Chapter 13 Teaming Across Distance and Culture

There are over 1100 different models of social robots worldwide. One robot’s name is Bandit, who smiles incessantly with a cheerful grin. Bandit interacts with stroke victims in a rehabilitation center in California. University of Southern California researcher Eric Wade designed Bandit (and several other robots). But, he did not realize how attached people would become to the robots. People kiss them, confide in them, and give them gifts. And when a robot breaks or a research study concludes, people report being heartbroken. Even though people know robots are not human, they report decreases in loneliness and a strengthening of ties to real people the more they interact with robots. It’s not just stroke victims, autistic children, and the elderly who feel that way. When a U.S. Marines explosive technician in Iraq was told that the blasted remains of Scooby-Doo, his bomb-disabling robot was beyond repair, he got inconsolably emotional and refused to accept a replacement. Not surprisingly, companies have also started to employ robots around the office, who act as anatomical avatars for virtual coworkers. It does not take long for the love to happen.1

It may be a while before most people can report that one of their team members is a robot, but the reality is that many people have already had a conversation or two with a machine. Because team members cannot always be in the same place at the same time, teams of managers armed with laptops, virtual meeting software, e-mail, voice mail, videoconferencing, interactive databases, and frequent-flyer memberships are charged with conducting business in the global arena. Virtual teams are expected to efficiently harness the knowledge of company employees regardless of their location, thereby enabling organizations to respond faster to increased competition. Information technology brings together teams of people who would otherwise not be able to interact. Information technology offers the potential for improving information access and information-processing capability as well as the ability for members to participate without regard to temporal and spatial impediments.

However, not all virtual teamwork proceeds seamlessly. Distance is a formidable obstacle, despite information technology and jet travel. A decision made in one country is interpreted with reference to one’s own cultural norms and standards or perhaps elicits an unexpected reaction from team members in another country. Remote offices fight for influence with the head office. Telephone conferences find distant members struggling to get onto the same page, literally and figuratively. Group members at sites separated by even a few kilometers begin to talk in the language of “us” and “them.”2 Thus, there is considerable debate among managers as to whether technology fosters or hinders teamwork in the workplace at the global, and even local, level.

This chapter examines the impact of information technology on teamwork. We first describe a simple model of social interaction called the place–time model. Using this framework we evaluate various modes of information technology and how they affect team interaction. The model focuses on where teams work (same or different physical location) and the time they work (synchronously or asynchronously). Then, we move to a discussion of virtual teams, making the point that whenever teams must work together in a non–face-to-face fashion, this constitutes a virtual team. We describe strategies to help virtual teams do their work better. We describe what transnational teams do and what it takes to get there. Transnational teams and global teamwork raise the diversity issues that we dealt with in Chapter 4. We follow this discussion with a section on how information technology affects human behavior. We do not provide a state-of-the-art review on types of information technology (which would be foolish to do in a book); our purpose is to identify considerations that managers must wrestle with when attempting to bring together groups of people who are not in the same place.

Place–Time Model of Social Interaction

The place–time model considers teams in terms of their geographic location (together versus separated) and temporal relationship (interacting in real time versus asynchronously). For any team meeting, there are four possibilities as depicted in the place–time model in Exhibit 13-1. As might be suspected, communication and teamwork unfold differently face-to-face than they do via electronic media.

Exhibit 13-1 Place–Time Model of Interaction

Same place Different place
Same time Face-to-face

Telephone

Videoconference

Skype

Different time

Facebook

Single-text editing

Dropbox

Shift work

Text message

E-mail

Voice mail

Richness is the potential information-carrying capacity of the communication medium. Face-to-face communication is relatively “rich,” and formal written messages, such as memos, are relatively “lean.”3 Face-to-face communication conveys the richest information because it allows the simultaneous observation of several cues, including body language, facial expression, and tone of voice, providing people with a greater awareness of context. In contrast, formal, numerical documentation conveys the least rich information, providing few clues about the context. Groups are often constrained in their choice of communication medium.

Face-to-Face Communication

Face-to-face contact is crucial in the initiation of relationships and collaborations. People are more cooperative when interacting face-to-face than via other forms of communication. Without face-to-face communication, relationships between business people are often strained and contentious.

Face-to-face meetings are ideal when teams must wrestle with complex problems. For example, researchers need regular face-to-face contact to be confident that they accurately understand each other’s work, particularly if it involves innovative ideas. Confidence decays over time as researchers communicate through telephone and computer conferences; face-to-face contact is required to renew trust in their mutual comprehension.4 Face-to-face team meetings are particularly important when a group forms, when commitments to key decisions are needed, and when major conflicts must be resolved.5 Work groups form more slowly and perhaps never fully, when they don’t have face-to-face contact.6

In most companies, the incidence and frequency of face-to-face communication is almost perfectly predicted by how closely people are located to one another: Employees who work in the same office or on the same floor communicate much more frequently than those on different floors or in different buildings. The likelihood of communication literally comes down to feet—even a few steps can have a huge impact. For example, communication frequency between R&D researchers drops off logarithmically after only 5 to 10 meters of distance between offices.7 In a study of molecular biologists, critical techniques for producing monoclonal antibodies were not reported in journals, but were passed from scientist to scientist at the lab bench.8 People in adjacent offices communicate twice as often as those in offices on the same floor, including via e-mail and telephone.9 A study of 207 U.S. firms in 11 industries revealed that company performance increased as the proportion of top management teams with offices in the same location increased.10 Physical distance also affects how members feel about their teams: People are more likely to assume that the behavior of a group is driven by common goals for physically distant groups, presumably because common goals would be the only means by which they are united.11

Just what information do people derive from face-to-face contact that makes it so important for interaction and productivity? Primarily, two things: First, face-to-face communication is easier and therefore, more likely to occur than other forms of communication. Simply stated, most people need a reason to walk up the stairs or make a phone call. They underestimate how much information they get from chance encounters, which never happen in any mode but face-to-face. Second, people primarily rely on nonverbal signals to help them conduct social interactions. One estimate is 93 percent of the meaning of messages is contained in the nonverbal part of communication, such as voice intonation.12 For example, it is possible to predict which executives will win a business competition solely on the basis of the nonverbal social signals that they send (e.g., tone of voice, gesticulation, and proximity to others).13 Studies of “thin slices” of behavior reveal that when people form an impression of someone, or make judgments of others’ likeability, personality, sexual orientation, performance as teachers, socioeconomic status, psychopathology, and a host of other things, they do so within mere seconds.14 Moreover, the judgments that people make in these microseconds predict their evaluations of that person weeks, and even months, later.

Perhaps this is why business executives endure the inconveniences of travel across thousands of miles and several time zones so that they can have face-to-face contact with others, even if it is only for a short period. The emphasis on the human factor is not just old-fashioned business superstition. Important behavioral, cognitive, and emotional processes are set into motion when people meet face-to-face. However, unless people are specially trained, they don’t know what exactly it is about face-to-face interaction that facilitates teamwork—they just know that things go smoother.

Face-to-face interaction allows people to develop rapport—the feeling of being “in sync” or “on the same wavelength” with another person. Rapport is a powerful determinant of trust. The degree of rapport determines the efficiency and the quality of progress toward goal achievement, and whether the goal is ever achieved.15

Nonverbal (body orientation, gesture, eye contact, and nodding) and paraverbal behavior (speech fluency, use of “uh-huhs,” etc.) is key to building rapport. When our conversation partner sits at a greater distance, with an indirect body orientation, backward lean, crossed arms, and low eye contact, we feel less rapport than when the same person sits with a forward lean, an open body posture, nods, and maintains steady eye contact. Nonverbal and paraverbal cues affect the way people work and the quality of their work as a team.

However, face-to-face communication is not the best modality for all teamwork. As a clear case in point, we saw in our discussion of creativity and brainstorming (see Chapter 9) that face-to-face brainstorming is less productive compared with other, less rich forms of interaction.

Same Time, Different Place

In the same-time, different-place mode, people communicate in real time but are not physically in the same place. The most common means is via cell phone. In telephone conversations, people lack facial cues; in videoconferencing, they lack social cues, such as pauses, mutual gaze, and posture. Yet at the same time, electronic interaction, such as brainstorming in groups, increases team productivity.

Experienced team leaders like Billie Williamson of Ernst and Young offer some important guidelines for managing virtually.16 A key one is to get dressed. Don’t work in your pajamas; getting dressed helps you focus. Also, decorate your homespace with pictures and profiles of your team members, a discussion board, and a calendar. Keeping photos by the phone is a tool used by other leaders as well, such as Karen Sorensen, CIO of Johnson and Johnson.17 Atlanta-based Accenture consultant, Keyur Patel keeps three clocks on his desk; one set for Manila, another for Bangalore, and yet another for San Francisco.18 This practice helps him identify with his team. In a direct comparison of face-to-face (FTF) versus computer-mediated communication (CMC) groups, group identity (i.e., cohesion and “we-feeling”) was consistently lower in CMC groups, especially when they underwent membership change (i.e., reorganization).19 Similarly, in a comparison of FTF, desktop videoconference, and text-based chat teamwork, the constructive interaction score (e.g., supportive and instructive communication versus aggressive behavior) was higher in FTF groups than in videoconference and chat teams.20 However, teams working in richer communication media did not achieve higher task performance than those communicating through less rich media.

What are the major ways in which physically distant group members suffer because of their geographic separation? There are several effects of physical separation of the team, some of which might not be immediately obvious.

Loss of Informal Communication

Virtual distance is a term that refers to the feelings of separation engendered by communicating by e-mail, text, audioconferencing, and so on.21 Probably the effect felt most is the inability to chat informally in the hall, inside offices, and by the water cooler. The impromptu and casual conversations that employees have in the lounge or by the coffee machine are often where the most difficult problems are solved and important interpersonal issues are addressed. Beyond a very short distance, people miss the spontaneous exchanges that occur outside of formal meetings. Remote group members feel excluded from key conversations that occur over lunch and in the hall. Spontaneous communication plays a pivotal role in mitigating conflict in distributed teams.22 Not surprisingly, distributed teams experience more relationship and task conflict than do collocated teams. Companies often try to be creative about virtual teamwork. For example, Sodexo managers host “parties in a box” to celebrate life achievements of far-flung virtual team members. For one virtual baby shower, the mom-to-be was sent a box of gifts, and team members received the same box before the virtual gathering so that everyone could enjoy the presents together as if they were in the same room.23

Disconnected Feedback

Another negative impact of physical separation is feedback; greater distance tends to block the corrective feedback loops provided by chance encounters. One manager contrasted how employees who worked in his home office related to his decisions compared with employees 15 kilometers away.24 Engineers in the home office would drop by and catch him in the hall or at lunch. “I heard you were planning to change project X,” they would say. “Let me tell you why that would be stupid.” The manager would listen to their points, clarify some details, and all would part better informed. In contrast, employees at the remote site would greet his weekly visits with formally prepared objections, which took much longer to discuss and were rarely resolved as completely as the more informal hallway discussions. In short, groups working remotely do not get the coincidental chances to detect and correct problems on a casual basis. Geographic sites promote an informal, spontaneous group identity, reinforced by close physical proximity and the dense communication it promotes. Those working in an office all tend to have friends in nearby companies or groups, hear the same industry rumors, and share similar beliefs about technological trends. Thus, any distance—whether it is 12 miles or 12,000 miles—is problematic in this regard.

Loss of Informal Modeling

Another impact of information technology is the loss of informal modeling and observational learning. Casual observation is invaluable for monitoring and mentoring performance, especially for one-on-one team coaching. The inability of remote employees to observe successful project managers is a barrier to effective coaching of task and interpersonal skills.

Out-of-the-Loop Employees

Distant employees tend to be left out of discussions or forgotten altogether. In a sense, they are out of sight, out of mind. The default behavior is to ignore the person on the speakerphone. This is especially magnified when the person or group with less status is on the phone.

Time differences amplify the effects of physical distance. Distributed group members face the challenge of finding each other at the same time while they are living in different time zones. Time differences sometimes highlight cultural differences. However, teams can try to overcome these cultural barriers. One group based in the United States and Italy celebrated a project milestone in their weekly videoconference by sharing foods on the video screen. The East Coast team, at 9 a.m., sent images of bagels and coffee. The Italian team, at 3 p.m. in their time zone, sent images of champagne and cookies.

Conflicts are expressed, recognized, and addressed more quickly if group members work in close proximity. A manager can spot a problem, nip it in the bud, and solve the problem quickly. In geographically separated groups, the issues are more likely to just get dropped and go unresolved, contributing to a slow buildup in aggravation. People complain to their coworkers, reinforcing local perceptions of events, but do not complain to the distant leaders until feelings reach extremely high levels.

Although there are many disadvantages of distance, it is not always a liability for teams. The formality of a scheduled phone meeting compels each party to prepare for the meeting and to address the issues more efficiently. In addition, distance can reduce micromanagement. Some managers hinder their employees’ performance by monitoring them too closely and demanding frequent updates. Edmondson provides four tactics to help people reframe their purpose on their team:25

  1. Tell yourself that the project is different from anything you’ve done before and presents a challenging and exciting opportunity to try out a new approach and learn.

  2. See yourself as vitally important to a successful outcome, and to achieve the goal, you need the willing participation of others.

  3. Tell yourself that others are vitally important to a successful outcome and may bring key pieces of the puzzle that you don’t anticipate.

  4. Communicate with others on the team as you would if the above three statements were true.

Different Time, Same Place

In the different-time, same-place mode, team members interact asynchronously but share the same work space. An example might be shift workers who pick up the task left for them by the previous shift or collaborators working on the same electronic document. After one partner finishes working on the document, it goes to the other partner, who further edits and develops it.

Although people may not realize it, they rely a lot on their physical environment for important information and cues. Remember the concept of transactive memory systems that we introduced in Chapter 6: People often supplement their own memories and information-processing systems—which are fallible—with environmental storage. We discussed at length in Chapter 6 how people use other team members as information storage, retrieval, and processing devices. The same is true for the physical environment. A Post-it note on the back of a chair or a report placed in a certain bin can symbolize an entire procedural system (e.g., how to make a three-way conference call). Just as people become information dependent on other people, they can also become information dependent upon aspects of the physical environment in order to do their work. At the extreme, this type of dependence can be a limitation for groups that find it impossible to work outside the idiosyncratic confines of their work space. Information and work space dependence can negatively affect the productivity and motivation of a team. For example, during site visits, software development teams observed and interacted with their distant colleagues in their colleagues’ context, thus gaining a deeper understanding of their behavior within the physical context of the work.26 As they interacted, teams reviewed their collaborative practices, which further facilitated trust. After team members returned to their home site, some of the new collaborative practices carried over to their work with other distant colleagues.

The productivity of any team, and organizational effectiveness in general, is a joint function of the technical and the social system.27 The structure of a group, both internally and externally, and the technology the group works with are products of an active adaptation process, in which the technology is shaped by the organization or its subunits, as well as being a factor in shaping the organization. For example, consider the introduction of a new technology, CT scanners, in two hospitals.28 The introduction of the CT scanners increased uncertainty and upset the distribution of expertise and the division of labor in the hospital units. Both hospital units became more decentralized with the introduction of the CT scanners and the associated increase in uncertainty.

Different Place, Different Time

In the different-place, different-time mode, people communicate asynchronously in different places. Office workers spend 50 percent of their day on e-mail or other social media, compared to 36 percent of their day connecting with customers or colleagues by phone or face-to-face.29

Lost In Translation

E-mail changes the nature of behavior and team dynamics. When asked to communicate tones such as sarcasm and sincerity via e-mail, people believe they convey the correct tone, when in fact, their messages are often misunderstood. Communicating via e-mail strips the message “of the paralinguistic and nonverbal cues that enable us to communicate these sorts of subtle emotions and tones.”30 However, people are still able to send and receive emotional messages in text, through the process of emotional contagion. In one investigation, a team member textually communicated anger or happiness in a virtual team and either typed a “resolute” or “flexible” message.31 The task facing the virtual team involved a negotiation with a performance-based reward. Even when the communication was only text based, emotional contagion occurred. What was particularly problematic was when the emotion did not match the behavior. Thus, a happy tone combined with a resolute message or an angry tone combined with flexibility led to greater negative emotion in the team.

The problem of conveying mood and tone via e-mail communication is a challenge for teams. Because it is easy to send a message and social norms are not present when sending e-mail, people often take more risks. Furthermore, there is virtually no competition to attain and hold the floor, so people are at liberty to send frequent and long messages. Some people receive several hundred electronic messages each day. However, that is no excuse for responding in a sloppy fashion. Responding with misspellings and hastily written text can lead the recipient to form a negative dispositional impression of the sender, even if there is a perfectly valid reason for the typos. A study that examined how technical language violation (i.e., spelling and grammatical errors) as well as deviations from etiquette norms (i.e., short messages lacking a conversational tone) affected recipients’ impressions revealed that people form negative perceptions of senders.32 Unfortunately, when the sender was from a different culture, even perfectly valid extenuating circumstances did not deter receivers from forming negative impressions. There is etiquette to consider when planning a virtual meeting. A checklist to help plan virtual meetings can be found in Exhibit 13-4.

E-Mail and Productivity

The purpose of e-mail and other types of computer-mediated communication is to increase productivity and efficiency. But does it? One study found that corporate employees receive and send 105 e-mails per work day, many of which are unnecessary. However, the most productive (and least stressed employees) are those who don’t check their mailboxes regularly.33 In another investigation, 13 information technology employees agreed to completely ignore e-mails for 5 days. Those who continued to read e-mail had more constant, elevated heart rates, while the “vacationers” had more natural, variable heart rates. The e-mail vacationers were less stressed and felt more productive.34 French information technology company Atos has taken the unusual step of eliminating e-mails altogether! CEO Thierry Breton estimated that 10 percent of the 200 messages employees received each day were useful, while a full 18 percent are spam. At the time of the change, Atos himself claimed to not have sent a work-related e-mail in years. The 74,000 employees of Atos instead began communicating through instant messaging and an internal Facebook-style interface. Response from employees was overwhelmingly positive.35

Communication Technology and Health

Excessive use of information technology may lead to psychological and somatic problems. A study of 4,100 people in Sweden revealed that those who never turn off their smartphones and computers are prone to sleeping disorders, depression, and mental illness.36 And, medical professionals attribute excessive preoccupation with information technology devices to an alarming increase in accidents of children age 5 and under; in short, parents are no longer monitoring their children because they are checking their e-mail.37 Another study found a relationship between people’s stress levels and the number of times the smartphone was checked for messages. Participants reporting the highest amount of stress levels were experiencing phantom vibrations from their phones when in fact there had been no message alerts. The study established the existence of a new stress cycle associated with their digital connectivity—devices that had originally benefitted an individual by managing their work load began to exert a different pressure to keep abreast of the individual’s expanded virtual life. The more stressed the individual became, the more compulsively the individual checked their digital device.38 Moreover, the mere sight of technology may plummet people into negative mood. In one study, people engaged in a 10-minute conversation with another person about an interesting event in their lives. When a mobile phone was placed on the table between them (but not actually used), people felt less close, less connected, and had less rewarding conversations than when a spiral notebook was on the table.39

Community Building

Information technology leads to the formation of virtual groups and communities. It might seem that this type of community interaction is a far cry from the business world of information technology, but that is just the point. It is becoming harder to separate the personal lives of people and the communities to which they belong from their professional or business lives.

Information Technology and Social Behavior

Information technology has extremely powerful effects on social behavior.40 Many people are surprised at how they behave when communicating virtually. What are the key things to expect when interacting with teammates via information technology?

Reduced Status Differences: The “Weak Get Strong” Effect

In face-to-face interactions, people do not contribute to conversation equally. One person or one clique usually dominates the discussion. People with higher status tend to talk more, even if they are not experts on the subject. Not surprisingly, managers speak more than subordinates and men speak more than women.

However, an odd thing happens on the way to the information technology forum: Traditional static cues are missing, and dynamic cues are distinctly less impactful. Traditional, static cues, like position and title, are not as obvious on e-mail. It is often impossible to tell whether you are communicating with a president or clerk. In most networks, when people send e-mail, the only signs of position and personal attributes are names and addresses. Addresses are often shortened and may be difficult to comprehend. Even when they can be deciphered, addresses identify the organization but not the subunit, job title, social importance, or level in the organization of the sender. Dynamic status cues, such as dress, mannerisms, age, and gender, are also missing in e-mail. The absence of such cues has a dramatic effect on social behavior: status differences are reduced. This means that high-status members (e.g., leaders) are less likely to dominate discussions in CMC groups than in FTF groups;41 and a dominant member is less likely to emerge in CMC groups than in FTF groups.42

Instead, decision making occurs on the basis of task expertise, rather than status.43 People who are in weak positions in face-to-face encounters become more powerful because status cues are harder to discern in non–face-to-face interactions.44 In this sense, e-mail acts as an equalizer because it is difficult for high-status people to dominate discussions. For example, when a group of executives meet face-to-face, the men in these groups are five times more likely than the women to make the first decision proposal. When the same groups meet via computer, women make the first proposal as often as do men.45

Equalization of Participation

The greater anonymity associated with virtual interaction reduces inhibitions and increases the likelihood that all members will contribute to the discussion.46 When interacting via e-mail, people respond more openly and conform less to social norms and other people. They focus more on the content of the task and less on the direction of high-status opinion leaders. Computer-mediated communication is more democratic and less hierarchical, with bad news conveyed upward to superiors with less delay.47 However, CMC does not appear to reduce gender differences. Specifically, one study examined whether disguising individual and gender identity during group interaction would lead to more equal participation of men and women and the disappearance of gender differences (compared with face-to-face groups).48 Surprisingly, gender differences in dominance were greatest when people were unable to individuate each other! At the same time, there is less awareness of the needs of the group or its members.49 With more rudeness and less inhibition, conflicts in CMC are sharper and escalate more quickly. Consensus on complex, nontechnical issues is more difficult to reach.50

Increased Time to Make Decisions

CMC groups have more difficulty reaching consensus than FTF groups.51 The difficulty may be attributable in part to the diversity of opinions generated in CMC interaction. CMC groups take 4 to 10 times longer to reach a decision than face-to-face groups, with the greater differential occurring under no time constraints.52 It takes longer to write than it does to speak; hence, communicating via information technology is slower. It takes four times as long for a three-person group to make a decision in a real-time computer conference as in a face-to-face meeting.53 It takes as much as 10 times as long in a four-person computer-conference group that lacks time restrictions.54 This is especially true when the technology is new.

Communication

Members of FTF teams engage in more communication than CMC teams.55 The lower frequency of communication in CMC groups is known as information suppression.56 CMC groups may compensate for information suppression by sending more task-oriented messages as a proportion of their total messages,57 generating more diverse opinions or decision recommendations,58 and having information more readily accessible. CMC lowers inhibition and thus leads to greater expression of personal opinions, including the use of personal insults and profanity—the flaming effect.59 In one investigation, 64 four-person teams worked for 3 hours on a computer simulation interacting either face-to-face or via a computer-mediated network. Members of FTF teams were better informed and made recommendations that were more predictive of the correct team decision, but leaders of CMC teams were better at differentiating team members on the quality of their decisions (i.e., greater accountability).

Risk Taking

People intuitively perform cost-benefit analyses when considering different courses of action and, consequently, do not treat gains commensurately with losses. However, electronic interaction affects risk-taking behavior. Consider the following choices:

  1. Return of $20,000 over 2 years

  2. Fifty percent chance of gaining $40,000; 50 percent of gaining nothing

Option A is the safer investment; option B is riskier. However, these two options are mathematically identical, meaning that in an objective sense, people should not favor one option over the other. When posed with these choices, most managers are risk averse, meaning that they select the option that has the sure payoff as opposed to holding out for the chance to win big (or, equally as likely, not win at all). However, consider what happens when the following choice is proposed:

  1. Sure loss of $20,000 over 2 years

  2. Fifty-fifty percent chance of losing $40,000; 50 percent of losing nothing

Most managers are risk seeking and choose option D. Why? According to the framing effect, people are risk averse for gains and risk seeking for losses.60 This can lead to self-contradictory, quirky behavior. By manipulating the reference point, a person’s fiscal policy choices can change.

We saw in Chapter 7 that groups tend to make riskier decisions than do individuals in the same situation. Paradoxically, groups that make decisions via electronic communication are risk seeking for both gains and losses.61 CMC groups make riskier decisions and exhibit greater polarization of judgment than FTF groups.62 For example, in FTF groups, members’ decision recommendations tended to conform to the prior recommendations of other members. In CMC groups, the last decision recommendations were as divergent from the group’s final decision as were the first.63 Furthermore, executives are just as confident of their decisions whether they are made through electronic communication or FTF communication.

Social Norms

When social context cues are missing or weak, people feel distant from others and somewhat anonymous. They are less concerned about making a good appearance, and humor tends to fall apart or to be misinterpreted. Additionally, the expression of negative emotion is no longer minimized because factors that keep people from acting out negative emotions are not in place when they communicate via information technology. Simply, in the absence of social norms that prescribe the expression of positive emotion, people are more likely to express negative emotion. When people communicate via e-mail, they are more likely to negatively confront others. Conventional behavior, such as politeness rituals and acknowledgment of others’ views, decreases; rude, impulsive behavior, such as flaming, increases. People are eight times more likely to flame in electronic discussions than in face-to-face discussions.64

Task Performance and Decision Quality

Are people more effective when they communicate via information technology? The jury is still out. Studies analyzing the quality of group decisions have either found no differences between the two communication modes or differences in favor of FTF groups.65 When the decision outcomes depend heavily on information exchange, FTF groups have an advantage over CMC groups, but when other factors contribute to decision quality, CMC groups may be better able to compensate for less information exchange.66

Trust and Rapport

When people interact face-to-face, trust forms quickly, even on the basis of minimal similarity. However, the formation of trust among virtual team members is more difficult. One study examined the factors related to the development of trust among members of new product development teams.67 Some of the teams were colocated; others worked virtually. The formation of trust for virtual team members depended upon their predisposition to trust, suggesting that an individual member’s propensity to trust has more influence on the groups’ level of trust in virtual groups than in colocated teams. Members of virtual groups are often made aware of one another’s level of education, experience, and background before beginning a project, allowing the group to proactively assess each member’s competence before their virtual group interactions. When a team’s relationship is purely virtual, the basis for trust is mainly based on a valuation of each member’s cognitive abilities. Conversely, the means to assess affective dimensions of trust, such as benevolence and integrity, are more difficult to ascertain in virtual groups. For projects with a high degree of interdependence and supporting the organizational, social, and psychological context of the project is important, assigning partners with a high propensity to trust, both in cognitive and affective dimensions, is beneficial for collocated teams.

Virtual Teams

A virtual team is a task-focused group that meets without all members being physically present or even working at the same time. A virtual team is a group of people working together across time and space using electronic information technology (see Exhibit 13-2). In a 2012 survey of companies, 46 percent reported their employees work in virtual teams.68 This number continues to rise. In 2012, 10 percent of the U.S. workforce worked from home.69 Virtual teams work closely together even though they may be separated by many miles or even continents. Virtual teams may meet through conference calls, videoconferences, e-mail, or other communications tools, such as application sharing. Teams may include employees only, or they may include outsiders, such as a customer’s employees. Virtual teams work well for global companies, but they can also benefit small companies operating from a single location, especially if decision makers are often at job sites or on the road. They can be short lived or permanent, such as operational teams that run their companies virtually. Further, members of virtual teams often differ in terms of culture and environment. When managers of several large companies were asked whether

Exhibit 13-2 Traditional, Hybrid, and Virtual Teams

Source: Griffith, T. L., Mannix, E. A., & Neale, M.A. (2002). Conflict and virtual teams. In S.G. Cohen & C.B. Gibson (Eds.), Creating conditions for effective virtual teams. San Francisco, CA: Jossey-Bass.

talent or location should drive the formation of teams, the conclusion was that location challenges can be overcome more easily than talent shortages.70

Virtual teams are not just a necessity for companies that have multiple sites; they offer some distinct advantages over traditional teams.71 First, virtual teams combine the best talents of people in companies, thereby allowing better use of human resources. And because of their virtual nature, they can provide team members with a level of empowerment that more traditional teams do not enjoy.

What about productivity? Thirty-five percent of employees who work remotely say they are more productive than if they were in the office.72 Additionally, those who do not work in a conventional office report that they actually work longer hours and are happier employees.73

If a company needs virtual teams, the biggest challenge for productivity is coordination of effort: how to get people to work together compatibly and productively, even though face-to-face contact is limited and communication is confined to phone, fax, and e-mail. Virtual teams need to consider three factors for their ultimate success: (1) their locations relative to one another, (2) the percentage of time they spend FTF, and (3) their level of technical support.74 Conflict is just as important for virtual teams as it is for collocated teams. An investigation of a large software firm revealed that virtual teams have greater process conflict than do collocated teams.75

Threats to Virtual Teamwork

According to Wageman, process loss or threats to performance can take different forms for virtual teams than traditional teams.76 Following the basic model of teamwork, introduced in Chapter 2, consider Wageman’s analysis of threats to performance and synergistic gains in virtual teams.

First, in terms of effort or motivation, the physical distance and asynchronous aspect of communication may both dampen effort. Withdrawal of effort by one member of the team, however unintentional, may well lead to the withdrawal of effort by other members. Team members might make “untested attributions” about the level of commitment others have to the team. Members may assume that a given member’s (apparently) low effort reflects a low level of motivation. This withdrawal can spread to other members and thus affect the motivational norms of the group. Further, the asynchronous method of communication may contribute to this pattern.

With respect to knowledge and skill, teams may not make the best use of the actual talents of its members. In fact, members of virtual teams may have considerably less knowledge about members’ task-relevant knowledge and skill than do traditional teams. Leaders might know why certain members were selected for the virtual team, but members may not. Consider two types of information in teams: tacit knowledge and codified knowledge.77 Tacit knowledge is hard to articulate and acquired through experience.78 In contrast, codified knowledge refers to knowledge that is transmittable in formal, symbolic language. Data from multiple hospitals learning to use a new technology revealed that when team performance relies on tacit knowledge, performance was more varied. Team members were unable to describe to other hospital sites precisely what they did to get the technology to work.

With regard to communication and strategy, virtual teams have steep challenges to surmount. Even simple decisions, such as scheduling a conference call can often lead to confusion about time zones.

Exhibit 13-3 Managerial Interventions during Virtual Project Team Life Cycle

Source: Furst, S., Reeves, M., Rosen, B., & Blackburn, R. (2004). Managing the life cycle of virtual teams. Academy of Management Executive, 18(2), 6–20.

Forming Storming Norming Performing

• Realistic virtual project team previews

• Coaching from experienced team members

• Develop a shared understanding and sense of team identity

• Develop a clear mission

• Acquire senior management support

• Face-to-face team-building sessions

• Training on conflict resolution

• Encourage conflicting employees to work together to find common ground

• Shuttle diplomacy and mediation to create compromise solutions

• Create customized templates or team charters specifying task requirements

• Set individual accountabilities, completion dates, and schedules

• Establish procedures for sharing information

• Distinguish task, social, and contextual information; design procedures appropriate for each

• Assign a team coach with skills for managing virtually

• Ensure departmental and company culture supports virtual teamwork

• Provide sponsor support and resources for team to perform

Strategies for Enhancing Virtual Teamwork

There are a variety of methods for enhancing the performance of virtual teamwork. Some of the strategies involve improvements in technology. Other strategies involve specific behaviors of the people involved (see also Exhibit 13-3 for a description of the interventions managers can make in virtual teams during the four stages of forming, storming, norming, and performing). We first explore structural solutions and then focus on interpersonal solutions.

Technology

There are a variety of technologies that are designed to support virtual teams. The key is to not let the technology drive the entire virtual team. Rather, the technology should support the team. A key barrier to effective virtual teamwork is user adoption and technological and organizational challenges. Indeed, a study of virtual teams in organizations revealed that social capital, in particular boundary spanning and knowledge of social networks, was associated with greater knowledge sharing among professionals in virtual teams in high-tech industries.79 As the opening example suggests, robots are becoming popular employees. For example, The Wall Street Journal and software company Evernote use the QB-82 robot, which takes on the presence of an employee and is placed in the office while the employee is stationed in another office. The robot is 6 feet tall and the person directing it can hear and see what the robot sees. It enables the two offices to have face time and has spurred more personal connection with employees who work in different office across the country.80 To further enhance virtual reality, Evernote uses a video wall that displays the office headquarters’ view of the mountains. People in remote offices enjoy the view and also observe people walking by and stop them virtually to chat or ask a question.81

Boundary Objects

Boundary objects are documents and shared vocabulary that allow people from different teams, organizations, cultures, and so on to build a shared understanding. Boundary objects include artifacts, such as tools, documents, models, discourse and language, and process, such as routines and procedures. In this regard, boundary objects are similar to the transactive memory system discussed in Chapter 6. Boundary objects will be interpreted differently by the different communities, and it is the acknowledgment and discussion of these differences that enable a shared understanding to be formed. For example, a field study of a Jamaican-Indian virtual team using software and project management tools as boundary objects revealed that under some circumstances, boundary objects facilitated collaboration but other times, they led to greater conflict. Specifically, when boundary objects were used during transitions that involved definitional control and redistribution of power and authority, knowledge sharing was hindered and negative stereotyping increased. Conversely, when boundary objects were used in relation to timelines and project meetings, morale was high and teams developed a shared identity.82

Initial Face-to-Face Experience

Bringing together team members for a short, face-to-face experience is often used by companies who want to lay a groundwork of trust and communication for later teamwork that will be conducted strictly electronically. It is much easier for people to work together if they have met face-to-face. Face-to-face contact humanizes people and creates expectations for team members to use in their subsequent long-distance work together. A study of 208 senior business students revealed that compared to the members who met face-to-face for an introductory meeting, those who only met electronically lagged significantly behind in terms of trust and collaboration.83 The introductory face-to-face meeting plays a large role in the development of trust and collaboration, especially when the context is competitive. Charlie Hoffman, managing director at HSBC Private Bank, accredits the persistent need for face-to-face meetings to the importance of body language. Observing one another during a conversation permits an advisor and a client to communicate with greater effectiveness than they would be able to do via e-mail or telephone.84

Schmoozing

Schmoozing (as described in Chapter 5) is our name for contact between people that has the psychological effect of having established a relationship with someone. Also referred to as the virtual handshake,85 the exchange of some basic personal information significantly expedites the operation of virtual teams. There are a variety of non–face-to-face schmoozing strategies, such as exchanging pictures or biographical information or engaging in a simple get-acquainted e-mail exchange. Schmoozing increases liking and rapport and results in more profitable business deals than when people just get down to business.86 Perhaps the most attractive aspect of schmoozing is that it is relatively low cost and efficient. Merely exchanging a few short e-mails describing yourself can lead to better business relations. However, you should not expect people to naturally schmooze—at least at the outset of a business relationship. In fact, team members working remotely have a tendency to be highly task focused. A field study of 43 teams, 22 colocated and 21 distributed from a large multinational company revealed that virtual teams reported more task and interpersonal conflict than did colocated teams. However, the teams that engaged in spontaneous communication developed a stronger sense of shared group identity and mitigated conflict.87 In this study, spontaneous communication, like schmoozing, referred to informal, unplanned interactions among team members.

Distributed (virtual) teams experience higher levels of conflict than colocated teams.88 Being distant from one’s team and relying on technology to interact can breed conflict because team members do not feel that they have a shared sense of identity and do not know one another. Thus, it is important to become familiar to your team. The mere-exposure effect refers to the tendency of people to like those whom they are exposed to more often. In other words, if you are familiar to people, they like you more.However, virtual teams can severely inhibit familiarity. Therefore, it is important to take every opportunity to talk with your team by phone and schedule face-to-face meetings (even if they are only 10 minutes long) whenever you can.89

Enhancing The Effectiveness Of Virtual Teams

Consider the following best practices for improving the productivity of virtual teams (see also Exhibit 13-4, the virtual meeting checklist).90

  • Top management should support remote employees : This may be done by involving them in the larger goal or mission of the team and organization.

  • Establish the purpose and importance of the team up front: The goal of the team and of each meeting of the team needs to be clear. This means writing it down and making sure everyone receives the goal before the communication commences.

    Exhibit 13-4 The Virtual Meeting Checklist

    Source: Based on Dinnocenzo, D. (2006). How to lead from a distance: Building bridges in the virtual workplace (pp. 32–33). Dallas, TX: Walk the Talk; Virtual Meeting Best Practice Checklist. [Chart and checklist of virtual meeting best practices, August 14, 2012]. Luminosity Global Consulting Group, LLC. luminosityglobal.com.

    Before the Meeting During the Meeting After the Meeting
    • Limit the number of participants and know who they will be in name and in title.

    • Plan the meeting agenda and assign ownership responsibilities to each agenda item.

    • Identify the technology to be used for the meeting and if necessary, reach out to IT to troubleshoot.

    • Practice running the technology, make a test call, establish camera pre-sets, check room lighting and sound issues.

    • Determine meeting room protocols and team norms in advance.

    • Send out related session materials in advance of meeting.

    • Create a participant map and track decision points made.

    • Encourage meeting attendees to introduce themselves and identify each other by name when speaking.

    • Walk through meeting agenda and establish meeting timeframe.

    • Periodically pause the meeting to summarize key points, ask for feedback or questions, check on technology, and meeting progress.

    • Provide reminders to participants to speak clearly and direct their comments to the microphone.

    • Pause 5 seconds after a mute button is used to ensure private conversations are "off-line”.

    • In a timely manner, distribute meeting notes and action item summary.

    • Contact meeting participants to ensure communications were clear and to receive candid feedback.

    • If necessary, schedule any follow-up meetings.

    • Execute any action items agreed to during meeting.

    Ask for feedback about the relevance of the goal. Invite people to critique whether a meeting at this time is mission critical for achieving the goal.

  • Some face-to-face contact, preferably at the outset of teamwork is important . Some real contact is paramount for success. And the earlier, the better in the process.

  • Talent trumps location: Many companies are faced with the choice of limits in local talent or navigating the virtual abyss. Employers prefer access to the best talent possible regardless of location.91

  • Listen actively: In a face-to-face meeting, we can often decipher meaning from the context of the participants and their nonverbal behavior. However, none of these nonverbal cues are readily available in a virtual team meeting. Most people listen passively; in virtual teams, it is important to actively listen. This means asking questions.

  • Avoid monologues: The tendency to “show and tell” can be overpowering in a virtual team meeting. Avoid the monologue trap by inviting interaction and input from others. Ask particular people for input, rather than just saying, “What do you all think?” One investigation of 47 technical and administration work teams in a multinational energy company revealed that larger teams were more likely to use technology to dominate one another rather than to collaborate.92 Moreover, such “appropriation” was negatively related to team outcomes. And, teams with more sophisticated knowledge of technology were the most likely to dominate via appropriation.

  • Summarize often and confirm understanding: Throughout the conversation, summarize progress and decisions. Refer back to the goal of the meeting. A study of 115 teams in 20 subsidiaries of a multinational organization revealed that responsiveness and knowledge management increased learning within the team and led to better performance and interpersonal relations.93

  • Agree on actions and next steps: Never conclude a virtual meeting without discussing the future. Think at least 3 months out and get commitments on what every team member will do and when they will deliver. Summarize the plan and then follow up with an e-mail or posting that people can refer to.

  • Actively build organizational culture : Just because someone is not physically present does not mean they cannot feel they are part of larger mission or purpose. Companies should immerse virtual employees in the organization’s culture.94 For example, Automattic Inc. does not have a primary physical location, so they assign each new hire to a mentor to inculcate employees in practices, people, and policies.

  • Impression management : On virtual teams, reputations are formed quickly and often create a self-fulfilling prophecy. The first 30 days are very important. One of the best ways to get a reputation for being a “good virtual team” member is to be reliable. To be thought of as reliable, you need to deliver what you promise. Many people overpromise and underdeliver. A far better approach is to undercommit and overdeliver.

Consider three steps for building your own reliability capital : (1) Keep a written list of all the agreements, promises, and commitments you make. Check it frequently. (2) Ask your team to tell you one thing you can do to be more reliable in their eyes, and then do it. (3) Be available to support and respond to team members. When you are not available, follow up as soon as possible.95

Show Integrity

Virtual teamwork creates situations ripe for taking advantage, hidden agendas, and confusion. Without daily face-to-face opportunities to discuss situations and share concerns, people may start to question the integrity of some team members. It is important to demonstrate your integrity in your virtual team interactions. Consider four steps to demonstrate integrity to your virtual team: (1) Be truthful and forthright without being obnoxious. This means providing others with honest feedback. (2) Avoid sarcasm, joking, and teasing in your distance interactions. Jokes can be misinterpreted and set the stage for evasive conversations. (3) Maintain confidences; don’t spread gossip or share confidential information. Tell people your standards. (4) Handle sensitive material appropriately.96

Coach the Virtual Team

Wageman’s model of coaching the virtual team focuses on interventions at team launch, natural breakpoints, and at the end of a performance period.97 The launch of a virtual team should outline a goal and motivating purpose that will shape virtual team members’ motivation. In addition, the team should have a set of clear boundaries, such that all members know who is on the team and why. This is a good point to apprise members of the skills of others. Another opportunity for coaching occurs at natural breakpoints, such as when a milestone has occurred.

Cross-Cultural Teamwork

In most virtual teams, people must work closely and competently with people from different geographic and national cultures. As if distance were not challenging enough, cross-cultural teamwork can also create misunderstanding and conflict, thereby threatening performance.

Cultural Intelligence

Cultural intelligence is a person’s capability to adapt effectively to new cultural contexts.98 Cultural intelligence enhances the likelihood that teams on global assignments will actively engage in four key states of learning: experience, reflection, conceptualization, and experimentation.99 (See Exhibit 13-5 for Earley’s Cultural Intelligence scale.) A study of motivational cultural intelligence among real estate agents across 26 U.S. real estate firms revealed that an individual’s motivational cultural intelligence was positively related to the number of housing transactions occurring between people of different cultural origins.100 Moreover, managers and leaders high in cultural metacognition are more likely to develop trusting relationships with people from different cultures.101 Conversely, managers lower in metacognitive cultural intelligence shared

Exhibit 13-5 Assessing Cultural Intelligence

Source: Earley, C., & Mosakowski, E. (2004). Cultural intelligence. Harvard Business Review, 82(10), 139–146.

Rate the extent to which you agree with each statement, using the following scale:

1 = strongly disagree, 2 = disagree, 3 = neutral, 4 = agree, 5 = strongly agree.

–––––––– Before I interact with people from a new culture, I ask myself what I hope to achieve.

–––––––– If I encounter something unexpected while working in a new culture, I use this experience to figure out new ways to approach other cultures in the future.

–––––––– I plan how I’m going to relate to people from a different culture before I meet them.

–––––––– When I come into a new cultural situation, I can immediately sense whether something is going well or something is wrong.

Total = –––––––– ÷ 4 = –––––––– Cognitive CQ

–––––––– It’s easy for me to change my body language (e.g., eye contact and posture) to suit people from a different culture.

–––––––– I can alter my expression when a cultural encounter requires it.

–––––––– I modify my speech style (e.g., accent and tone) to suit people from a different culture.

–––––––– I easily change the way I act when a cross-cultural encounter seems to require it.

Total = –––––––– ÷ 4 = –––––––– Physical CQ

–––––––– I have confidence that I can deal well with people from a different culture.

–––––––– I am certain that I can befriend people whose cultural backgrounds are different from mine.

–––––––– I can adapt to the lifestyle of a different culture with relative ease.

–––––––– I am confident that I can deal with a cultural situation that’s unfamiliar.

Total = –––––––– ÷ 4 = –––––––– Emotional/motivational CQ

fewer new ideas with members of different cultures than they did with members of their own culture. Similarly, a study of the assessment and selection of potential professionals for international assignments revealed that emotional intelligence is related to overall cross-cultural adjustments.102

Work Ways

Work ways describe a culture’s signature pattern of workplace beliefs, mental models, and practices that embody that culture’s ideas about what is good, true, and efficient within the domain of work.103 Cultural differences are amplified rather than diminished in work contexts.104

The fusion principle of coexistence facilitates the ability of global teams to extract information and make decisions as compared to letting the dominant culture dictate the work ways or compromising.105

Cultural Values

People from various cultures can differ in many ways. Exhibit 13-6 focuses on the “big three” cultural differences.106

Individualism Versus Collectivism

For people from individualistic cultures, the pursuit of happiness and regard for personal welfare is paramount. The focus is on the individual as a distinctive level of analysis. For people in collectivist cultures, the focus is on the social group or unit. The fundamental unit of analysis is not the individual, in possession of his or her unalienable rights; rather, the focus is on the social group. People from individualistic cultures are more likely to use I, me, and mine pronouns; people from collectivistic cultures are more likely to use plural pronouns, such as we, us, and ours. Most modern Western and democratic societies and their organizations place ultimate value on the individual person; this creates an intrinsic and inherently irresolvable

Exhibit 13-6 Dimensions of Culture

Source: Brett, J. M. (2007) Negotiating globally: How to negotiate deals, resolve disputes, and make decisions, across cultural boundaries (2nd ed.). San Francisco, CA: Jossey-Bass.

Goal: Individual versus collective orientation

Individualists / Competitors:

Key goal is to maximize self-interest; source of identity is the self; people regard themselves as free agents and independent actors.

Collectivists / Cooperators:

Key goal is to maximize the welfare of the group or collective; source of identity is the group; individuals regard themselves as group members; focus is on social interaction.

Influence: Egalitarianism versus hierarchy

Egalitarians:

Do not perceive many social obligations; believe that status differences are permeable.

Hierarchists:

Regard social order to be important in determining influence; subordinates are expected to defer to superiors; superiors are expected to look out for subordinates.

Communication: Direct versus indirect

Direct Communicators:

Engage in explicit, direct information exchange; ask direct questions

Indirect Communicators:

Engage in tacit information exchange such as storytelling, inference making; situational norms.

tension between the individual and the group and the individual and the organization.107 In contrast, Eastern and Asian societies have a synergistic view of the person and the group. One intriguing study examined American and Singaporean perceptions of leaders and their teams.108 In comparing cultural differences in how leaders are viewed, Americans (individualistic culture) represented leaders standing ahead of their groups. Conversely, Asians represented leaders standing behind their groups. Moreover, Singaporeans evaluated the back leaders more favorably than did the Americans. Perhaps it is for this reason that when publishing house Wolters Kluwer needed to penetrate in China, they used a team model. Pairs of salespeople worked together and were compensated as a team.109

Egalitarianism Versus Hierarchy

Egalitarianism versus hierarchy refers to how the different status layers in a society or organization relate to one another. In egalitarian cultures, members of high- and low-status groups communicate frequently and do not go to great lengths to perpetuate differences. Further, the status levels in egalitarian cultures are inherently permeable—meaning that if a person works hard enough, he or she can advance in an organization. In hierarchical cultures and organizations, status differences are not easily permeated. As a consequence, members of different classes or status levels do not communicate frequently, and there is a deep sense of obligation among those at the highest levels to provide for and protect those at the lowest-status levels who in turn put their trust in the high-status members of their organization.

One study examined how Anglo-Americans versus Asian Americans make judgments about their own moral status.110 It was reasoned that Americans represented a dignity culture, whereas Asians represented a face culture (i.e., saving face). Asians felt the greatest concern about their own morality when thinking about how others would judge them; conversely, Anglos were primarily concerned about their own behaviors, not about third-party perceptions.

Direct Versus Indirect Communication

A key difference among cultures is in terms of how people communicate. Some cultures are characterized by direct communication between organizational actors. In other cultures, communication, particularly that between members of different status levels, is indirect and highly nuanced.

Managing Multicultural Teams

By definition, multicultural teams are diverse. When teams contain members of different cultures, it is important to be proactive about how to best manage the team so as to prevent misunderstanding and conflict. Unfortunately, simply embracing the concept of diversity does not guarantee success. For this reason, a highly articulated diversity curricula that includes strategic advantage, recruitment, retention, and community partnership to allow managers and their teams to set the stage for effective multicultural teamwork may be necessary.111

change and adaptation

When members of different cultures interact, there is a mutual adaptation process that takes place. Knowledge of cultural differences allows people to know what to expect when they interact with members of different cultural groups. Indeed, team members who are high in cognitive complexity (i.e., think analytically and deeply about things) and have a shared cognition about the social diversity of their team are better able to overcome the barriers to global teamwork.112 In addition, team members who have knowledge of cultural norms are able to reduce uncertainty in ambiguous and novel situations. Moreover, people who are high in need for closure (NFC) have a strong desire to get firm answers so as to reduce uncertainty. For this reason, people who are high in NFC are more likely to rely on dominant cultural norms when they are in a foreign country and deciding how to interact with others.113

Some people may be either unwilling or incapable of making changes and adaptations necessary for effective cross-cultural teamwork. Cultural inertia refers to a resistance to cultural change, unless change is already occurring. Groups high in cultural inertia resist change because of perceived pressures from outside forces.114 Change itself is perceived differently in teams as a function of how well the team matches the current dominant culture. Cultural inertia is higher when people do not identify with a given cultural group, hold low esteem for that group, and perceive that the culture is not changing.

Transactive memory systems

Teams that have a developed transactive memory (knowledge of who knows what) of their team are more effective than teams who are low in transactive memory. A study of 60 global virtual supply teams from a large multinational organization found that transactive memory systems and preparation activities were critical for team effectiveness.115 Members who allocated a greater percentage of their time to the team initially led to a positive influence on preparation, but led to a negative influence as interdependence was reduced.

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