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by Derek James
Android Game Programming For Dummies
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Table of Contents
Title Page
Introduction
Part I: Adopting the Android Gaming Mindset
Chapter 1: Getting to Know Android Gaming
Chapter 2: Designing Your Game
Chapter 3: Setting Up Your Development Environment
Part II: Starting to Program
Chapter 4: Dissecting an Android App
Part III: Making Your First Game: Crazy Eights
Chapter 5: Creating a Simple Title Screen
Chapter 6: Creating a Basic Play Screen
Chapter 7: Finishing Your First Game
Part IV: Moving On to Your Second Game: Whack-a-Mole
Chapter 8: Creating a Complex Title Screen
Chapter 9: Creating an Animated Play Screen
Chapter 10: Storing and Retrieving Game Information
Part V: Managing Your Game in the Market
Chapter 11: Making Money with Your Game
Chapter 12: Publishing and Updating Your Game
Part VI: The Part of Tens
Chapter 13: Ten Open-Source Game Projects
Chapter 14: Ten Game Engines and Tools
Chapter 15: Ten More Places to Distribute Your Game
Chapter 16: Ten Websites for Android Game Developers
Glossary
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