Index
Note: Page numbers with “f” denote figures; “t” tables; “b” boxes.
0-9
A
Adaptability, as iterative development benefits,
34
Advertisers, success criteria for,
24–29
Advertising
Agile software development and user research,
56b–57b
American Marketing Association,
122b
American Society for Information Science & Technology,
412
Askildsen, Tormod,
Assistant moderator for focus groups,
169,
175
Association for Computing Machinery Special Interest Group on Human-Computer Interaction (ACM SIG-CHI),
123
Attitudinal survey questions and subcategories,
332–333
Attributes of the competitive products,
81
Audiences
Automatically gathered information,
453–475
collecting more useful metrics,
466–468
analyzing comments quantitatively,
473
customer-facing stakeholders, collaborating with,
473–474
exploring the data and observation,
475
measure, research, design, and test,
465–466
session-based statistics,
462
software and services,
458b
Average path analysis,
463
B
“Back to basics” approach,
4–5,
Behavioral survey questions and subcategories,
332
Bias
Binary questions, avoiding,
133–134
Blue-sky brainstorm, usability testing,
295b–296b
Body language
focus group moderation,
166
interpretation in global research,
224
Brainstorming survey questions,
331–333
Business competitive analysis,
75
C
Characteristic survey questions and subcategories,
331
Checklists
focus group checklist,
163b
Clicks and time spent,
464
Closed ended questions,
333
relating groups into frameworks,
442–447
Company’s success, in iterative development,
24
open-source product development,
27b–29b
success for advertisers,
24–29
Competition
dimension identification,
80–81
Competitive product interviews and observation,
83–84
Competitive research,
73–93
Match.com, quick evaluation of,
90–92
competition identification,
76–79
competition profiles,
78–79
competitive product interviews and observation,
83–84
dimension identification,
80–81
product description,
78–79
Conflicts, internal
Contact information for surveys,
343,
349
Costs, of professional recruiters,
125–129
analyzing comments quantitatively,
473
customer-facing stakeholders, collaborating with,
473–474
D
Demographic attributes
sample survey questions on,
335–336
in focus group recuiting, et cetera,
115
Demographic persona descriptions,
489–490
Descriptive survey goals,
331
Desires as persona attributes,
498–499
follow-up activities,
270
reminders for participants,
270–271
Dimensions for comparison, defining,
80–81
E
Editing and ordering survey questions,
341–343
Elicitation activities in diary studies,
248,
250
Elicitation, conducting,
186
Email
way to manage diary studies
Emotional topics in focus groups,
174
Emphasizing users’ perspectives in reporting,
547
End users, success for,
22–24
Errors in surveys
Evaluator for usability test,
278,
326
Expert/novice relationship, field visits,
228
Explanatory survey goals,
331
Exploratory focus groups,
146
Extending the reach of research,
556–557
Extreme/lead user strategy,
220
F
Feature prioritization focus groups,
146
Features
Field interviews and observation,
395–400
translators and moderators,
397
attention to the environment,
233–235
establishing a relationship,
226–229
expectations, expressing,
224
extreme/lead user strategy,
220
main observation period,
230
tour of a home office,
214f
typical user strategy,
220
Fielding a survey
telephone, in-person and mail surveys,
359
dominant participant,
170
for feature prioritization,
146
participant knowledge about,
152
remote observation of,
165b
for user experience design,
143
Follow-up activities,
270
Follow-up interviews,
223
Food and drink, for focus groups,
164
Friends and family recruiting,
103
Friends and family usability test,
11
G
Global and cross-cultural research,
385–403
field interviews and observation,
395–400
research program, building,
403
international travel,
391
local research providers, utilizing,
391–392
research plans, challenges for implementing,
402
Goals
Goals for research planning,
48–55
collecting issues and presenting them as goals,
49–52
expanding general questions with specific ones,
54–55
prioritization exercise,
52b
prioritizing goals,
52–53
rewriting goals as questions,
53–54
H
Heavyweight data analysis,
450
Hidden understandings, surfacing,
216
Hierarchical task analysis (HTA),
511
I
Impressions as metrics,
464
Incentives
for research participants
Independent variable, identifying,
365
gaining informed consent,
126b
personal description,
497
Instructions
International travel,
391
empathy, cultivating,
555
identifying business implications of research insights,
555
ways to collaboratively solve problems,
556
Interviewer–interviewee relationship,
227
composing nondirected questions,
132–134
running nondirected interview,
134–136
for usability testing,
296–308See also specific types
Invitations
end-user’s success,
22–24
for improving the product,
34–35
for Internet-based products,
35
sample research program in,
37f
scheduling service example,
38–44
system of balance in,
29–36
waterfall development,
36–38
waterfall method,
31,
31f
J
K
Knudstorp, Jørgen Vig,
4–5
L
Latecomers in focus groups,
175b
LEGO City,
“back to basics” approach of,
4–5
Lifestyle/psychographic persona attributes,
491–492
Local research providers, utilizing,
391
Long-term value, building,
567
M
Main observation period,
230
Maintenance of research plan,
72
“Managing Expenses” online diary study,
244,
246f
Master/apprentice model,
227
“Mastery” experiences of,
5–6
Match. com, quick evaluation of,
90–92
McKee, Jake,
Measure, research, design, and test,
465–466
Measurement errors in surveys,
372–373
Metaphor elicitation,
189
session-based statistics,
462
Micro-usability test,
12–17
creating tasks that address goals,
14–15
defining audience and their goals,
13–14
Mixing digital and paper coding,
438–447
Moderating usability tests,
302–305
Mortality tracking for surveys,
347
interviews in translation,
392
N
Neighbors, recruiting,
103
Nondisclosure agreements,
222
O
Observations
Observers
Ongoing research
user experience landscape,
90f
Open-source product development,
27b–29b
Open-source software, user research for,
27b–29b
P
Personal description,
497
Personal photography site,
223
prioritizing attributes and patterns,
486
research with participants,
483
usage data and customer feedback review,
484
Physical environment, examining,
233–234
Physical layout
Picture-in-picture video documentation,
297f
Portfolio of core competencies,
88
Portfolio of frequent foibles,
88
Preliminary interview in usability testing,
290,
290b
Process/purchase diaries,
246
Product description,
78–79
Professional recruiters,
122
Professional terminology, using,
547
request for proposal,
414
traffic/demographic information,
407–409
Q
Qualitative data, analyzing,
423–451
capturing and discussing initial insights,
425–426
finding patterns and themes,
428–436
heavyweight data analysis,
450
mixing digital and paper coding,
438–441
sorting the data into groups,
428–436
Question instructions,
344
R
building and space preparation,
122
friends and family for,
103
friends and family for,
151
professional recruiters for,
122
questionnaire for building database,
106
scheduling for participants,
115–119
using commercial recruiting service,
104
Relationships with participants establishing,
226–228
Reminders, for diary study participants,
269–270
Reports, formal
executive summary section,
537
participant profiles,
541
participants’ privacy and confidentiality,
541b
Representing activities and processes,
507–521
in spiral development process,
508
Request for proposals (RFP),
413–414
Requirements gathering,
216
Agile software development and user research,
56b–57b
asking questions across multiple projects,
63–64
challenges for implementing,
402
choosing among the techniques,
60b–61b
choosing the approach,
391
design and development,
59
development and design,
58
early design and requirement gathering,
57–58
collecting issues and presenting them as,
49–52
expanding general questions with specific ones,
54–55
prioritization exercise,
52b
rewriting, as questions,
53–54
immediate user research,
68
integrating research and action,
55–64
organizing research questions into projects,
59–63
requirement gathering,
59
short-term and long-term goals in,
72
starting in the middle,
58–59
starting research in the beginning,
57–58
Research questions
asking across multiple projects,
63–64
Research report organization,
537–542
participant profiles,
541
usability test report,
319
Research-driven workshops,
552
Researcher-generated photographs,
184
Resources distribution, understanding,
234–235
Response rate for surveys,
347
Restating answers to interview questions,
134
Return on investment (ROI),
565
RFP (request for proposal),
238
Roles as persona attributes,
497–498
S
Satisfaction surveys,
328
deciding what stories to tell,
502–503
Schedule
Scheduling research participants,
115–119
confirmation and reconfirmation,
117–119
Scheduling service example,
38–44
telephone screener example,
108
Script for usability tests,
287–296
Session-based statistics,
462
Side-by-side comparisons,
89
Sofa-buying analysis
swimlane diagram for,
521f
towers representation for,
519f
Stealth problems reporting,
551–552
analysis and interpretation,
359–360
attitudinal questions and subcategories,
332–333
behavioral questions and subcategories,
332
bimodal distribution,
363
characteristic questions and subcategories,
331–332
competitive research,
332
contextual inquiry and follow-up,
377
editing and ordering questions,
341–343
follow-up qualitative research,
376–377
general instructions,
343
satisfaction surveys,
328
sweepstakes laws and,
344b
tracking timing of responses,
356
and usability testing,
347,
377
Sweepstakes laws, surveys and,
344b
System of balance in iterative development,
29–36
T
in spiral development process,
508
Telephone screeners for recruiting,
108
“Terminate” instruction,
113t
Tier 1 competitors,
77–78
Timing
TiVo digital video recorder,
26–27
Toolkits for generative techniques,
189–190
from diary test data,
142
heavyweight data analysis,
450
Typical user strategy,
220
U
“Usability maturity,”,
559
estimating task time,
285b
evaluation instructions,
291b
friends and family test,
11
micro-usability test,
12–17
organizing observations,
317
remote external observation of,
299f
sample spreadsheet layout,
280t
testing environment and recruiting criteria,
321–323
collecting more useful metrics,
466–468
measure, research, design, and test,
465–466
session-based statistics,
462
software and services,
458b
User experience landscape,
90f
User research,
in iterative development,
36–38
waterfall development,
36–38
User-centered corporate culture,
559–569
current process, working with,
560–567
encouraging user experience roles,
563–564
following and leading,
569
hostility towards creating,
568
involving stakeholders,
562
long-term value, building,
567
momentum and resistance to,
568
starting small and scaling up,
561–562
User-generated photographs,
182
“Usability maturity”,
259
V
Videotaping
W
Waterfall development,
36–38
sample research program in,
37f
software and services,
458b
Web sites, recruiting using,
98
Web-based conferencing software,
299
Website home page redesigns, user experience research into,
561
common interpretation session activities,
554–556
empathy, cultivating,
555
identifying business implications of research insights,
555
ways to collaboratively solve problems,
556
Wrap-up
in focus group discussion guide,
161–178
Y
Z