Contents

acknowledgements

elements of an animation shoot

chapter 1

introduction – playing God

nature and caricature

what this book is for

chapter 2

getting equipped

what is your aim?

recording formats

film

video/DV

animation software/frame grabbers

essential and non-essential extras

the animator's toolkit

lighting

editing/sound

rough guide to film/video or DV recording budgets

glossary

chapter 3

getting animated

animating familiar objects as a first approach

timing: single frame or double frame?

notes on movement

first experiments: the bouncing ball

the dope sheet/X-sheet

planning

chapter 4

keep it simpledeveloping your story

idea – script – treatment

planning your shots – basic film grammar/composition of shots

the storyboard

editing – animatics and story reels

chapter 5

coat hangers for armatures – making your own model

character design

working with modelling clays

making your own puppet

chapter 6

model makersthe professionals

the maquette

ball and socket armature

mould making – hard and soft moulds

casting

colouring

costumes/dressing

glossary of model making materials

chapter 7

four walls and a sky – sets and props

research the look

design and building of sets

interior sets

exterior sets

forced perspective

making props

rigging

glossary of materials for sets

chapter 8

sound advice

pre-production

recording dialogue

lip sync

sound breakdown

chapter 9

the mechanics of movement

studies from observation

posing the model

timing

weight

anticipation, action and reaction

walking and running

the illusion of speed

animal and bird movement

chapter 10

the performance

character animation

comedy and comic timing

subtle character animation

chapter 11

filming

filming information

motion control

lighting

health and safety issues

special effects – tips and hints

final checks before you hit that button

sending your film to the labs

glossary

chapter 12

post production

timecode

sound

chapter 13

getting the job – the business of animation

know your limitations

different work, different studios

commercials

series

TV specials and features

applying for jobs

your showreel

festivals

sending proposals to commissioning editors

bibliography

appendix 1

software, camera and recording equipment suppliers

appendix 2

manufacturers and outlets

appendix 3

calendar of animation festivals and film festivals incorporating animation

appendix 4

animation courses that include or specialize in stop motion and related organizations and websites

index

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