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by John M. Carroll, Mary Beth Rosson
Usability Engineering
Cover
Title Page
Copyright
Foreword
Preface
Table of Contents
Chapter 1: Scenario-Based Usability Engineering
1.1 Design by Scenario: Marissa’s Gravity Project
1.2 Managing Software Development
1.3 Usability in Software Development
1.4 Scenario-Based Usability Engineering
1.5 Doing Scenario-Based Usability Engineering
1.6 Example-Based Learning of SBD
Chapter 2: Analyzing Requirements
2.1 Analyzing Work Practices
2.2 Getting Users Involved
2.3 Science Fair Case Study: Requirements Analysis
Chapter 3: Activity Design
3.1 Designing Effective Activities
3.2 Designing Comprehensible Activities
3.3 Designing Satisfying Activities
Science Fair Case Study: Activity Design
Chapter 4: Information Design
4.1 Stages of Action in Human-Computer Interaction
4.2 Perceiving Information
4.3 Interpreting Information
4.4 Making Sense of Information
4.5 Science Fair Case Study: Information Design
4.6 Consistency and Coherence
Chapter 5: Interaction Design
5.1 Selecting a System Goal
5.2 Planning an Action Sequence
5.3 Executing an Action Sequence
5.4 Science Fair Case Study: Interaction Design
Chapter 6: Prototyping
6.1 Exploring User Requirements
6.2 Choosing Among Alternatives
6.3 Usability Testing
6.4 Evolutionary Development
6.5 Science Fair Case Study: Prototyping
Chapter 7: Usability Evaluation
7.1 Usability Specifications for Evaluation
7.2 Analytic Methods
7.3 Empirical Methods
7.4 Science Fair Case Study: Usability Evaluation
Chapter 8: User Documentation
8.1 The Production Paradox
8.2 Paper and Online Manuals
8.3 Demonstrations and Tutorials
8.4 Information in the Interface
8.5 Socially Mediated Documentation
8.6 Using Context and Intelligence
8.7 Science Fair Case Study: Documentation Design
Chapter 9: Emerging Paradigms for User Interaction
9.1 Collaborative Systems
9.2 Ubiquitous Computing
9.3 Intelligent User Interfaces
9.4 Simulation and Virtual Reality
9.5 Science Fair Case Study: Emerging Interaction Paradigms
Chapter 10: Usability Engineering in Practice
10.1 Usability in Organizations
10.2 Internationalization and Localization
10.3 Ethics of Usability
Inferential Statistics
A.1 Science Fair Case Study: How to Represent Visitors?
Glosarry
References
Figure Credits
Index
About the Authors
Instructions for online access
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