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by Kenny Roy, Eric Luhta
How to Cheat in Maya 2013
Front Cover
Title Page
Copyright
Contents
How to Cheat and Why
Acknowledgments
How to Use This Book
1 Animation Principles
Squash and Stretch
Anticipation
Staging
Straight Ahead/Pose to Pose
Overlapping Action/Follow-through
Slow In/Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
Interlude: What Is “Workflow”?
2 Splines
How Splines Work
Splines and Spacing
Tangent Types
Tangent Handles
Spline Technique
Spline Reference
Interlude: To School or Not to School?
3 Graph Editor
Graph Editor Windup
Visual Tools
Working with Keys
Value Operators
Buffer Curves
Speed Cheats
4 Techniques
Auto Key
Timeline Techniques
Cartoony Motion
Trax Editor
Copying Curves
Editable Motion Trails
IK and FK
IK/FK Switching
Character Sets
Multiple Pivot Points
Reblocking
Interlude: Office Etiquette
5 Constraints
Parenting
Parent Constraints
Constraining a Prop
Constraint Weights
Animating with Constraints
Interlude: The Right Stuff
6 Rigging Cheats
Rig Testing
Sprucing It Up
Visual Switches
Interlude: Holding Your Own
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Copyright
Tools and Techniques
for Character Animation
Eric Luhta
Kenny Roy
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