Chapter Two

But I Am Not an Artist

Abstract

The purpose of this chapter is to ensure the reader that this book with help them to better communicate by creating and using visuals, even if they have the artistic talent of a tree stump.

Keywords

Artist; Digital forensics; Graphic design; Tools
Information in this chapter:
• It doesn’t matter if you are an artist, anyone can make good graphics.
• Turning expertise into illustration is the primary goal.

Introduction

If you ever had an art class in grade school or college, then you know that one person who could draw anything they laid eyes on with astounding precision, or the person who could paint a landscape that made you feel the Sun on your face and dew glistening grass underfoot. Well, for the vast majority of us, we are not blessed with the artistic prowess of a Michelangelo or Rembrandt. But that’s ok.
A well-done visual does not have to be a stunningly beautiful one. Excellent visuals aren’t about the visuals themselves, but about how the visual helps the audience to better understand a particular subject. Luckily for us, a simple and well-planned visual can communicate information as good as a gorgeous one. In fact, sometimes simple is better. Just as someone can get lost in the transcendent prose of a wordsmith, so they can also miss the forest for the trees if the visual is more about conveying its own beauty than actually explaining a subject.
The whole purpose of visuals within the context of this book is to take complicated technical concepts and explain them in an easily understandable way. With this as our goal, we will examine in this chapter what our mind-set and priorities should be as a digital forensics examiner playing the part of a graphic artist, and not the other way around.

Expertise Into Illustration

I have had times when I was struggling with a difficult concept, and an illustration truly made the difference in my understanding that concept or not. That is what we are attempting to provide with these illustrations. Our goal is to act as translators of our expertise into an approachable illustration that assists a layperson.
Sometimes when you speak with someone who is an expert in their field it can be quite daunting, and this is particularly true if this is an area where you have little to no knowledge. In all likelihood, the expert is not trying to confuse you or to obfuscate the information, but instead the body of water between the shore of his/her knowledge and yours is simply too far to cross. Many of us have had this experience with a professor in college, where subjects were taught as if they are as simple as day, but to the students it is like learning alien hieroglyphics.
It is important to remember that as an expert, you take much of your knowledge for granted. When explaining anything, whether it is through language, an illustration, or both, try to remember back when you were a novice at your discipline. If you could go back in time and explain to yourself a difficult technical concept you struggled with then, how would you do it? I bet that explanation wouldn’t be laden with acronyms, jargon, or geek speak. You would probably try to find something every person can relate to and use that to explain the concept, to find common ground with the younger you, and use that as a launching pad to explain the concept.
Even seemingly simple questions can sometimes become quite daunting when you think about trying to translate it to a layperson. For example, even if we take a simple question such as “how does a computer organize data?” it takes serious thought to decide where to start.
image
Figure 2.1 
With a layperson, starting with operating systems, file systems, or the difference between a hard drive and a solid state drive is almost assuredly not the right place. Remember, you have to assume that your audience has only the most basic knowledge of the technology you are explaining.
Maybe a better place to start is with something everyone has experience with; like a filing cabinet. Take a look at Fig. 2.1. You can explain how a computer stores data on a hard drive as a filing cabinet, with drawers, folders, and files. The cabinet itself would be the hard drive; each of the drawers in the cabinet would be a partition or volume, with each partition containing folders and the folders containing files.
So if you explained this in the courtroom, using the illustration as your guide, you could explain it like this:

Think of your hard drive as a filing cabinet, and each of the drawers inside the cabinet are partitions (or volumes). If you have ever seen your C drive or D drive on a computer, these are volumes. Inside the volume, are folders. Folders would consist of your My Documents, Pictures, and Downloads folders. Inside of these folders are individual files, such as the pictures from your vacation.

Get to the Point

Any analogy pressed too hard will break down. The same is true for an illustration. While our filing cabinet example is great at efficiently explaining the architecture of how computers organize data, it does not encapsulate every way in which they can organize data, and it is not complex enough to handle every possible scenario of how data come to reside on a hard drive and how it got there.
An illustration needs to serve a particular purpose. One illustration is not going to be sufficient for you to explain to an audience both the general and specific ways computers organize data. The filing cabinet is great for general understanding, but if forensic artifacts in your case are related to a particular type of very specific data, then you need a custom illustration that can properly explain that data.
While the illustrations in this book and others will be provided to you, and will be useful for many scenarios, there will be times when you will need to make very specific illustrations.

Building Blocks

The cornerstone of making good illustrations is turning complicated technical concepts into easily understood information. Now that we have set that stone, let’s look as some of the building blocks that will assist us in reaching that goal.

Basics of Design

An understanding of how to design effective graphics will be reinforced throughout the book, both explicitly in Chapter 4: Principles of Graphic Design, and implicitly throughout the rest of the book.
Assisting you in understanding good design is one of the goals of this book, but it is not necessary for you to become an artist. I do not need to know the science behind the internal combustion engine to change an oil filter, and likewise, you do not need to know every facet of design to become proficient in making good graphics.

Graphic Design Tools

Choosing the appropriate graphic design tools is a key building block. You will not need to master a plethora of tools, and this does not require a significant financial investment. In fact, it is likely that you already have tools that can be used to make good graphics such as Microsoft Word.
There will be discussion throughout the book related to various graphic design tools, ranging from free tools, common software programs that can be used as graphic design tools, all the way to professional level programs for those so inclined. For an outline of some of the more common tools, see Appendix A: Choosing Graphic Design Software.

Summary

It is important that we don’t miss the forest for the trees. That is why in this chapter we start with the why, and not with the how. Remember as you read this book that talk about good design, graphics programs, or how to get your images ready for PowerPoint or print are all secondary. The prime mover is always translating complicated technical concepts so that they can be understood by everyone in the room.
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