Chapter 9. Evangelizing UX
Communication Plan
The meaning of a communication is the behavior that results.
John Gall
When the ROI discussion arises it often is not about ROI. It is really about understanding what that user experience is doing, and if the person asking the question understands how he will benefit. The answer is different for people at different levels in the organization. What the general manager needs to know is different from what the developer wants to know. The problem is not that we do not have the answers; the problem is often that we are just so busy working that we forget to actually tell people what we are doing and about its impact. The manager does a little of this as he shares individual success stories and presents the work. You can have more impact if you sit back a little and think through a communications plan and align your messaging around it.
The communications plan illustrated in Fig. 9.1 consists of several parts. It includes:
• The area you want to communicate about
• The audience you want to reach
• Your goal in reaching them and the forum you are delivering the message over
• The owner of the messaging
• The frequency of communication
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Figure 9.1
Example of a communications plan.
When written up in more detail, you may include the messages that you want to weave through the communications as well. These may be the total cost of ownership messages, mission and vision messages, or others. The goal of this plan is partly to clarify ownership so you can make sure it is happening and does not fall through the cracks, and partly to make sure that you have explicitly thought through what you want to say and its impact. Your communication plan is the intentional part of the branding you create.
Group Branding
In some ways, every contact people have with your UX team forms a kind of brand identity around the team. You are arguing that there is something unique and special about what you provide the projects you support, and the people who engage with you can have specific expectations about excellence, creativity, timeliness, or the attributes of the vision in your strategy.
A common milestone is naming your team. It may seem trivial, but it can be more important than you would expect. Your name becomes part of your branding. We are currently debating how to change our name given a new position within the organization. Do we want to identify ourselves as a user experience team supporting the entire division (the RXD User Experience team), or do we want to associate ourselves with a specific team inside the organization and signal that we are sharing their charter? A full name is pretty long, however, to put on posters and other communication. Often you will just want to use an acronym for your team, and possibly associate the acronym with a logo.

Hints from Experienced Managers
Translate any tasks, words, or deliverables into the language of your intended audience (business, technical, etc.), and you will be much more effective than speaking in “human factors tongues.”
Luke Kowalski, Vice President, Corporate Architecture Group, Oracle
We have also thought about a general palette of colors and a look that can be used for our various communications. With an acronym, possibly a logo, and general stylistic elements you can create a consistent identity system. You can apply it to the various items included in your communications plan, including artifacts such as:
• PowerPoint templates
• Newsletters
• Posters
• White papers and reports
• Team social networking page
• Guidelines
• E-mail signatures
• Team Web site
The brand image you associate with your team also contributes to its identity. The logo shown in Fig. 9.2 represented my Ameritech team very effectively. It connected with the new corporate brand, and tied to the ad campaign that was featuring our work and the unique approach we were taking to the design and research. At many companies teams have defined logos and the identity system for their teams, and these have brought their teams together as well as represented the team to the rest of the organization. One note of caution is that the corporate branding people often try to forbid teams from creating logos and their own branding inside the company. They argue there are already too many and that it dilutes the corporate brand.
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Figure 9.2
Ameritech UX logo.
Your name, logo, and identity, and the way you use them across your various communications vehicles should convey a consistent representation of your team. Done well, they convey the vision and mission in your strategy. They can shape the design of the space in which you work, and extend your presence into the work areas frequented by the organizations you support. They inspire your team, and like product brands set the expectations of those who view your various forms of communication.
Managing Up
In the modern world of business, it is useless to be a creative original thinker unless you can also sell what you create. Management cannot be expected to recognize a good idea unless it is presented to them by a good salesman.
David M. Ogilvy
Jeremy Ashley (2007), in a recent article, correctly pointed out, “As user experience professionals in management roles, we inevitably need to work with the top executives within our companies.” I have to admit, one of the things I am not very good at is schmoozing and politicking. One piece of advice I received from a valued boss and mentor is that I need to work harder at taking key influencers out for drinks and the occasional cigar. It probably would help if I smoked.
I am very comfortable talking with whomever I need to talk with about the importance and wonders of user experience. I developed an excellent relationship with the CEO of Ameritech (who later become the CEO of Qwest). I have talked with CEOs at several companies where I have worked, and talked user experience with people up and down the management chain. But my style is by nature and nurture to come across as more of a thoughtful and patient person. I am not one of the arm wavers and more theatrical types. I often wish I was, but I am not, so I have had to identify influence approaches that work for me.
Every organization has a number of different groups that need to be convinced about usability. Each group has different concerns and needs to hear not only different messages about usability, but messages delivered in different ways. To win these groups over you need to develop carefully targeted usability messages. You need a pitch.
They argue it will be important to sell your message to senior managers, potential allies, developers, clients and users, and other internal groups. The senior managers are where you find the champion or angel that is the source of the funding for your program. Your allies are evangelists for your effort. Bloomer and Croft made an excellent suggestion that you need to identify the hot buttons for each group, and need to tailor your messages to address them. You need to help the audience understand how you will be enabling them to achieve the goals that matter to them. Knowing the usability myths that may be held by different audiences allows you to dispel them and make way for your positive messages. With an effective strategy targeting the audiences you are after, you are in a position to implement it and drive transformation. Keep the entire organization informed about your successes and engage them in the process. Also, keep demonstrating value and enroll people in driving and growing that value.

Hints from Experienced Managers
Promote Your Experience Designers as the Experts They Are
If you are managing a team of experience designers, you are likely to encounter business stakeholders who have very strong ideas about design and who, on occasion (or even as a rule) disagree with design decisions that your experience designer(s) have made. These stakeholders may even lobby you to override the designers’ decisions in favor of their own ideas. While it is important to respect each stakeholder’s point of view — he or she may have domain expertise or insights that yield legitimate (even great) design alternatives — it is also important to respect and empower your team members, especially your most experienced designers. They are familiar with your experience vision and have probably thought deeply about best practices, your design standards, the end-to-end experience and detailed design requirements in making their design decisions.
Having worked in an escalation oriented environment, I have experienced this type of lobbying many times and found it best to avoid the “executive override.” Such overrides undermine the leadership capabilities of your team and encourage gratuitous escalations.
As an alternative approach, consider this. First, respectfully listen to and understand the stakeholder’s point of view while firmly positioning your team member as an expert with that stakeholder. If necessary, review the situation with your team member off-line and allow him/her to craft a response. (Perhaps some changes in approach are warranted; perhaps not.) Finally, empower your team member to lead by bringing his/her recommendation back to the stakeholder with your support. This approach will help you position your experience designers as experts, it will empower them to be independent decision makers, and it will discourage gratuitous escalations.
Marilyn Salzman, User Experience Strategist, Salzman Consulting, LLC, Louisville, CO
The advice I give to my team is the advice I try to use myself. If I do not know what people are doing, I cannot evaluate it. If others do not know what you and your team are doing they cannot value it. You need to keep your boss informed about where you are heading and your experiences getting there, as well as the impact of the results or lessons learned from the failures. I can honestly say, however, that it is as hard for me as it is for my team. I am used to being pretty self-sufficient and I enjoy being given free reign. I am confident in what I am doing and the impact it will have, so mostly I put my head down and just do it. That means there are probably too many times when my management does not fully appreciate what they have until after it is gone.
My favorite type of manager is one who has let me chart the way, but who has both challenged me and has been there to help when I needed it. Managing upward with those managers has partly been to help them achieve their goals, as I achieve mine, and to help them see the relationship between the two. We have been able to have candid, open conversations and I have grown as a result. My team has reaped many rewards as a result of my boss’ (and their boss’) awareness of the work.

Hints from Experienced Managers
If your manager is not a UX person, spend time getting them invested in the field. Educate them on the importance of the user experience. Get them to help you carry the torch. If that is unlikely, try to find other influencers who will help you. You need organizational support.
Susan Boyce, Principal UX Lead, Microsoft, Mountain View, CA
The senior management that never quite gets it, or does not like what they do get, is a problem. I have had managers who are not around to learn what we have done, but who also explicitly do not want e-mail or other communication telling them what has been done. I have suspected in these cases that the problem is even if they have a vision of what they want, it is so far from the kind of value we deliver that they would rather have UX go away. This is where you really need a good mentor, someone who can help you figure out how to manage to your boss’ priorities (or who can help you and your team to escape, if escape is necessary).
I suspect another approach is to try to find someone on your team who has a stronger sales personality, and to leverage them to influence your management team. Selfishly, you probably should make sure they are not the Machiavellian type, but assuming they are truly committed to your leadership and your team’s goals, it may be possible to leverage them to help. I have to say I am just speculating here since I have not been able to make this approach work.
Another challenge is when your management chain changes frequently. In my most recent job I have averaged more than one manager per year, and changes above my managers have been nearly as frequent. That can be very hard both on your personal career as well as on advancing your UX agenda. You have to continually be in education mode, and be ready to adjust your tactics as needed.
Ashley (2007) wrote an interesting article called “Working with C-level Executives.” He lays out five principles for dealing with senior executives, which include:
• Know thy executive. This principle is related to the strategic approach to ROI. It is about understanding what is truly important to the executives. He points out that every executive is held accountable to make a profitable product on time and within budget. It makes sense then to position your work within those motivators.
• Set expectations. I found this one very interesting, and it is one of the battles I feel I am continually fighting with executives. The idea is to ensure that the executives’ expectations are realistic. Jeremy points out that increasingly executives get the general idea and are willing to fund the work. But many of us find that they see it as a “magic happens here” situation, and they can expect instant results. They do not always understand that they need to stand behind the efforts that will be needed, and be patient in seeing them fulfilled. On the other hand, the issue may be that their management is not always patient when they are trying to put their plans in place.
• Present fact-based recommendations. The third principle that Jeremy offers is based on the power of what we do. It is to make sure that the design and the recommendations presented are research based, and that they are grounded in organizational, user, and customer data.
• Be part of the team. This one is also reflected in the strategic approach to ROI. The idea is to be seen by the executive as a partner in his success. This is true for managing your immediate manager as well as senior executives. At Ameritech this was the principle that I used to sell our work into new areas as executives were coming on board and looking for innovative solutions to their goals. There is one challenge to be aware of — executives who take credit for the user experience success without sharing credit, and indeed letting the user experience people hang out to dry despite the success.
• Get it done. The final principle is to keep pushing and pushing until the job gets done. Ashley has a nice quote for this: “Working with C-level executives is not about glory and personal visibility; it’s about getting the job done repeatedly over an intense product development cycle.”
One way to drive influence is by selecting projects that are already strategic priorities for the business, and placing yourself in the middle of them. Another is to identify projects that represent the heart of your user experience vision and that you are confident will deliver business value, and advance those as well. A recent example is accessibility. The corporate accessibility team launched an updated set of requirements and a new corporate policy calling for all products to achieve the new requirements in a specified period of time. As we listened to their presentations, it became clear that while the designs my team was creating were accessible, many applications have not been as accessible as we want them to be. We began to evangelize the potential negative business impact of not being accessible, and through these and other efforts accessibility became one of the top three priorities for one of the vice presidents. A new standards board had been created within IT, so I proposed that we create a standard for how to more consistently implement the corporate accessibility requirements, and the standard was sponsored by this vice president. The CIO and CTO were clearly supporters of the effort. Through the process of creating the standard the UX vision and accessibility within it was exposed to senior executives throughout IT, and is becoming a case study of IT UX impact.
Books to Share with Senior Managers
A common step in building influence with executives is sharing particularly compelling books. The books serve to educate and motivate, as well as to give you a common basis for communication. Listed here are a few of my favorite books to share with senior management:
• Buxton, B. (2007). Sketching User Experiences: Getting the design right and the right design. Boston, MA: Morgan Kaufmann. This is my current favorite; it speaks especially well to the early parts of the design process.
• Cooper, A. (1999). The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity. Indianapolis, IN: Sams.
• Diller, S., Shedroff, N., and Rhea, D. (2006). Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences. Berkeley, Calif.: New Riders.
• Kelley, T. (2001). The Art of Innovation. New York, NY: Currency and Doubleday. Kelley provides an excellent discussion of design thinking and the environment that supports it.
• Landauer, T. (1995). The Trouble with Computers: Usefulness, Usability, and Productivity. Cambridge, MA: MIT Press. An older, but excellent book motivating what we do.
• MacKenzie, G. (1998). Orbiting the Giant Hairball: A Corporate Fool’s Guide to Surviving with Grace. New York, NY: Viking. This is an amusing book that speaks to creativity in the enterprise.
• Norman, D. A. (1998). The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution. Cambridge, Mass.: MIT Press.
• Norman, D. A. (2002). The Design of Everyday Things. New York, NY: Basic Books. This is still a classic, and probably one of those books that is most often shared with managers.
• Norman, D. A. (2004). Emotional Design: Why We Love (Or Hate) Everyday Things. New York, NY: Basic Books. This speaks to an area that isn’t often addressed in design.
• Shneiderman, B. (2002). Leonardo’s Laptop: Human Needs and the New Computing Technologies. Cambridge, Mass.: MIT Press.
• Tufte, E. R. (2004). The Visual Display of Quantitative Information. Cheshire, Conn.: Graphics Press.
• Tufte, E. R. (2006). Beautiful Evidence. Cheshire, Conn.: Graphics Press.
• Tufte, E. R. (2006). Envisioning Information. Cheshire, Conn.: Graphics Press. Tufte is one of those who manage to communicate well to a broad range of people.
Corporate Community Building
When I started my career at AT&T Bell Laboratories we had several hundred people in the UX community across the company. While there was some contact between teams when there were shared interests (e.g., I remember my first meetings with Mary Carol Day were over her research in LCD coding when I was interested in a similar application for voice and data indicators), often people just worked in their own silos. There was a behavioral sciences organizing committee that attempted to work on cross-organizational interests. The most common one was to drive a periodic internal conference — Behavioral Sciences Days — that brought the community together to share ideas and to network. But it also was a forum where we could collaborate on specific issues that transcended any individual team. One issue was the fact that salaries for people in the behavioral sciences area were significantly lower on the average than for engineers of similar levels of experience and training. As a result of the efforts of a couple of key people, an excellent survey pulling together all the data, and an executive or two willing to listen, we were able to move salaries to be more comparable between user experience people and the rest of engineering.
At various companies I have been at we have had user experience leadership teams with many of the most senior user experience people across the companies and representation from each of the key user experience areas. Such teams work on things like the career ladder for the discipline, growing the future leadership within the discipline, and overall strategy while also sponsoring internal conferences and events, reviewing areas of common interest like the lab infrastructure, and other initiatives.
In general, user experience is often culturally quite different from the more dominant disciplines in many companies (certainly within technology companies). There are definite advantages in gathering user experience people into a community for the stimulation, networking, and mutual support it brings. Sharing as professionals contributes to a sense of mutual support and growth. While you may not have the budget to directly do many things, just working together enables you to become a voice to be reckoned with and a voice that can accomplish things that will advance user experience for the benefit of your customers, your business, and the community itself. Working together can create an atmosphere that lets each of your teams be more successful in implementing its strategy. Plus, it is often an excellent excuse to get a bunch of people together, drink beer, and talk design and user research.
9.1. Managing Up: It’s about Speaking their Language and Taking their Perspective
Nelson Soken, PhD
Sr. Program Manager, Medtronic, Inc., Mounds View, MN
You have been assigned the responsibility by a senior vice president to accelerate the number of offerings within your company. Specifically, your task is to create the user experience strategy. You have been given some freedom in how the strategy is developed and executed. What an opportunity! After the initial excitement and exhilaration, reality sets in and the challenges loom large as you start to create your plan.
What becomes evident fairly quickly is that the details of the plan are not the primary challenge. You know what needs to happen from a user experience standpoint. The biggest challenge is communicating your strategy to the key stakeholders in a way that resonates and “sticks” with them. Garnering strong and ongoing support is critical to success. Are you up for the challenge?
Merriam-Webster defines influence as “the act or power of producing an effect without apparent exertion of force or direct exercise of command” (www.merriam-webster.com). The concept of influence is critical for those involved in strategy and management of user experience organizations and initiatives, because it is typically the primary and predominant mode of decision making. Very rarely does the user experience manager have direct and complete control over decision making.
It’s All About Perspective-Taking
One of the first things to recognize if we are to influence executives is that we need to shift from a self-centered perspective to one that takes into account the perspective of others. Jean Piaget (1970), a child psychologist, described the phenomenon in the preschool years called egocentrism, which is the tendency to judge everything from one’s own perspective because of an inability to see another person’s point of view. It’s all about my thoughts, my beliefs, my feelings, and my needs and desires. In fact, the confirmation bias is people’s tendency to perceive information that supports what I believe and dismiss, ignore, and/or distort information that does not fit with my beliefs. Well, guess what, I would argue that these biases are alive and well in the workplace, don’t you think?
Beyond our individual bias, we create group viewpoints that can work at cross-purposes. What does marketing think? What does engineering think? What does management think? It’s not unlike John Godfrey Saxe’s poem, The Blind Men and the Elephant, in which six blind men touch different parts of an elephant and come to different conclusions about the characteristics of an elephant. Everyone is looking at the problem from their functional perspective and assessing the situation. In order to successfully sell a user experience strategy, the user experience manager needs to herd the cats and get the stakeholders to realize that they are blind to the other parts of the elephant, or recognize that they need each other to truly understand and create a superior user experience. Keep the eye on the prize or the vision and don’t get derailed right away by the loudest voice or the person that seems to be the most important or powerful. Make sure the cats are herded and keep the goal in mind. Tear down the silos and turn barriers into opportunities!
Piaget (1970) described a concept called decent ring, which is the transition from being self-centered to considering other points of view. Successful influence management requires the user experience leader to create a shared vision of what constitutes a superior user experience for the company.
Success requires user experience managers to deliberately and skillfully manage perspectives. Rather than focusing on a “my way or the highway” and “what don’t they get” attitude that dismisses other people’s viewpoints, they need to shift to putting themselves in the shoes of others and asking themselves “why do the stakeholders think the way they do and what do I need to provide for them to see my point of view?” Are you ready to see the world through others’ eyes and speak their language?
What Do I Need to Do to Succeed?
Roger Martin (2009), in his book The Design of Business: Why Design Thinking is the Next Competitive Advantage, represented the executive stakeholder influence challenge for user experience managers.
Key takeaways:
• Turn your attention to learning about your own “customer environment”
• Learn the language and mind-set of management
• Obtain and maintain momentum and commitment to the strategy
Ultimately, success in user experience is a balancing act and requires us to balance between executing on today’s issues and to seek out future opportunities.
Sidebar References
J. Piaget, Piaget’s theory, In: (Editor: P.H. Mussen) Carmichael’s manual of child psychology (1970) Wiley, New York.
R. Martin, The design of business: Why design thinking is the next competitive advantage. (2009) Harvard Business Press, Boston.
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