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Design Innovative Robots with LEGO SPIKE Prime
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Design Innovative Robots with LEGO SPIKE Prime
by Aaron Maurer
Design Innovative Robots with LEGO SPIKE Prime
Design Innovative Robots with LEGO SPIKE Prime
Note from the Author
Contributors
About the author
About the reviewers
Preface
Chapter 1: Getting Started with SPIKE Prime
Chapter 2: Building an Industrial Robot Claw
Chapter 3: Building a LEGO Guitar
Chapter 4: Building a Mechanical Bird
Chapter 5: Building a Sumobot
Chapter 6: Building a Dragster
Chapter 7: Building a Simon Says Game
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Design Innovative Robots with LEGO SPIKE Prime
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Preface
Table of Contents
Preface
Chapter 1: Getting Started with SPIKE Prime
Technical requirements
Overview of the kit
The cables for motors and sensors5
The Intelligent Hub6
Elements8
Sensors12
Motors14
Hub connection15
Programming
Creating a rock, paper, scissors wrist game
Coding a rock, paper, scissors wrist game
Making your own game
Summary
Chapter 2: Building an Industrial Robot Claw
Technical requirements
Building the base
Building the Intelligent Hub frame to move multidirectionally
Building the robot arm
Building the cargo
Writing the code
Identifying the ports65
The Intelligent Hub remote-control robot program66
Making it your own
Summary
Chapter 3: Building a LEGO Guitar
Technical requirements
Building the guitar
Assembling the guitar body77
Assembling the neck86
Building the color sensor slide bar88
Writing the code
The ports96
Playing the guitar
Making it your own
Summary
Chapter 4: Building a Mechanical Bird
Technical requirements
Building the body frame of the mechanical bird
Building the wings of the mechanical bird
Building the head and torso
Writing the code
The ports133
Calibrating the motors134
Wing movement135
Eyes and head movement135
Activating the bird
Making it your own
Summary
Chapter 5: Building a Sumobot
Technical requirements
Building the base
Building the ultrasonic sensor attachment
Building the force sensor attachment
Writing the code
The ports167
Code stack 1 – motors168
Code stack 2 – end program168
Code stack 3 – main program169
Code stack 4 – white edge program172
Code stack 5 – ultrasonic program173
Code stack 6 – force sensor program174
Making it your own
Summary
Chapter 6: Building a Dragster
Technical requirements
Building the dragster
Building the motor frame
Building the gear system and back wheels
Building the body of the dragster
Adding the body design
Coding the dragster
Connecting to the proper ports208
Code stack 1 – countdown timer and broadcast209
Code stack 2 – activating motors and stopping on the finish line211
Making it your own
Summary
Chapter 7: Building a Simon Says Game
Technical requirements
Building the handheld game
Coding Simon Says
Code stack 1 – main code223
Code stack 2 – displaying images for player direction228
Code stack 3 – displaying images and sound for game sequence230
Code stack 4 – player input of answers234
Code stack 5 – game over sequence238
Code stack 6 – correct choice music sequence240
Making it your own
Summary
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