based on what is known about brain anatomy and chemistry. It is also the product of years of research on learning (Ambrose, Bridges, DiPietro, and Lovett 2010). But the art comes in when working on projects. Instructional designers must know how to be adaptable and be willing to use “what works.”

Describing a Rationale for the Selected, Created, or Modified Instructional Design Process

Those who are eclectic in their outlooks must be prepared to explain why such eclecticism might be necessary to other instructional designers and to clients such as managers and workers. That must usually be done in project terms. Clients rarely care about the delicacy of theory but do care about the cost, time, and learning effectiveness of project parameters. Instructional design theories often have implications for how an instructional design project is organized and carried out and how instruction itself is organized. It is the project implications, and the impact of the learning, that can justify theoretical eclecticism.

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