3. Crafting a Super Maze

What You’ll Be Doing

Image Watch Didgee and Coolcrafter10 plan additional security

Image Create your custom maze

Image Use online-convert.com to create your .svg file

Image Use Tinkercad to turn your 2D maze into a 3D maze

Image Import your maze into Minecraft

“This is unbelievable,” said Coolcrafter10. “It’s a real castle. On my land!” He turned and smiled at Didgee-Engie. “This would have taken me weeks—no, months—to build!”

The sun was up but hiding behind some rain clouds in the distance, and the temperature had dropped a bit. A storm was coming, but Coolcrafter10 wasn’t focused on the weather. In front of him, a new castle rested, its many towers disappearing high into the sky.

Didgee nodded. “These days, I use swords for fighting and shovels and pick axes for mining. When it comes to building, I always look for digital tools like Tinkercad and MCEdit to help me.”

“I cannot thank you enough for showing me how to do this,” Coolcrafter10 replied. “You are welcome to stay in my castle anytime you’re in the neighborhood.”

Didgee laughed. “Thank you. I may be taking you up on that if that storm starts moving in this direction.” She pointed to the east and frowned.

Coolcrafter10 looked at the sky between the small mountain range to the north and the dense forest to the south. “I was hoping to do some gardening today, but you’re right.…That sky doesn’t look friendly.”

“Well, the storm hasn’t arrived yet. Why don’t we take a look around, and I can make some suggestions for improving your castle?”

“Oh, yeah! That would be great. Where do we start?” asked Coolcrafter10.

“Well, your castle can obviously use some torches right now, but are you familiar with redstone?”

Coolcrafter10 shook his head as he followed Didgee around the inside of his castle. “No. What is redstone?”

Didgee grinned wide. “You’re going to have so much fun, I can promise you. Redstone is a special block that you can build with that carries electricity. With electricity, you can add switches to control lights in different parts of your castle. Torches are great, but it’s nice to be able to turn on lights when you need them and turn them off when you don’t. Oh, and once you get really good with redstone, you can even use it to build weaponry to defend your castles against any baddies that might try to attack.”

“Is there a fast way to build with redstone? Something like Tinkercad that can build all these lights and switches for me?” asked Coolcrafter10.

“Unfortunately, no. Redstone is a material and a skill that you can only learn by doing yourself. I’ll give you some websites that you can read on your computer to learn how to use it. That should give you plenty to do in the evening.”

Coolcrafter10 frowned. “Well, I wish there were a way to defend my castle now while I start to learn about redstone. I think…”

CRAAACK!!!!!

Coolcrafter10 jumped as a lightning bolt hit a tree in the distant forest. The wind had kicked up, and a light rain began to fall.

Didgee scanned the sky. “I suggest we get back to your house while this storm blows over. I wish we could stay in your castle, but it doesn’t have any rooms yet, and until you carve a few out and add a large door to that entrance, it’s just not safe enough.”

CRAAACCKKK!!!! Another lightning bolt popped in the distance.

Coolcrafter10 nodded. “Let’s hurry.” He ran back to his house and closed and locked the door behind them after Didgee ran in.

Didgee shook the rain off her shoulders and looked over at the computer. “You know, while we’re stuck inside, I could show you something we can do right now that can add some extra security to your castle. Are you interested?”

“Are you kidding?” said Coolcrafter10, as he pushed a chair in front of his computer. “Please sit here and show me. Please! And thank you for all your help.”

Didgee pulled out the chair from the desk, sat down, and turned on the computer.

“So, what do you have in mind?” asked Coolcrafter10. “A moat filled with giant squids? No! A pit of lava that spills down onto any attacking zombies?”

Didgee laughed. “Those are good ideas, but I’ve got something better in mind that won’t take as long to create. How are you at solving mazes?” she asked with a wink.

“Uh, you mean the kind you solve with a pencil?”

“Not quite,” replied Didgee. “Sit down and let me show you.”

There’s Almost Always a Solution

Back in Chapters 1, “Taking Over a Castle,” and 2, “Creating Your Own Castle,” you saw two examples of using applications other than Minecraft. Tinkercad and MCEdit are powerful tools, and you’re going to get more hands-on time with both of them as the book continues. But there are other applications to explore that also allow you to create things that can be imported into Minecraft.


Note

Reference previous chapters for rusty skills

Once again, this chapter is going to give you a fast example of another fun project and save the nitty-gritty details for Chapter 4, “Getting Lost (in a Maze).” Now that you’ve seen examples of Tinkercad and MCEdit, I won’t be providing as many screenshots of tasks that you’ve already learned to do, such as importing an SVG file into Tinkercad or opening up a world in MCEdit. These are tasks that you’ll need to know how to do, but if you’ve forgotten how to perform a task that’s already been covered, you can always refer back to earlier chapters for the particular steps.


With today’s digital devices—including computers, mobile phones, and tablets—it’s easy to move files back and forth between devices. But what hasn’t always been easy is changing files from one type to another (such as the change from .stl to .schematic that is done for you by Tinkercad). Fortunately, today you can usually do a simple Google search to find instructions on converting one type of file to another. If you have a need for a conversion, then someone else has probably already come up with a solution. In this chapter, you’re going to be introduced to an outstanding online application (that’s also free to use) that allows you to do even more amazing things with your Minecraft worlds.

As you work through the various projects in this book, you’ll discover that often you need to use more than one application or service to get a job done. If you ever hit a roadblock with a project, just know that there’s often a solution out there that’s already been created, and you just need to do a little investigation to find it.

Next you’ll see an example of another project you can do with Minecraft. In this chapter you’ll see what’s possible with this example, and then in Chapter 4 you’ll get a more detailed walkthrough for your own Minecraft world.

Creating Your Own Hedge Maze

Have you ever been chased by a giant spider or zombie back to your Minecraft house? Or have you ever played a game of hide-and-seek with your friends (in Multiplayer mode) in Minecraft? Wouldn’t it be nice to have some method of quickly disappearing from anyone (or anything) chasing you?

One solution is to create a giant maze. Think about it: You can memorize the path through the maze or have a printout of the solution in front of you, and with just a few fast left and right turns, you can quickly throw off any pursuers behind you. What’s great about a maze is that if it’s designed correctly, you can place it around your house (or castle) for an extra level of defense.


Tip

Outside exploration

Hedge mazes have been around for centuries. They are typically made up of bushes that are carefully trimmed to create the maze walls. If you’d like more information on hedge mazes, here are some links for you to investigate: https://en.wikipedia.org/wiki/Hedge_maze and https://www.youtube.com/watch?v=zAGu2TPt_78.


You can easily draw your own maze and then build it block-by-block inside Minecraft. Another solution is to grab a book of mazes, find a suitable maze in its pages, and then use that as the model. But I’ve got a different method that’s great for creating a maze and saving it in a digital format so I can quickly get it moved into Minecraft and avoid building it block-by-block. Just follow along and rest assured that I’ll provide more specific instructions in Chapter 4.

Figure 3.1 shows a maze I created by using a free maze generator (mazegenerator.net, a tool covered in more detail in Chapter 4) on the Internet.

Image

FIGURE 3.1 I’ve selected to use a circular maze.

What’s special about this tool is that you can use it to create circular, rectangular, and many other types of mazes. Even better, you can customize your maze in many ways; with this one, I’ve enlarged the center area so that a house or tower could be placed inside as a safe retreat.

Once I’m happy with my maze’s design, I need to save it as a file. While the maze generator tool can save a maze as an .svg file, there’s a problem: The .svg file it saves only retains the outside shape of the maze (circle or square) when imported into Tinkercad, not the pathways that make up the maze. For this reason, one more step is required before moving a maze to Tinkercad.


Note

More crazy file extensions

When you work with computers, you’ll find there’s a neverending list of file types you’ll be using. Here are two new ones: .png (Portable Network Graphics) and .svg (Scalable Vector Graphics). Both are related to displaying graphics on a screen, but not every application related to drawing or displaying images is compatible with .png or .svg. Thankfully sites such as online-convert.com will let you convert graphics files from one version to another easily.


Instead of saving as an .svg file, I’ll save the maze as a .png file. You can see this file saved on my computer in Figure 3.2.

Image

FIGURE 3.2 My maze is saved as a .png image file.

I still need to convert the .png file to .svg (and this conversion will make certain the pathways are retained). To do this, I’ll be using a free online tool called online-convert.com, shown in Figure 3.3.

Image

FIGURE 3.3 I’ll use online-convert.com to change a .png to .svg.

Once the conversion is done, I have a matching file with the .svg file extension, as shown in Figure 3.4.

Image

FIGURE 3.4 The .svg file is now ready to import into Tinkercad.


Note

Photos of a sketch or printed image will work

If you have a hand-drawn maze (or sketch) or a maze from a book, you can simply take a photo of the sketch. In Chapter 4 I’ll show you how to use online-convert.com to convert your photo to an .svg file suitable for use in Tinkercad.


At this point, my maze is only two-dimensional. It has length and width, but no height. But I’m about to change that.

Preparing the Maze with Tinkercad

Back in Chapter 2, you saw how Tinkercad can be used to import an .stl or .svg file and then export it as a .schematic file for use with MCEdit and Minecraft. My maze is now in the .svg format, so I’m going to go ahead and import it into Tinkercad by using the Import tool.


Note

Tinkercad only works with .stl and .svg files

Refer to Chapter 2 for complete directions on using the Import tool in Tinkercad to import an .svg or .stl file.


After opening up Tinkercad, I click on the Create New Design button to open up a new project. I use the Import tool and locate the MAZE.svg file. After I click the Open button, the maze appears on the workplane as shown in Figure 3.5.

Image

FIGURE 3.5 My maze has now been imported into Tinkercad.

As you can see in Figure 3.5, the maze is much larger than the workplane that is hiding underneath it. I’ll shrink the maze down a bit by clicking on it once to select it. In the four corners of the maze, you can see small white boxes (sometimes also called Resize boxes), as indicated in Figure 3.6.

Image

FIGURE 3.6 Select the maze, and small white boxes appear at the corners.

I need to shrink the maze’s width and length at the same time and at the same rate. To do this, I hold down the Shift key and then click on one of the four corner white boxes; it doesn’t matter which one, as long as it’s not the white box on top of the maze.

As I drag a white corner box closer to the center of the maze, the maze shrinks. Figure 3.7 shows that I’ve shrunk it down to fit inside the workplane. It’s not centered over the workplane, but that’s okay. I can simply click once and hold on my maze and drag it to center it on the workplane.

Image

FIGURE 3.7 My maze is shrunk down in size.

Remember from Chapter 2 that when you export an object in Tinkercad to Minecraft, it uses a 1mm = 1 block ratio for the size. As you can see in Figure 3.8, my maze is 192mm in length and width. (Hover your mouse pointer over a corner white box to see the length and width will displayed.)

Image

FIGURE 3.8 My maze is currently 192mm in width and length.


Tip

Enlarging a maze takes no time at all

If I find that my maze is too small in my Minecraft world, I just need to open Tinkercad and my maze project. Then I select the maze, hold down the Shift key, and then drag a white box away from the center of the maze to enlarge it.


To see how tall my maze will be, I hover my mouse pointer over the white box in the center of the maze, near the top. As you can see in Figure 3.9, my maze is 3.19mm tall, so it will be three blocks tall.

Image

FIGURE 3.9 My maze will be three blocks tall.

What if I want a taller maze? Easy! Click and hold down on that center white block and drag up (slowly) but don’t hold down the Shift key. This way you will change only the height of the maze. Figure 3.10 shows that I’ve resized my maze to be 5mm tall, which means it will be 5 blocks in height once it’s imported into Minecraft.

Image

FIGURE 3.10 The maze is resized to be 5 blocks tall.

I’ve played around with my maze, increasing the inside circle’s diameter and the outer diameter until I’ve ended up with a maze that is 239mm in length and width and 5mm in height. This information will become important shortly, when I find a piece of land to place the maze.

All that’s left to do in Tinkercad is to export the maze as a .schematic file. I click on the Design tab and select the Download for Minecraft option, as shown in Figure 3.11.

Image

FIGURE 3.11 My maze will be downloaded as a .schematic file.

I’ve placed this .schematic file in the folder that holds my MAZE.png and MAZE.svg files, as shown in Figure 3.12.

Image

FIGURE 3.12 The MAZE.schematic file is saved to my computer.

Now it’s time to open up MCEdit and get this maze imported into a Minecraft world.

Landscaping for Your Minecraft World

Prior to importing my maze, I found a nice medieval tower that I plopped down in my EngineerLand world. You can see it in Figure 3.13, with the Eiffel Tower in the distance.

Image

FIGURE 3.13 A nice little piece of land to place a maze.

I’ve used MCEdit to import my maze, but as you can see in Figure 3.14, there’s a slight problem.

Image

FIGURE 3.14 The maze is imported but not permanently placed.

If you can’t see the problem here, take a look at Figure 3.15. Here you can see that I’ve dropped down (using the WASD and IJKL keys), and you and I can both now see that the maze is floating above the terrain. Not good. What I need is a lot of flat terrain surrounding the tower before I place the maze. Specifically, I need at least 239 blocks by 239 blocks of flat terrain (to fit the length and width of my maze).

Image

FIGURE 3.15 The maze is floating above the ground.

Normally, you’d have to flatten a piece of land by mining it block by block by block. Yawn. Fortunately, MCEdit can come to my rescue.

There are a lot of things you can do with MCEdit, as you’ll discover in this book. One handy help MCEdit gives you is the ability to quickly and easily modify the terrain to suit your needs. In Chapter 2, you saw how easy it is to change one type of block to another; in Chapter 4, I’m going to show you how to use MCEdit to remove large numbers of blocks simultaneously.

I’ve already done this block removal in Figure 3.16. I’m high up in the air so you can get a good look at the flat terrain that is 250 by 250 blocks of stone—a perfect surface for planting my maze and my tower, although I could have filled it with grass or any other block material.

Image

FIGURE 3.16 This flat terrain will be perfect for my maze.

After placing the maze with a single click (but before clicking the Import button), I can see that it fits well in my 250 × 250-block plot of flat terrain, as shown in Figure 3.17.

Image

FIGURE 3.17 My maze fits well on the flat terrain.

Now it’s time to import the tower and place it at the center of the maze. You can see in Figure 3.18 that the tower sits in the center circle. I also converted the rock surface to grass (using the Fill and Replace tool covered in Chapter 2).

Image

FIGURE 3.18 My tower in the middle of the maze.

Before I go explore my maze in Minecraft, I click on the MCEdit menu and choose Save. After the save action is done, I click on MCEdit again and choose Quit. Now I can go check out my maze in Minecraft.

Exploring the Maze

After opening up EngineerLand, it’s not hard to find my maze. As you can see in Figure 3.19, it’s gigantic!

Image

FIGURE 3.19 My maze looks great in Minecraft.

I’ve circled around and found the maze entrance. I can see that it’ll probably be helpful to build some sort of building at the spot shown in Figure 3.20 so that I can easily find the entrance.

Image

FIGURE 3.20 The entrance needs a big ENTER HERE sign.

The real fun begins, however, inside the maze. If I memorize the solution, I’ll be able to run through it super-fast, while any enemies chasing me will certainly get lost.


Note

Slow players down with some hard walls

Of course, a player can simply dig his way through the walls to the center in Creative mode. If you’re planting your maze in Survival mode, however, be sure to select the entire maze and use the Fill and Replace tool to change its material to bedrock. That’ll slow them down.


Figure 3.21 shows what it’s like to be running through the maze. If you don’t know the solution, it can definitely get confusing as you explore.

Image

FIGURE 3.21 Having fun inside my version of a hedge maze.

Before leaving this chapter, think about how long it would take you to build a maze of this size and complexity using simple mining and placement of individual blocks. It would take dozens and dozens of hours…maybe even hundreds.

Guess how long I spent on this entire process? Less than 15 minutes. Here’s a breakdown:

Image Creating the maze with the maze generator: 2 minutes

Image Converting the maze file to .svg with online-convert.com: 1 minute

Image Importing into Tinkercad and resizing the maze: 2 minutes

Image Exporting the maze to a .schematic file: 1 minute

Image Flattening terrain before maze placement: 3 minutes

Image Importing the maze and placing it: 2 minutes

Image Importing the tower and placing it: 2 minutes

It may take you just a little longer than this because you’ll be familiarizing yourself with the various tools, but once you become familiar with Tinkercad, MCEdit, online-convert.com, and other tools, the time it takes you to create these kinds of amazing structures will drop as well.

Up Next…

In this chapter I ran through the process of creating a maze and importing it into Minecraft quickly because I wanted to get you to the end result fast to show you the possibilities. Next, in Chapter 4, I’ll slow things down a bit and give you complete step-by-step instructions for every task I covered briefly in this chapter.

Instead of helping you create and add a maze, however, I’ll walk you through adding another fun element to a Minecraft world that uses the same tools and procedures you read about in this chapter.

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