Note: c represents a checklist, f represents a audience. See learners
figure, t represents a table, and w represents authoring tools, 202
a worksheet. autonomic systems, 24-25, 24f
autonomy, 57-59, 68-69
A awareness training, 122-23, 152
ability, 40-41, 44, 101, 103t
accomplishment, 98 B
acronyms, 115 Bacon, Francis, 183
acrostics, 116 better me activity, 129
action and follow-through binary tests, 170, 171t

evaluation and, 195

BINGO, 147

lack of, 59-60, 181-82, 194

blended learning

mindset for, 60-61, 69

advantages of, 222

myths about, 234

new definition of, 209-11, 210f, 213, 215,

online learning and, 202

217

active mental engagement

study on, 231-32

autonomy and, 68-69

traditional definition of, 206, 207t, 208t

in e-learning, 188, 201

blogs, 211, 213, 218-19t, 220-21t, 223

responses and, 76-77, 97-98

brainstorming, 64t
activities. See training activities Brown, John Seely, 211
adaptation and learning, 20-21 Building Expertise (Clark), 122
adult learning principles buy-in, 60-61, 69

about, 52-53, 66, 66t

action, 59-61

C

application of, 61-66, 64t

challenges, 3-6

autonomy and, 57-59, 68-69

change and learning, 20-21, 28

experience, 55-57

chunking

readiness, 53-55

advantages of, 25-26, 28-29

advance organizers, 107, 112-13

amount of content and, 232

American military, 180, 194

learner types and, 33-36, 47

analogies and metaphors, 113-14, 113t

See also content

andragogy, 52-53, 68 Clark, Ruth, 122
animations, 202 classroom training, 14-15
assessments. See tests clouds activity on structure, 75
asynchronous training, 195, 205 clustering, 107-9
cognitive strategies Eggleston, Edward, 244-45

about, 105-7, 116-17

18-digit sequence challenge, 3-4

advance organizers, 107, 112-13

Einstein, Albert, 236

clustering, 107-9

e-learning

image-rich comparisons, 107, 113-14, 113t

engagement in, 188, 201

repetition, 107, 114, 115t

instructional design and, 14-15, 222

spatial, 107, 109, 110f, 111-12, 111f

myths about, 197-99

See also structure

quality of, 199-202, 223

coin activity, 106-7

questions to answer in deciding about,

collaboration, 210, 210f, 222-23

202,222

common sense, 235-36

study on, 231-32

comparisons, 113-14

See also technology

completion tests, 170, 171t emotions and tests, 157-59
concentration activity, 129-30 endocytosis, 25-26
confidence, 42-43, 43f engagement
confrontation activity, 130-31

autonomy and, 68-69

consensus activity, 131-32

in e-learning, 188, 201

content, 3-6, 201, 203, 232

responses and, 76-77, 97-98

See also chunking

enjoyment and success, 59-61, 230
contribution, 68-69 evaluation, 83, 181-82, 195, 205
corporations and technology, 180

See also tests

cost savings of technology, 183, 186-87 exam cram activity, 133-34
criterion-referenced instruction, 160, 175 exams, 159
critical list activity, 131-32

See also tests

crypto cluster activity, 132 expectancy value, 97

See also WIIFM (What’s in it for me?)

D experiences. See prior knowledge/experience
declarative knowledge experts. See subject matter experts (SMEs)

definition of, 36-40, 47

exploratory learning/training, 125, 128t, 153

tests and, 170, 171-72t, 172-73, 175

extrinsic rewards, 78, 98
deficiencies and skills, 101, 103t, 104t, 105e
Descartes, René, 236 F
desktop delivery of learning, 187-88 facts-in-five activity, 134
directive training, 123-25, 127t, 152 Farmer, James A., 106
distractions, 202 feedback
domino effect activity, 133

e-learning and, 202, 222

importance of, 77-78, 98

E

performance objectives and, 83-84

Ebbinghaus, Hermann, 57

tests and, 175

Edison, Thomas, 231 filters, 23-25, 24f
education, 11-12, 21 five-step model

See also long-term memory

about, 79-84, 80f, 85f, 96f

education system and technology, 180

as planning sheet, 84-85, 86f, 87, 87c, 88f,

edutainment, 201

89

effectiveness

to retrofit existing training, 94-95

definition of, 181-82, 194

as scripting sheet, 89, 90w, 91f, 92-93f

technology and, 182, 231, 233-34

flowcharts, 109, 111f
efficiency, 181-82, 194
follow-through and action instructional design, 14-15, 222

evaluation and, 195

insults, 68

lack of, 59-60, 181-82, 194

interactions, 8, 17, 201

mindset for, 60-61, 69

intrinsic rewards, 78, 98

myths about, 234

online learning and, 181-82, 194, 202

J
formal training, 206, 209 Jeopardy activity, 136-37
four levels of evaluation, 181-82, 195 jigsaw activity, 137-38
French job aids, 165f, 173c, 202

in defining instruction, 10

Jung, Carl, 244-45, 244f

in matrixes, 109, 111-12

just-in-time learning, 189

in prior knowledge, 41, 55

frustration, 202 K
key words, 116
G Kirkpatrick’s four levels of evaluation,
games. See training activities

181-82, 195

Gazzaniga, Michael, 235 knowledge. See prior knowledge/experience
GIGO (garbage in, garbage out), 182-83 Knowles, Malcolm, 52-53
golden rule for training, 66-67, 69
great debate activity, 135 L
guided discovery training, 124-25, 128t, 152 lateral hemispheric dominance, 235
learner-centered training, 13-14, 17, 28, 68
H learners
high-fidelity simulations, 166

ability of, 40-41, 44

hit or myth quiz

autonomy and, 57-59, 68-69

on myth-conceptions, 237, 238-39w

deficiencies in, 101, 103t, 104t, 105e

on technology, 197-99

as focus of training, 13-14, 17, 28, 68, 203

on training and workplace performance,

metacognitive skills of, 101, 102t, 117

227-36, 229w

motivation of, 42, 42f, 45

hit-or-myth activity, 136

readiness of, 53-55, 68, 73-74, 79-80, 98

Hoosier School Master, The (Eggleston), 244-45

subject matter experts (SMEs) and, 33-36

See also prior knowledge/experience

I learning
image-rich comparisons, 107, 113-14, 113t

capacity for, 28

implementation plans, 232-33

as change, 20-21, 28

individualized instruction, 188-89

characteristics of, 20, 28

informal learning, 209, 222

definition of, 13, 19-21

information repositories, 210, 210f, 213, 218t,

desktop delivery of, 187-88

220t, 223

information-processing challenges in,

information-dumping, 232, 236

33-36, 46-47

information-processing challenges, 33-36,

ingredients for, 40-46, 42f, 47

46-47

memory and, 25-26, 28-29

instruction

ownership of, 68-69

definition of, 10-11

preferences for, 7, 7t

example of, 21

six principles of, 72-79

success of, 52, 68

technology and, 179-80

training vs., 11, 11t

triggers of, 16

types of, 14-15, 23, 160, 175, 188-89

See also adult learning principles; follow-

See also short-term memory

through and action; specific types

learning activities. See training activities mobile learning, 187-88
learning checks, 160 money activity, 106-7
learning culture, 187-88 mood, 43
learning efficiency, 41, 44-45, 55-57 motivation
learning management systems (LMSs), 98

adaptations to, 45, 47

See also technology

factors of, 42, 42f

learning styles, 23, 72-73, 228-30

learner deficiencies in, 101, 103t

lecture team quiz activity, 138-39

See also readiness; WIIFM (What’s in it for

letter game activity, 139-40

me?)

Lightning Squares, 155-57 multimedia instruction, 23
Lincoln penny activity, 106-7 multiple intelligences, 40-41
listening teams activity, 140 multiple-choice tests, 170, 171t
live instruction, 14-15 myth-conceptions, 237, 238-39w
LMSs (learning management systems), 98

See also technology

N
long-term memory, 26, 29 new media, 213, 218t, 231

See also education

novices, 33-36, 46-47
low-fidelity simulations, 166 number sequence challenge, 3-4
   
M O
matching tests, 170, 171t objectives. See performance objectives
mathematical activity, 155-57 online learning. See e-learning; technology
matrixes, 109, 111-12 on-the-job application. See follow-through
meaningful interactions, 8, 17

and action

media open-ended essay tests, 170, 172t

multimedia instruction, 23

oral tests, 170, 171-72t, 172-73, 175

new media, 213, 218t, 231

order. See structure

social media, 211-13, 223

ours versus theirs activity, 141-42
memorization challenge, 3-4, 107-8 overconfidence, 42-43, 43f
memory ownership of learning, 68-69

long-term memory, 26, 29

See also autonomy

short-term memory, 25-26, 28

memory aids, 107, 115-16 P

See also specific types

participation. See engagement; training
mental engagement

activities

autonomy and, 68-69 pedagogy, 68
in e-learning, 188, 201 penny activity, 106-7
responses and, 76-77, 97-98 performance objectives
metacognition

e-learning and, 201

deficiencies and, 103t, 104t, 105e

feedback and, 83-84

importance of, 100-101, 103, 105

purpose of, 81, 97

skills of, 101, 102t, 117

tests and, 160-61, 162t, 175

metaphors and analogies, 113-14, 113t performance problems, 234
metrics. See evaluation performance tests, 163-64, 165f, 166-67
military, 180, 194 performance-based learning, 14, 17
mismatch activity, 141 planning sheet
mnemonics

about, 84-85, 86f

chunking and, 28-29

sample scenario for, 87, 87c, 88f, 89

coin activity and, 106-7

police interrogation activity, 142-43

example of, 25-26, 115-16

posttraining support, 59-61
press conference activity, 143-44 simulations, 164, 166-67, 175, 222
prior knowledge/experience 60-second challenge, 3-4

about, 41

skills and deficiencies, 101, 103t, 104t, 105e

adaptations to, 44-45, 68

slap jack activity, 145-46

deficiency in, 101, 103t

SMEs (subject matter experts), 33-36, 37-38,

learner relationship with, 55-57

46-47, 228

in new blended learning, 210

social media, 211-13, 223

tests and, 163-64, 165f

spatial displays, 107, 109, 110f, 111-12, 111f

types of, 36-40, 47

Sperry, Roger W., 235

See also specific types

SQ3R, 114
problem-solving performance, 232 squaring numbers activity, 155-57
procedural knowledge states activity on structure, 75

about, 36-40, 47

stress and tests, 157-59, 174

tests and, 167, 168-69t, 169, 169f, 175

structure
psychological fidelity, 166

about, 74-75, 97

five-step model for, 79-84, 80f, 85f, 96f

Q

organization and, 106-7

quality, 199-202

scripting sheets for, 89, 90w, 91f, 92-93f

quiz game activity, 144-45

See also cognitive strategies

subject matter experts (SMEs), 33-36, 37-38,
R

46-47, 228

railroad and tests, 161, 163 success
rationale, 79-80, 98

characteristics of, 49-50, 50t

readiness

criteria for, 237

about, 53-55

enjoyment and, 59-61, 230

building, 68, 73-74

of instruction, 52, 68

rationale for, 79-80, 98

problem solving and, 232

See also motivation; WIIFM (What’s in it

rewards and, 78

for me?)

support and, 234

receptive training, 122, 125, 127t, 152 symbols activity on structure, 74-75
reciprocal teaching, 103, 105, 118
recordkeeping, 190 T
rehearsal, 114, 115t teaching, reciprocal, 103, 105, 118
repetition, 107, 114, 115t teaching preferences, 7, 7t
respect, 56-58 teaching-learning model, 244-45, 244f
reusable learning objects (RLOs), 190-91, teach-prompt-release, 150, 153

195

techno challenge activity, 146-47
rewards, 78, 98 technology
rhymes, 116

about, 180-81, 194-95

role-play activities, 64t, 130-31

application and follow-through and,

181-82, 194, 202

S

effectiveness and, 182, 231, 233-34

scenario-based simulations, 166

expectations of, 183, 184-86t

scripting sheets, 89, 90w, 91f, 92-93f

history of, 179-80, 194

self-directedness, 57-59

learning and, 179-80

sensory learning, 21-25, 22t, 24f, 28

learning management systems (LMSs), 98

short-answer closed question tests, 170, 172t

myths about, 197-99

short-term memory, 25-26, 28

power and, 182-83

See also instruction; training

promises of, 183, 186-91, 192-93e

technology (continued)

domino effect, 133

study on, 231-32

exam cram, 133-34

tests and, 190

examples of, 64t

terminology tussle activity, 147

facts-in-five, 134

tests

great debate, 135

exams vs., 159

hit-or-myth, 136

feedback and, 175

Jeopardy, 136-37

learner emotions and, 157-59

jigsaw, 137-38

performance objectives and, 160-61, 162t,

lecture team quiz, 138-39

175

letter game, 139-40

performance tests and, 163-64, 165f,

listening teams, 140

166-67

mismatch, 141

stress and, 157-59, 174

ours versus theirs, 141-42

technology and, 190, 202

police interrogation, 142-43

validity of, 173, 173c

press conference, 143-44

verification instruments and, 167,

quiz game, 144-45

168-69t, 169, 169f

role play, 64t, 130-31

written/oral, 170, 171-72t, 172-73, 175

slap jack, 145-46

they say, we say activity, 148

techno challenge, 146-47

time pressure

terminology tussle, 147

18-digit sequence challenge and, 3-4

they say, we say, 148

for development and delivery, 204

true grid, 148-49

trainers, 16, 20-21, 33-36, 228

web resources for, 150, 153

training triggers of learning, 16

about, 9-10, 28

true grid activity, 148-49

characteristics of great/poor trainings,

49-52, 50t, 51t, 68

U

example of, 21

unconscious actions, 76-77

five-step model for structuring, 79-84, 80f,

up-to-date instruction, 189

85f, 96f

U.S. activity on structure, 75

golden rule for, 66-67, 69

U.S. military, 180, 194

hit or myth quiz on, 227-36, 229w

user experience, 202

instruction vs., 11, 11t

learners as focus of, 13-14, 17, 28, 68, 203

V

retrofitting trainings with five-step model,

value, 42, 47, 201

94-95

vendors and technology, 183, 186-91,

See also specific types

192-93e

training activities verification instruments, 167, 168-69t, 169,

about, 126, 149, 151t, 153

169f

advantages of, 47, 81-83

better me, 129

W

brainstorming, 64t

Web 2.0, 211-13, 214t, 216-17t

concentration, 129-30

See also blogs; social media; wikis; YouTube

confrontation, 130-31

webinars, 204-5

critical list, 131-32

weblogs, 211, 213, 218-19t, 220-21t, 223

crypto cluster, 132

West, Charles U.K., 106
WIIFM (What’s in it for me?), 68, 73-74,

79-80

See also motivation; readiness

wikis, 211, 213, 219t, 221t, 223
Wolff, Phillip M., 106
written tests, 170, 171-72t, 172-73, 175
 
Y
YouTube, 211, 213, 218t, 220t
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