1. Taking Over a Castle

What You’ll Be Doing

Image Meet Coolcrafter10, a budding Minecraft engineer

Image Become a friend to digital shortcuts

Image Find a suitable (and sizable) place to call home with Thingiverse

Image Use Tinkercad to make a new home Minecraft compatible

Image Import a castle into a world with MCEdit

Image Move in!

“Not too bad,” said Coolcrafter10 to the only other moving creature in his vision, a sheep grazing randomly around the clearing. “My new house. What do you think?” The sheep looked up for a moment and then returned its attention to the nearby grass. “Uh, thanks.”

Coolcrafter10 had spent almost two hours building a small two-story house, complete with three rooms, five beds (for his friends DoubleDecker8, SuperSawSaw, ZombieFighterZ, and GreenFingers), a few chests to store his armor and weapons, and plenty of torches to discourage unfriendly nighttime visitors. Coolcrafter10 opened the front door, walked into his new home, and closed the door behind himself. A grin spread across his face as he examined his work. He already had some ideas for adding a few more rooms and maybe a basement, but for now he was content to take a rest.

The sunlight was fading, and Coolcrafter10 knew what that meant: skeletons, zombies, spiders, and the worst of the bunch…creepers. As an afterthought, Coolcrafter10 quickly ran outside and added four more torches to the outside of his house, one at each corner. He ran back inside, closed the door, and for added security dropped a big block of diorite behind the door—a block that he’d recently collected during one of his explorations. “That should keep ‘em out,” he said.

Coolcrafter10 yawned. Building your own home is a lot of work, he thought. He began walking to the stairs, ready to head up to his bedroom and take a well-deserved rest in his new bed, when he heard a loud knock on the front door.

Stay quiet, thought Coolcrafter10. Don’t make a sound. Don’t let them know you’re in here.

“Hey, you inside!” Coolcrafter10 didn’t recognize the voice. “Please let me in! I wasn’t able to get back to my house in time. Please hurry! I’m a friend!”

Coolcrafter10 thought for a moment. It doesn’t sound like a monster, and I know I’d hate to be caught outside at night. He nodded. “Hang on! I’m coming!”

Coolcrafter10 quickly removed the diorite block and opened the door. “Hurry, hurry! Get in!”

Coolcrafter10 slammed the door shut and added another block of diorite before turning to the new arrival.

A young woman dressed in diamond armor smiled back at Coolcrafter10. “Thank you so much,” she said. “I lost track of time and was being chased by a mob of zombies. You really saved the day!” She looked around the room and smiled. “Nice work. You’re new here, aren’t you? I’m Didgee-Engie. All my friends just call me Didgee. Nice to meet you.” She stuck out her hand.

Coolcrafter10 shook her hand and smiled. “I’m Coolcrafter10. And yeah, I just moved here. Do you live nearby?”

“No,” replied Didgee. “My castle is a good three days’ travel from here, although I have a few small cabins scattered around the world for when I get too far from home. The mob that was chasing me cut me off from the nearest cabin, but I saw your torches and ran this way.”

“You have a castle?” asked Coolcrafter10. “A real castle? With turrets and towers? That must have taken forever to build! Maybe one day I’ll be lucky enough to have one.”

“Well, Coolcrafter10,” said Didgee. “Today’s your lucky day. It looks like I’ll be needing to stay here tonight, but because you were so trusting and helped me, I’m going to help you out. You’ve got a nice big piece of land out here—plenty of room for a castle of your own. Would you like me to help you build one?”

Coolcrafter10 grinned. “Of course, but it’ll take forever. I only have a few other friends who can help me, and the kind of castle I’m thinking about will take weeks, maybe even months, for us to build!”

Didgee smiled and laughed. “Well, not really. I know a few tricks, if you’re interested. Why don’t you create a desk and a computer over in the corner? We have a long night ahead of us, and since we can’t go outside, how about I show you the steps you’ll need to create your own castle that you’ll be sleeping in tomorrow night?”

Coolcrafter10 shook his head in disbelief. “Are you serious?” he asked, as he quickly created a small desktop and a computer on its flat surface.

“Oh, yeah,” replied Didgee. “You’re going to be the envy of your friends tomorrow.”

Digital Tools Make Great Shortcuts

When it comes to Minecraft, there’s nothing wrong with starting small. Most Minecrafters start out crafting small structures, such as a small house with a bed and a door for a place to hide and sleep at night while the monsters are roaming.

But if you’ve got to hide for a while, why not hide in style? A house is great, but nothing beats a castle. Nothing.

But building a castle is obviously going to take more time than building a simple four-walled house with a single door, right? Not necessarily. If you choose to use the basic tools of Mine-craft to build a castle block-by-block-by-block-by-block-by-block…it’s going to take a while. There’s nothing wrong with putting in that kind of hard work and then enjoying the fruits of your labor. But remember that you live in a digital world, and you can take full advantage of an array of digital tools that can make your life easier and get your work done faster.

In this book, you’re going to learn how to use a number of digital tools that you can pair with Minecraft to create some amazing in-game surprises for other Minecrafters. These tools are not difficult to use, but you’re still going to have to learn their controls and how they work in order to get results. But don’t worry about that right now.

For now let’s skip the block-by-block-by-block assembly of a castle and take a shortcut—a big shortcut. And it all starts with a visit to a sort-of digital library that contains thousands and thousands of objects that you may want to put into your world—objects such as one seriously kick-butt castle.


Note

See an example and then do it for yourself

In the Introduction to this book, I explained that I’d be initially skipping over the training and lessons and drop you right into the fun stuff and showing you many things you can do in Minecraft. My goal is to show you something really really cool in one chapter and then explain in more detail how you can do it yourself in the next chapter. I’ll be following this pattern throughout the rest of the book, so don’t get worried as you read this chapter (and Chapters 3, “Crafting a Super Maze,” 5, “Modifying a 3D World,” and so on) if you aren’t seeing specific details about how to duplicate what you’re reading. That information will be provided in Chapter 2, “Creating Your Own Castle” (and Chapters 4, “Getting Lost (in a Maze),” 6, “Creating Your Own Monster Island,” and so on). Just keep reading and see what amazingly fun stuff you can do and make with Minecraft…and then keep reading if you want to learn the steps to do it yourself in your own Minecraft world.


Finding a Castle with Thingiverse

You could easily browse the Internet or consult some books for castle designs to help shorten the time it takes to build one. This might save you the trial-and-error of placing blocks in the wrong place or learning that a staircase just won’t work with a particular tower. But how much better would it be to just find an existing picture of a castle and convert it quickly to a digital castle in your Minecraft world? Yeah, I thought you’d like that idea.


Tip

Outside exploration

Would you like to know the names of various areas of a castle or gain a better understanding of how real castles were built? If so, visit http://history.howstuffworks.com/historical-figures/castle.htm or http://www.exploring-castles.com/medieval_castle_layout.html to read more.


My search for the perfect castle begins with a web browser and a trip to Thingiverse.com. Figure 1.1 shows the opening screen for Thingiverse, but keep in mind that the home page sometimes changes its look, so don’t worry if it doesn’t look exactly like the image shown in Figure 1.1 when you visit.

Image

FIGURE 1.1 My castle is somewhere on Thingiverse.com.


Caution

The Chrome web browser

You can use any web browser to visit Thingiverse.com, but some websites I’ll be visiting in this book will only work with certain ones. For this reason, I tend to favor Chrome. Most of the figures in this book that involve a web browser use Chrome. You can download and install the Chrome web browser by visiting chrome.google.com. If you’re a student, you may need to ask a parent or teacher if it’s okay before installing Chrome on a computer.


The secret to finding what you need on Thingiverse.com is using the Search bar found in the upper-right corner of the screen. Figure 1.2 shows that I’ve entered the word “castle” in the Search bar.

Image

FIGURE 1.2 What am I looking for on Thingiverse? A castle.


Note

A tour versus a hands-on activity

Remember that this chapter provides a whirlwind tour of how to add a new dwelling to a Minecraft world. Don’t feel like you need to follow along on your own computer at this point. You’ll be doing that in Chapter 2, where I walk you more carefully through every bit of the process.


After entering a search term, I press the Enter key, and the browser’s screen changes. Instead of the Thingiverse home page, I see a scrolling window with small boxes containing photos of examples of the object I want to find.

In Figure 1.3, I’ve scrolled down a little bit to see what Thingiverse is offering in the way of castles today.

Image

FIGURE 1.3 Searching through Thingiverse for the perfect castle.

After spending a few minutes scrolling through the results, I think I’ve found a castle I’d be proud to call home. I click on the box containing the image I want, and the page changes to show me this particular castle’s information, as shown in Figure 1.4.

Image

FIGURE 1.4 That’s my castle—but you can have one like it, too.

Before downloading this castle file so I can use it with Minecraft, I’d like to look at it from all sides. Thingiverse makes it easy to do this: Just click the Thingiview button.

When I click the Thingiview button, the image of the castle turns into an image I can rotate around and view from different angles. To rotate the castle, I click and hold the left mouse button anywhere on the castle while moving the mouse around. When I do this with the castle shown in Figure 1.4, I can see that one side of the castle has a large door, and the back (rear) of the castle is a solid wall, as shown in Figure 1.5. Yep, this is the castle I want!

Image

FIGURE 1.5 Making certain the castle only has one door.

Now that I’ve picked my castle, it’s time to download the castle file I’ll need in order to move this castle into my Minecraft world. To do that, I click the big blue Download This Thing! button. (It’s hard to miss but labeled in Figure 1.4 just in case.) When you click this button, the page jumps to the Thing Files tab, as shown in Figure 1.6.

Image

FIGURE 1.6 The Thing Files tab is where the digital castle file is located.


Tip

Dealing with multiple digital files

Some objects you find on Thingiverse.com will have multiple files listed (such as the two shown in Figure 1.6: castbod5.stl and castbod6.stl). If you’re not sure which one to download, consult the Instructions tab (to the left of the Thing Files tab), which will usually tell you the differences between multiple files. In this case, castbod5 is an older version, with “rougher” edges. The instructions state to use the castbod6.stl file for better results.


When I click on the castbod6.stl file, it downloads to my computer. I’ll save that file in a folder that I can easily find later. For now, I’m done with Thingiverse.com, so I close down the browser and get ready for the next part of the process.

Preparing the Castle with Tinkercad

Now I’ve got the digital castle file stored on my computer, but it’s not a digital file that will automatically work with Minecraft. There are methods for taking objects from Thingiverse (such as my castle) into Minecraft, but before I do that, I need to transform this digital file. I’ll cover this transformation process in more detail in Chapter 2, but for now I’m going to move somewhat quickly so you’ll see how fun and easy it is to move Thingiverse objects into Minecraft.

The next step involves another website, Tinkercad.com. You’ll learn much more about Tinkercad throughout this book, but right now I just want you to follow along as I prepare my castle for use in my Minecraft world.


Tip

Tinkercad requires a compatible web browser

Tinkercad.com requires a web browser that supports what’s called OpenGL. OpenGL is required for three-dimensional objects to be properly displayed on a screen, and it also allows for rotation of objects (as shown with the castle earlier). If you’re uncertain whether your web browser will work, simply open it and visit Tinkercad.com. When you click the Start Tinkering Now button, you’ll get an alert from Tinkercad if your browser won’t work. Chrome works great because OpenGL is already built into the browser, so visit chrome.google.com to download it if you need it.


Figure 1.7 shows Tinkercad.com. You need to create a user account to use it. It’s free, but do ask a parent or teacher for help (and permission) if you’re under age 13. Once you have an account, you can click the Sign In button to log in with your username and password.

Image

FIGURE 1.7 The Tinkercad.com home page is the next stop.

I’ve used Tinkercad for some time now, so my login screen will show a lot of different projects. If you’ve never used Tinkercad, you won’t have any projects yet, but that will change fast!

To get my castle prepared for Minecraft, I need to first create a new project. To do that, I click the Create New Design button shown in Figure 1.8.

Image

FIGURE 1.8 The Create New Design button helps me prepare my castle.

When you open a new project, you see the odd screen shown in Figure 1.9. Notice the blue grid in the center of the screen and the buttons running down the right side of the screen.

Image

FIGURE 1.9 A new Tinkercad project shows an empty grid.

Tinkercad always gives a new project a really crazy name. The one in Figure 1.9 is called Surprising Tumelo-Trug. I have no idea what that means, and you probably don’t either. But don’t worry. You can easily change the name of the project later to something more useful and easier to decipher.

Right now, I need to bring that digital castle file I downloaded into Tinkercad. To do that, I’ll click the Choose File button in the Import section. This is where I’ll need to browse and find the folder where I stored my digital castle file. After selecting it, I click the Import button shown in Figure 1.10. (I don’t want to mess with any of the settings, such as Scale or Unit, at this point.)

Image

FIGURE 1.10 The Import button pulls my castle into Tinkercad.

After about 20 seconds, that empty grid is no longer empty. Figure 1.11 shows that the digital castle sitting on Tinkercad’s grid.

Image

FIGURE 1.11 That is one nice-looking castle!

There are all kinds of tools in Tinkercad that I could use to do things like make it taller or shorter, add another door or tower, flip it upside down, or even cut it in half. I’ll explain how to use many of them later in this book.

But for now I just want to prepare this castle so it can be imported into Minecraft. And to do that, I click the Design menu to get the options shown in Figure 1.12.

Image

FIGURE 1.12 The Design menu has many options, including one very special feature.

Look at that! The sixth option from the top is Download for Minecraft. How cool is that? Tinkercad has an actual option for converting (also called exporting) an imported 3D object to something that will work with Minecraft!

When I select that option, a new window appears on my screen, as shown in Figure 1.13.

Image

FIGURE 1.13 Exporting to Minecraft is so easy!

Once again, I won’t make any changes to the single option on the screen. Instead, I’ll simply click the Export button. A file downloads to your computer, and as you can see in Figure 1.14, it has the same name as my project (Surprising Tumelo-Trug) but instead of being an .stl file (like the one downloaded from Thingiverse), this one ends in .schematic.

Image

FIGURE 1.14 A special file is saved to my computer.

Guess what? Files ending in .schematic can be imported into Minecraft. I’m almost done!

Importing the Castle into Minecraft

All that’s left to do is find a way to import the .schematic file into Minecraft. Unfortunately, Minecraft can’t do the import by itself. Fortunately, though, there’s a free application that can. It’s called MCEdit, and not only can it import a file into a Minecraft world, but it also has many more uses that you’ll learn about later in the book.

I’ve got a world called EngineerLand that will be a suitable home for this new castle. To move the castle into Minecraft, I’ll open MCEdit—but only after I close down Minecraft.


Caution

Close Minecraft when using MCEdit

When using MCEdit to import an object into a world, it is super-important that you not have that world open at the same time in Minecraft. If you have your world open in Minecraft and then open that same world with MCEdit, you will likely lose that world and everything you’ve ever created or mined in it. The safest thing to do is to simply close down Minecraft altogether before you use MCEdit. Then open the Minecraft world again only after you’ve closed down MCEdit.


When I open MCEdit, I’m greeted with a very simple screen like the one in Figure 1.15.

Image

FIGURE 1.15 Using MCEdit to put the castle into a Minecraft world.

I’ll show you additional uses for MCEdit later in the book, but right now all I want to do is get my castle into EngineerLand. To do this, I’ll click the Open button. When I do, I’m provided with a list of folders that contain names of the various worlds I have saved in Minecraft. Figure 1.16 shows just one world created right now (EngineerLand), but if I had multiple worlds, they would appear in this window as well.

Image

FIGURE 1.16 Selecting EngineerLand as the world for the castle.

Double-clicking the EngineerLand folder opens it and displays various other folders and files related to my EngineerLand world. The one I’m interested in is called level.dat, so I’ll select that file, as shown in Figure 1.17, and click the Open button.

Image

FIGURE 1.17 Selecting the level.dat file for my EngineerLand world.

When MCEdit opens my world, it looks a lot like Minecraft. But notice that there are some buttons running along the bottom and top edges of the screen, as shown in Figure 1.18.

Image

FIGURE 1.18 My world opened in MCEdit looks similar to how it looks in Minecraft.

I need to find a spot to place my castle, so I use the WASD keys on my keyboard to move around my world until I find a suitable spot, such as the one in Figure 1.19. Note that I’m “floating” above my world a bit so I can see more of it. (In Chapter 2 I’ll explain the controls shown in this screen.)

Image

FIGURE 1.19 This looks like a good spot for a giant castle!

I click the Import button—the sixth button from the left on the bottom toolbar. (You can hover your mouse pointer over a button to see the name of each button.) A window like the one in Figure 1.20 appears.

Image

FIGURE 1.20 Now it’s time for that .schematic file!

I now select the .schematic file (the file that was created using Tinkercad) and click the Open button. A green box appears (in this case a very large green box) that I can move around on the screen by using the mouse pointer. If I stop moving the green box, the shape of the castle appears, as shown in Figure 1.21.

Image

FIGURE 1.21 Finding a good place to put the castle.

When I’m happy with the location, I simply left-click the mouse, and the green box is “locked” in place on the map. The Import button that’s visible on the left side of the screen becomes solid yellow (instead of gray), as shown in Figure 1.22.

Image

FIGURE 1.22 The castle’s resting spot is selected.

I click that yellow Import button and BOOM! The new castle becomes a permanent structure in EngineerLand, as shown in Figure 1.23.

Image

FIGURE 1.23 The castle is now a permanent part of EngineerLand!

All that’s left to do is save my work and exit out of MCEdit. To do this, I click on the MCEdit menu in the upper-left corner of the screen, as shown in Figure 1.24, and select Save.

Image

FIGURE 1.24 A special file is saved to my computer.

Next, I click the MCEdit menu again and choose Quit to close down MCEdit.

MCEdit is a powerful application with lots of special features, and you’ll learn about many of them later in the book. Right now, however, I want to go check out my new castle by opening up Minecraft.

Exploring the New Castle

It’s time to open up Minecraft and the EngineerLand world and see how my castle looks. After opening up EngineerLand, it didn’t take long to find the castle! I climbed to the top of the nearest hill/mountain, and even before I got to the top, I spotted one of the towers. As I climbed over the hill, the castle was waiting for me, as shown in Figure 1.25.

Image

FIGURE 1.25 The castle wasn’t hard to find once I got near the top of the hill.

I raced down the hill, swam across a small river, and ran around to the front of the castle. (Remember that there’s only one door.) Figure 1.26 shows that my castle was open and ready for me to move in.

Image

FIGURE 1.26 Now THAT’S a front door!

The inside of the castle is completely empty, as you can see in Figure 1.27.

Image

FIGURE 1.27 The castle doesn’t have anything on the inside…yet.

When I’m ready to start adding rooms, I’ll have a couple choices. I can do it block by block by block.… Or I can once again use Thingiverse to find a bunch of rooms, Tinkercad to convert them to .schematic files, and MCEdit to stick them inside the walls of the new castle. (Or maybe I can just find a smaller castle and tuck that one inside my larger castle!)

I have lots of options for my castle, and I’ll explore some of them in Chapter 2. For example, I can change the type of blocks that make up the castle. I can rotate the castle so the front door is facing away from the water. I can even raise it up so it’s a floating castle! You’ll be able to do these things and many more once you begin to explore the MCEdit application.

But right now I just want to enjoy my new home. I’ll have to add a door (a very big door) at some point, but right now I can just block it up if I want to keep critters out. It’s also going to need some torches because it gets really dark at night.

Up Next…

In this chapter, I’ve introduced three different tools to you: Thingiverse, Tinkercad, and MCEdit. I didn’t get too deep into their use because I wanted you to see something fun that can be done using these tools. In Chapter 2, I’m going to go into more detail about MCEdit, including showing you where to find the software, how to install it, and how to use it. You’ll learn to do more with MCEdit than simply place a castle or some other object, and you’ll discover just how much fun MCEdit can be when it comes to modifying your worlds. (I’ll also touch on a few basics of Tinkercad with more of Tinkercad’s features in Chapter 4.)

So read Chapter 2, learn as much as you can, and then I’ll show you in Chapter 3 how to add a fun (and useful) feature to your castle that I know you’re going to love.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset