Summary

In this chapter, we learned how to add useful information to docstrings to enhance their use for future users, how to use Sphinx to autogenerate documentation, and some of the lessons learned from this project.

In the next chapter, we will look at how to take a purely text-based program, like we just created, and make it into a graphical program. We will plan out the graphical interface, look at different frameworks, and make plans for our fuel farm project.

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