SolidWorks has several tools that are specific to modeling and evaluating plastic parts. These tools can help simplify and standardize some of the complex repetitive tasks involved with plastic part design. SolidWorks offers tools tailored to the needs of plastic part designers.
You can manually do all the work that these tools automate, which is useful when the automated tools do not provide the necessary options or flexibility. The more complex your models, the more comfortable you need to be with workaround techniques.
Because of the specific needs of plastic part modelers in some cases to prepare plastic parts for various molding methods, SolidWorks has a set of powerful evaluation tools that help you examine your models to check the amount of draft, thickness, and location of undercuts. Finding design-related manufacturability problems in manufacturing is expensive. Finding them in the design office is far less expensive and conserves time. A good grasp of the evaluation tools is an important component of good plastic part and mold modeling practice.
This chapter is written for the user who is already experienced in plastics practice and terminology, but needs to understand the SolidWorks tools used with the plastic and mold features. In this chapter, I assume that the reader already has a grasp of basic plastics and mold design.
The plastic features available in SolidWorks are the Mounting Boss, Snap Hook, Snap Groove, Vent, Lip/Groove, and Indent, as well as the more standard Draft and Shell. These features offer standardized but flexible geometry to help you make more consistent models more quickly, and with less tiresome repetition. You can find most of the features in this section on the Fastening Features toolbar, and the remaining features on the Features toolbar.
Some of these features have applications beyond just molded plastic parts. Many molding, casting, or “net shape” processes exist in plastic materials, as well as metals, ceramics, and composites.
The Mounting Boss feature enables you to place a boss with fins and either a hole or a pin on the end. It does not enable you to place a counterbored hole or a through hole to facilitate screw bosses. It is aimed primarily at press pins.
Figure 24.1 shows the Mounting Boss PropertyManager along with the preview of the boss in progress. The part used in this figure is on the DVD, with the filename Chapter 24 – right frame.sldprt.
The workflow for the Mounting Boss feature is as follows:
If you have selected a flat face for the initial position of the boss, you get a 2D sketch instead of a 3D sketch.
The features created by this tool are not manually editable. They are not made of extrudes and rib features that are accessible behind the Mounting Boss interface. You have to go through the Mounting Boss PropertyManager to edit the features and cannot edit sketches used to make the features.
SolidWorks designed this feature primarily as a way to create pin-and-hole press pin bosses. These are certainly needed, but also needed are screw bosses. You will have to size your own screw holes either for threaded inserts or for thread cutting screws. You will also need to manually create some of your own features if you want to make a counterbored clearance hole for a screw, as shown in the cross section in Figure 24.2.
In this case, I created the screw boss by creating a Mounting Boss feature with a hole sized for the screw, then added an extrude around the base of the boss, and a cut from the outside to shell out the boss. The list of features is shown to the left in Figure 24.2. You might also consider using the Indent feature with a tool body the size of the hole you want to create.
An effective way to pattern a single Mounting Boss feature around a part is to use the Sketch Driven Pattern. This feature uses a sketch with a set of points where each point represents the center of a patterned instance. Refer to the model on the DVD and examine the sketch driven pattern at the bottom of the FeatureManager. Use the Chapter 24 – right frame.sldprt file, and change to the “nonmirror” configuration if it is not already there.
Snap Hook and Snap Hook Groove are two separate features. Lip/Groove combines both functions into a single PropertyManager to help you get results that work together more easily. Figure 24.3 shows the PropertyManager for the Snap Hook feature, along with a completed hook.
The workflow for the Snap Hook feature goes like this:
This feature uses a 3D sketch point where you made the selection in Step 1. You cannot dimension this point while setting up the feature, only by creating the feature and then going back and editing the 3D sketch absorbed under the feature. This is also the arrangement with the Lip/Groove. Remember that you cannot dimension 3D sketches the same way that you dimension 2D sketches. You may need to dimension to planes rather than edges or points to get the dimensions you really intend.
The Snap Groove PropertyManager interface is shown in Figure 24.4, along with a cross section of a finished Snap Hook and a Snap Hook Groove. To use the Snap Hook Groove feature, you must have already created a Snap Hook feature. The interface seems to imply that it requires the body the groove goes into to be in the same part as the body of the hook feature, but this is not the case. You can create this feature in-context between a part with a hook and the part to receive the groove, or in a multi-body part.
Note
Before designing extensive undercuts into a plastic part, it is advisable to talk to the mold builder if possible. They may have either limited or special capabilities that could impact on the practicality of one approach as opposed to another. I find it is frequently beneficial to work closely with a mold designer or builder on plastic part projects.
When I model plastic parts, rarely do situations call for a generic snap feature. Usually situations require more inventiveness due to space restrictions or curvature or material thickness considerations. The Snap Hook and Snap Hook Groove features are reasonably easy to use, but may not have the flexibility for application in all situations.
The Lip/Groove feature enables you to create a matching lip and groove in either a pair of parts in an assembly or a pair of bodies within a single part. Figure 24.5 shows the Lip/Groove PropertyManager creating a groove in a part. The same interface also creates the lip feature.
The workflow for this feature goes like this:
In some cases, the automated tools may not be able to create what you need to create. You can employ one of several manual workarounds to make lips and grooves. Several techniques exist:
Each of these is really a workaround technique and not a specific plastic modeling tool. I will not go into depth on these techniques here. On the DVD, you will find example parts that demonstrate each technique.
The Rib feature is a flexible tool for creating ribs in a number of different situations. Ribs can be drawn in one of two different orientations, which the SolidWorks interface calls Parallel To Sketch and Normal To Sketch. The names appear only on tool tips when hovering over the icons. To be more precise, what they really mean is that the rib will be created either parallel or normal to the sketch plane. If the sketch is a single line, it can be very difficult to tell the difference between parallel and normal.
To me these names are not very descriptive. I call the two orientations plan view (view from the top, looking in the direction of draw, normal to the sketch plane) and skyline (looking from the side, perpendicular to the direction of draw, rib is parallel to the sketch plane). To me, these names are more intuitively descriptive, and better reflect the function of the rib.
Ribs can incorporate draft, extend, or trim the feature beyond the sketch automatically and break normal sketch rules (plan view ribs only).
Figure 24.6 shows a plan view rib that violates normal sketch rules. Also shown is the Rib PropertyManager. Several models on the DVD show examples of various rib techniques.
The Rib feature workflow should be self-explanatory:
When you create ribs, you almost always apply draft to them. You can apply draft as a separate feature, or you can apply draft as a part of the Rib feature. It is often easier to just do it as part of the Rib feature, but some people like to make all their drafts as separate Draft features to keep the part faces orthogonal for as long as possible, or they just like to organize all the Draft features into a folder at the end of the FeatureManager so that there is never any question about which feature controls the draft.
By default, when you apply draft as a part of the Rib feature, the draft is applied from the sketch end of the rib. This can cause rib thickness problems if you have created a skyline rib where the rib may have various heights. In this case, the top of the rib will vary in thickness, and it may cause the base of the rib to be too thick. When you work this way, sometimes you have to experiment with the proper thickness at the top of the rib in order to get a thickness at the bottom of the rib that will not cause sink marks on the outside face of the part. A solution to this is to use the At Wall Interface option, which only appears once you enable draft in the PropertyManager. Then you can specify the thickness and draft so that the base of the rib maintains a specified thickness.
Best Practice
When modeling plastic parts, it is best practice to model the part at maximum material, and use draft to remove material.
The Rib feature is sensitive to changes in the number of solid bodies in the part. For example, if you build a part and put a Rib feature in it and it only has one body, then roll back before the rib and do something that makes two bodies when you unroll the FeatureManager, the Rib feature will fail. The way to fix this error is to edit the rib and use the Feature Scope at the bottom of the PropertyManager to select which body the rib is meant to intersect. The Feature Scope box does not appear unless the part has multiple bodies.
Caution
The Rib feature is very sensitive to changes in the number of solid bodies in a part. If the number of bodies that exist at the point in the FeatureManager where the Rib feature exists changes either by increasing or by decreasing, the Rib will fail with the message, “Please select a body on which you want to create a rib feature.” You must edit the Rib feature to repair this condition.
Ribs are features that typically go inside hollowed out parts. For that reason, they are often difficult to visualize, especially when they are on a plane that is deep down inside a part. You may find it useful to use some sort of a reference that shows where the current sketch plane intersects the wall of the part. For this I typically use Intersection Curves. This technique can be used in either Plan View or Skyline type ribs.
The Intersection Curve is on the Sketch toolbar. While in a 2D sketch, activate the tool and then select faces that intersect the current sketch plane. Deactivate the tool when you are done. You may want to select all the lines selected by the Intersection Curve tool and turn them into construction geometry. This provides a good reference for the rib sketch without interfering with the Rib feature.
Figure 24.7 shows an example of using an Intersection Curve as a reference for setting up a rib sketch. The construction lines at the ends and below the right end of the skyline rib sketch are Intersection Curves.
At the ends of the shell, the intersection curves serve to give the sketch a reference point to be fully defined. Under the right end of the rib sketch, the intersection curve gives you a reference to dimension the height of the rib in the shallower section of the part. The part shown in Figure 24.7 is on the DVD, with the filename Chapter 24 – skyline.sldprt.
The Rib feature automatically extends and trims ribs based on your rib sketch. This is a great ease-of-use function, but it tends to lead to sloppy sketching for Rib features. If you sketch a rib, and the sketch does not lead all the way to the wall of the part, SolidWorks extends it. If your sketch line goes past the wall, SolidWorks trims the rib so that it only goes up to the wall of the part. Figure 24.8 shows how the two straight ribs are extended from the existing sketches on a pair of plan view ribs.
Sometimes you do not want a rib extended to the wall of the part. You may want to terminate a rib at a specific location in the middle of the part. The way to do this is to use a skyline rib and end the skyline sketch with a vertical (plus or minus draft) line that points to the base of the part. Figure 24.9 shows how to accomplish this. Notice that on the left end of the rib, it is extended straight down to the bottom of the part, and on the right side of the rib it is extended up to the next wall.
A final termination situation I want to mention is one that can sometimes happen at curved edges. If the extension of the rib cannot be contained by the model, the rib will fail. This is not always as obvious a situation as you might think. When a non-horizontal rib intersects a curved edge, it usually forces you to fake something a little. Figure 24.10 shows an example of why this is.
The reason for the error shown in Figure 24.10 is that even though the rib sketch intersects the edge of the part, the width of the top of the rib would go past the edge and not intersect anything. One way to deal with this is to make the sketch intersect the part a little closer to the center of the part from the edge. Another way would be to put a short vertical line at the end of the rib.
Thin feature extrusions are sometimes used in place of ribs. Thin features do not have all the specialized options available with the Rib feature, but they do offer simplicity as the main attraction. Thin features can substitute for Rib features when the rib is a stand-alone rib that doesn't touch the side walls of the part. They can be used to sketch and extrude from the bottom of the rib or from the top. When extruding a thin feature with draft, the end (thickness) faces get drafted as well, which might cause a problem if you are trying to attach the rib to a wall. Extruding a thin feature down from the top of the rib can replace a plan view rib, but it will not enable you to break sketch rules like the plan view rib.
I personally prefer to use Rib features, except for free-standing ribs where you do not want the sides extended up to the next wall.
SolidWorks Draft is surprisingly powerful for as simple as it is. All the aspects of working with Draft could take up an entire chapter all on its own. I will try to hit the most important points in this brief synopsis. The Draft feature creates three types of draft:
Figure 24.11 shows the PropertyManager of the draft feature, including the DraftXpert, which is mentioned later in this section.
The workflow for Neutral Plane draft is as follows:
The workflow for Parting Line draft is as follows:
The most complex of the types of draft that SolidWorks creates is the Step draft. Step draft is used on non-planar parting lines when Parting Line draft would cause the drafted faces to be split into multiple faces.
The word “step” can be said to refer to two different aspects of this feature. First, the parting line can said to be a “stepped” parting line because it is non-planar and at two different levels. Second, the draft actually steps out the drafted face at one level of the parting line. Step draft keeps the face intact and introduces an intentional mismatch ledge (step) at the parting line.
Figure 24.12 shows the difference between Parting Line draft and Step draft on a simplified part. The image on the left is the Parting Line draft. The middle image is Step draft, where a ledge is only created on one side of the parting line. The image to the right is essentially double Step draft, where the total step size is minimized by distributing it across both sides of the stepped parting line.
The draft in these images is slightly exaggerated to make it easier to see.
The workflow for Step draft is as follows:
Step draft can only draft faces on one side of the parting line at a time. To draft the faces on the other side of the parting line does not require another Step draft feature. You can use a Neutral Plane feature, using the plane created in Step 2 as the Neutral Plane. It will maintain the steps created by the Step draft feature.
One important limitation of draft in SolidWorks is that it cannot draft faces in both directions in the same feature. For example, if you have a parting line on a part, you must first draft the faces on one side of the parting line, then the faces on the other side of the parting line. This results in two separate draft features rather than one, and is simply an inconvenience.
Another inconvenience that affects many features in addition to draft is that you can only draft faces from a single body at a time — an understandable limitation, but annoying and inconvenient.
The biggest limitation is that you can't draft a face if it has a fillet on one of its edges that runs perpendicular to the direction of pull. To get around this, you usually have to tinker with the feature order. On imported parts you might have to use FeatureWorks to remove the fillet or Delete Face to reintroduce the sharp corner.
You may sometimes find that draft does not work if you do not draft all faces that are tangent to one another. This is the situation where the fillet is on an edge that is roughly parallel to the direction of pull.
Part of the key to success with the Draft feature is that you have your expectations aligned with the actual capabilities of the software. If you recognize a situation where the draft can not work, you may be able to correct the situation by changing feature order, combining draft features into a single feature, breaking the draft into multiple features, or changing the geometry to be more “draft friendly.”
Sometimes the Allow Reduced Angle option can be used for Parting Line draft. If you use this, follow it up with a draft analysis to make sure that you have sufficient draft in all areas of the model. This option enables the software to cheat somewhat in order to make the draft feature work. The SolidWorks Help documentation actually has a more detailed explanation of when to use this option. I tend to just select it if a draft fails, particularly if the parting line used becomes parallel or nearly parallel to the direction of pull.
Draft can fail for a number of reasons, including tangent faces, small sliver faces, complex adjacent faces that cannot be extended, or faces with geometry errors. When modeling, it is best to minimize the number of breaks between faces. This is especially true if the faces will be drafted later. Generally, the faces you apply draft to are either flat faces or faces with single direction curvature. You can't expect SolidWorks to draft anything you throw at it; you should try to give it good, clean geometry.
When draft does fail for a reason that doesn't seem obvious to you, you should use the Check utility under the Tools menu and also try a forced rebuild (Ctrl+Q) with Verification on Rebuild turned on. The Check utility checks the model for geometry errors. Verification on Rebuild checks more rigorously for features intersecting the model incorrectly. Some features may fail with the option on that would not fail with it off. When this happens, there is something wrong with that feature that the simplified default error checking did not catch.
DraftXpert is a tool used to create multiple Neutral Plane draft features quickly. You can also use it to edit multiple drafted faces without regard for which features go to which faces.
Indent is a feature that uses a solid body as a tool, and indents a thin-walled area in the target part around the tool. For example, if you are building a plastic housing around a small electric motor, then the Indent feature shapes the housing and creates a gap between the housing and the motor. Figure 24.13 shows the PropertyManager interface for the Indent feature, as well as the geometry created by Indent.
In this case, the small motor is placed where it needs to be, but there is a wall in the way. Indent is used to create an indentation in the wall by using the same wall thickness and placing a gap of .010 inch around the motor. The motor is brought into the wall part using the Insert Part command. This is a multi-body technique. (Multi-bodies are examined in detail in Chapter 19.)
The workflow for Indent is as follows:
Indent is particularly effective if you have a part that is nearly finished with a lot of detail on it that might be lost by rolling back and making drastic changes to the feature history.
The “cut” option is good for non-thin features where you want an offset cut-with-body. It is just like the Combine (subtract) tool, only with the ability to add an offset.
The Shell feature is a powerful yet sometimes tricky feature to work with in SolidWorks. Many users just expect it to work regardless of the condition of the geometry, but it requires that some simple conditions be met. In general, to allow the Shell feature to work, you have to have a model where the minimum outside curvature (convex) is greater than the shell thickness. Shell works in 3D much like the offset sketch works in 2D. If the curvature is too small, you cannot offset an arc to the inside. The same applies to Shell; the thinner the shell, the more likely it is to work.
Also, generally speaking, if the body you are shelling doesn't have faces that are tangent to one another, you will have fewer problems, although faces that are nearly tangent or very pointy can sometimes cause problems.
You can use Shell to hollow out a solid, such as a bottle, as shown in Figure 24.14. You can also use Shell to “shell to outside,” which adds material to the outside and removes the original solid.
Figure 24.14 shows the PropertyManager set up for a multithickness shell. In this case, the bottom of the bottle is .150 inch thick, while the rest of the bottle is .050 inch. The top of the bottle is selected so that it is open. If you did not select a face to be open, the bottle would simply be hollow with no openings. The image on the right in Figure 24.14 shows half of the bottle in wireframe display to help you visualize the thickness differences. To get a better view of this model, you can find it on the DVD, with the filename Chapter 24 – creased bottle.SLDPRT.
An important part of using the multithickness settings is to remember that SolidWorks will not be able to assign different thicknesses to faces that are connected by tangency. All of the adjacent tangent faces must have the same thickness. Another way to say this is that adjacent faces that are to have different thicknesses must not be tangent to one another. The reason for this is that SolidWorks cannot transition between two thicknesses when the two faces are tangent.
Shell Outward is another option, and is especially useful for bottles. You may be more interested in modeling the contents of a container than the actual container. To help you visualize this idea, think of modeling a liter of frozen water — not the bottle, just water frozen in the shape of the inside of the bottle. Now that you have the contents, you want to create the bottle. This is what the Shell Outward option is meant to do. Figure 24.15 shows the result, where the inside is the original modeled shape, and the bottle shown on the outside was “grown” by the Shell Outward option.
Figure 24.16 shows one of the trickier usages of the Shell feature. This figure shows a planter tray that is manufactured by thermoforming. It may be difficult to tell how to model a part like this, because it could be shelled from either side — the top or the bottom.
Open the file called Chapter 24 – potting tray.SLDPRT from the DVD. The final feature is used to allow you to better visualize the effects of the shell.
The workflow for using the Shell feature to produce the potting tray part goes like this:
The Vent feature is highly specialized and is intended for both sheet metal and plastic parts. Figure 24.18 shows examples of vents.
The part used in Figure 24.18 can be found on the DVD in the file called Chapter 24 – Vents.SLDPRT.
A Vent feature has four main components:
Figure 24.19 shows the PropertyManager of the Vent feature. This is represented as a single column in the PropertyManager, but here it is split into two columns to fit the format of this book.
The Vent feature also has several rules, most of which are not explained by the Help feature or the interface:
The Boundary is the outline of the cutout. In Figure 24.20, the Boundary is the elements of the rectangle. The Ribs are the concentric circles, and the Spars are the radial lines.
The workflow for a Vent feature is as follows:
The plastic evaluation tools in SolidWorks enable you to automatically check the model for manufacturability issues such as draft, undercuts, thickness, and curvature. The tools used to do this are the Draft Analysis, Thickness Analysis, Undercut Checker, and Curvature tools.
The SolidWorks Draft Analysis tool is a must when you are working with plastic parts. The part shown in Figure 24.21 has many of the situations that you are going to encounter in analyzing plastic parts. The Draft Analysis tool has four major modes of display:
Draft Analysis is found in the View Display menu and is either on or off, like the Section View tool. This is a benefit because it updates face colors dynamically as you model. It also has some drawbacks. The display method for the tool leaves the colors looking very flat, without highlights on curved faces, which makes parts — especially curved parts — very difficult to visualize.
The Basic draft analysis (with no options selected) simply colors faces red, green, or yellow. Colors may display transitioning if the draft shifts between two classifications. This transition type is shown in Figure 24.21 in the image to the right. For a clearer view of this method, look at the Chapter 24 Draft Analysis.sldprt part on the DVD.
You can perform all types of draft analysis in SolidWorks by selecting a reference flat face or plane, and setting a minimum allowable angle. In Figure 24.21, all walls have at least a one-degree draft, except for the rounded edge shown in the image to the right and the dome. Both of these shapes transition from an angle less than one degree to an angle greater than one degree.
This basic analysis is good for visualizing changes in draft angle, but it also has some less desirable properties, which will become apparent as you study the other types of draft.
Although the Basic draft analysis is able to show a transitioning draft, the Gradual Transition draft analysis takes it a step further. With the Gradual Transition, you can specify the colors. It is also useful because it can distinguish drafts of different amounts by color. It may be difficult to tell in the grayscale image in Figure 24.22, but the ribs, which were created at one degree, have a slightly different color than the floor of the part, and the walls also have a different color. Notice that cavity and core directions have different colors, as well (called Positive and Negative draft in the Draft Analysis). You may want to open this part in SolidWorks, re-create the settings, and run the analysis so that you can see the actual colors.
Some problems arise when you use this display mode, the first being the flat, non-OpenGL face shading that is used to achieve the transitioning colors. This often makes it difficult to distinguish curved faces, and faces that face different directions. The second problem is that you cannot tell that the boss on top of the dome has absolutely no draft. In fact, there is no way to distinguish between faces that lean slightly toward the cavity and faces that lean slightly toward the core. The third problem is the strange effect that appears on the filleted corners. The corners were filleted after you applied the draft and before the shell, and so the filleted corners should have exactly the same draft as the sides; however, from the color plot, it looks to be a few degrees more.
Software can sometimes interpret things differently from the way that a person does. As a result, any computer analysis must be interpreted with common sense.
Due to this and some of the other problems that I mentioned earlier, I recommend using the Gradual Transition draft analysis in conjunction with one of the other tests. Gradual Transition gives an interesting effect, but it is not a reliable tool for determining on its own whether or not a part can be manufactured.
Face Classification draft analysis groups the faces into classifications using solid, non-transitioning colors. You will notice a big difference between the coloration of the Face Classification draft analysis faces and of the Basic or Gradual Transition faces. Face Classification uses OpenGL face shading, which is the same as that used by SolidWorks by default. This allows for better shading and differentiation between faces that face different directions. The Basic Analysis coloration looks like all the faces are painted the same flat hue, regardless of which direction they are facing, which makes shapes more difficult to identify. The non-OpenGL alternate shading method makes it possible to display a transition in color. SolidWorks OpenGL shading cannot do this.
Another advantage of using the OpenGL shading is that the face colors can remain on the part after you have closed the Draft Analysis PropertyManager.
Face Classification draft analysis also adds a classification that is not used by the Basic draft analysis. Straddle faces refer to faces that straddle the parting line, or faces that, due to their curvature, pull from both directions of the mold. These are faces that need to be split. On this part, a straddle face is shown in Figure 24.23.
The light bulb icons to the left of the color swatches enable you to hide faces by classification. This is useful when you are trying to isolate certain faces, or visualize a group of faces in a certain way. This can be an extremely useful feature, especially when you have a very complex part with a large number of faces, some of which may be small and easily lost in the mix with other larger faces.
The face counts that appear in the color swatches are a very helpful feature that is absent from the Basic draft analysis.
Best Practice
I prefer Face Classification draft analysis because it is the clearest. If I need additional detail regarding other types of faces, then I may run a Steep Face draft analysis as a supplement. The best practice here is not that you follow my favorite type of draft analysis, but that you understand what you need to know and then use the appropriate tools to find this information. This may include running multiple analyses to collect all the necessary information.
A steep face is defined as a face that transitions from less than the minimum angle to more than the minimum angle. Steep faces are different from straddle faces in that straddle faces are actually positive and negative, while steep faces are either entirely positive or entirely negative. On this part, the dome inside the part is classified as a steep face, as shown in Figure 24.24.
The workflow for the Draft Analysis tool is as follows:
You can run Thickness Analysis in two modes: Show Thin Regions and Show Thick Regions. Of these, Show Thick Regions is the most versatile.
The Show Thin Regions option, or the “Thinness” Analysis, requires you to input a minimum acceptable thickness. Every face with a thickness above this value is turned a neutral gray, and every face with a thickness below this value is displayed on a graduated scale.
Figure 24.25 shows the PropertyManager for this analysis and its result on the same part used for the draft work in the previous sections.
One of the things to watch out for here is that some anomalies occur when you apply this analysis to filleted faces. The faces shown as colored were created by the Shell feature and should be exactly .100 inches thick. However, it does correctly represent the undercut on the end of the part and the thickness of the ribs. A nice addition to this tool would be the identification of minimum thickness faces. Perhaps you can submit an enhancement request.
The Show Thick Regions option works a little differently from Show Thin Regions. You need to specify an upper thickness limit value, beyond which everything is identified as too thick. In these examples, the nominal wall thickness of the part is shown as .100 inches, and the thick region limit is set to .120 inches. For this type of analysis, the color gradient represents the thicknesses between .100 inches and .120 inches, while in the Thinness Analysis, the color gradient represents the values between .100 inches and 0 inches.
The analysis can produce some anomalous results, especially at the corners, and also in the middle. Again, this is a useful tool, if not completely accurate. You can use it to find problem areas that you may not have considered, but you should certainly examine the results critically.
The Treat Corners As Zero Thickness option should always be selected. I have never seen a situation where selecting it improved the results; in fact, I have found that deselecting it has always made corners and fillets behave worse.
This feature can generate a report, which to some extent answers questions about how or why it classifies faces in the way it does. To get a complete picture of the situation, it may be useful to look at the report when you are using the results to make design or manufacturing decisions. A sample of the report is shown in Figure 24.26.
The workflow for the Thickness Analysis tool is as follows:
The Undercut Detection tool is in the View Display menu and on the Evaluate tab of the CommandManager. It is also an on or off display tool, which changes dynamically as you change the model. Undercut Detection is conceptually flawed in that it gives incorrect results every time. However, if you think of the labels as being changed slightly, the results become partially usable.
Even if you and your mold builder know that a part has absolutely no undercuts, the Undercut Detection tool will nonetheless always identify all the faces to be undercut. In fact, the only faces that this tool will identify as not undercut are faces that have no draft on them (even if they are in fact undercut). The only time it correctly identifies an undercut is when it classifies the undercut as Occluded Undercut. Faces that have no draft and are occluded undercut are improperly identified as simply No Undercut.
You may want to avoid this tool because too much interpretation of incorrect results is necessary; however, if you still want to use it, here is a translation guide that may help:
Figure 24.27 shows the PropertyManager for this function and the results. If you would like to test it for yourself, the part is on the DVD with the filename Chapter 24 Draft Analysis.sldprt.
The workflow for the Undercut Detection tool is as follows:
SolidWorks provides a vast amount of plastics functionality. The more you use these features, the more power you will find in them. They will become second nature after you have used them for a while. The power and flexibility is amazing when you think of the incredible range of parts that you can make and evaluate with these features. Automated functions are not the answer to all problems, however. You need to be well versed in workaround techniques for more complex situations.