CONTENTS

Preface

Acknowledgments

Chapter 1     Alone in the Dark (1992): The Polygons of Fear

Chapter 2     Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows

Chapter 3     Dance Dance Revolution (1998): The Player Becomes the Star

Chapter 4     Diablo (1996): The Rogue Goes to Hell

Chapter 5     Doom (1993): The First-Person Shooter Takes Control

Chapter 6     Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time

Chapter 7     Final Fantasy VII (1997): It's Never Final in the World of Fantasy

Chapter 8     Flight Simulator (1980): Digital Reality

Chapter 9     Grand Theft Auto III (2001): The Consolejacking Life

Chapter 10   John Madden Football (1988): Modern Sports Videogames Kickoff

Chapter 11   King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones

Chapter 12   Myst (1993): Launching Multimedia Worlds

Chapter 13   Pac-Man (1980): Japanese Gumption, American Consumption

Chapter 14   Pole Position (1982): Where the Raster Meets the Road

Chapter 15   SimCity (1989): Building Blocks for Fun and Profit

Chapter 16   Space Invaders (1978): The Japanese Descend

Chapter 17   Street Fighter II (1991): Would You Like the Combo?

Chapter 18   Super Mario 64/Tomb Raider (1996): The Third Dimension

Chapter 19   Super Mario Bros. (1985): How High Can Jumpman Get?

Chapter 20   Tetris (1985): Casual Gaming Falls into Place

Chapter 21   The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces

Chapter 22   The Sims (2000): Who Let the Sims Out?

Chapter 23   Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game

Chapter 24   Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games

Chapter 25   Zork (1980): Text Imps versus Graphics Grues

 

Index

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