INTRODUCTION

Do you find drawing unapproachable or intimidating? A lot of people do, and for good reason. Drawing gets a bad rap. Most people think you have to be an artist or seasoned designer to be able to do it well. They believe that it requires formal training. This is definitely not true.

If you create digital products and you're not a designer, you have a reason to read this book. By sharing everything I've learned throughout the years, I'm hoping to empower you to channel your artistic skills and include drawing and sketching in your everyday process. It's a fact that the human brain processes images more quickly than it processes words. Images are the essential language we use when sharing and collaborating on new ideas. As people who design and build digital products, we will continue to rely on this as the design problems we tackle become more complex and as design thinking continues to gain popularity.

Do you work on digital products? Do you consider yourself a designer? If not, do you want to contribute to the creative process? It turns out that you can and should. In fact, you can be good at it, too. As design problems become more complex, designers are relying on teammates like you to help co-design solutions. I truly believe that everyone is a designer and the best ideas are built in a group. The success of your team's product might depend on your input, and drawing can be your ticket to success.

Are you already a seasoned designer? Is drawing a key part of your process? If so, this book will enable you to build confidence in your drawing ability. It will provide methods for getting your colleagues on board with your process so you can all become better collaborators.

If you're not a designer, you have even better reasons to read this book.

Are you a subject matter expert? If so, you can use drawing to ensure your team's designers are seeing and understanding your domain-specific point of view. For them, it's important that your expertise shines through in the end product.

Are you a researcher? If so, you can use drawing to ensure your user experience (UX) research and requirements are well represented in your team's final product. If you work in a siloed organization, drawing will help you blur the lines between you and your design counterparts.

Are you going to build the product? Are you an engineer or developer? If so, you may use drawing to co-design an end solution that is useful, exciting, and fits within identified technical requirements and constraints. If you can draw boxes and arrows similar to the ones displayed here, you have what it takes to draw a design—and a good one for that matter. Remember, in order to draw with your team, you don't have to be a critically acclaimed artist, nor do you have to be a designer.

Schematic illustration of a wedge and a dot.

FIGURE 5

So what do you think? Are you ready to get started? If so, let's jump in.

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