Part II explores
using the new paradigms of ActionScript 3.0 as they pertain to the Flash
CS4 authoring tool. These chapters walk you through the Actions panel,
help you decide when to use frame scripts as opposed to class files, and
how to rethink the on()
/onClipEvent()
approach to event handling. You’ll
learn about the benefits of a document class and how to work with linkage
changes, and see examples of how to dynamically attach movie clips, bitmap
images, audio files, and fonts at runtime.
By the time you’re through, you’ll also be able to convert timeline animation into ActionScript (and then manipulate and reuse that code); use, skin, and style user interface components; work beyond the built-in component set, including some of the missing data components; and troubleshoot your code in the debugging workspace when things go awry.
Chapter 5, Creating and Working with Code
Chapter 6, Creating a Document Class
Chapter 7, Working with Library and Linkage Changes
Chapter 8, Copying Motion as ActionScript 3.0
Chapter 9, Using ActionScript 3.0 Components