Part IV
Moving On to Your Second Game: Whack-a-Mole
In this part . . .
Part IV walks you through the development of your second full game, a virtual version of the arcade action game Whack-a-Mole. You cover concepts similar to those of the first game, but use the more efficient (and more complex) SurfaceView. You also get a look at how to load and play sounds in your game, as well as how to save and load data. By the end of Part IV you have a second complete, playable game — and the experience of building it.