AWTEvent
| The AWTEvent class is the root event for all AWT related events.
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AWTEventMulticaster
| The AWTEventMulsticaster class provides a mechanism for efficient and thread-safe multi-cast event dispatching for the AWT events included in the java.awt.event package.
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BorderLayout
| The BorderLayout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center.
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Button
| The Button class represents a labeled button.
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Canvas
| The Canvas class represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
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CardLayout
| The CardLayout lays out a container, arranging each component in the container as a card where only one card is visible at a time.
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Checkbox
| The Checkbox class represents a graphical component that can be in either an “on” (true) or “off” (false) state.
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CheckboxGroup
| The CheckboxGroup class is used to combine a set Checkboxes together in a group.
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CheckboxMenuItem
| The CheckboxMenuItem represents a Checkbox that can be added to a menu.
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Choice
| The Choice class represents a graphical pop-up menu component of choices.
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Color
| The Color class is used to encapsulate colors in the RGB color space.
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Component
| The Component class is the abstract super class of objects having a graphical representation that can be displayed on the screen and are able to interact with the user.
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Container
| The Container class is a component that can contain other AWT components.
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Cursor
| The Cursor class provides the bitmap representation of the mouse cursor.
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Dialog
| A Dialog class is a top-level window with a title and a border that can be used to take input from the user.
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Dimension
| The Dimension class encapsulates the width and height in integer precision of a component in a single object.
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Event
| The Event class is a platform-independent implementation of events that can be dispatched from the platform's Graphical User Interface in the Java 1.0 event model.
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EventQueue
| The EventQueue class provides a platform-independent mechanism for queuing events.
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FlowLayout
| The FlowLayout class lays out components in a left-to-right flow, like lines of text in a paragraph.
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Font
| The Font class represents a font.
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FontMetrics
| The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
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Frame
| The Frame class represents a top-level window with a title and a border.
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Graphics
| The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
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GraphicsConfiguration
| The GraphicsConfiguration class describes the capabilities of a graphics destination.
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GraphicsDevice
| The GraphicsDevice class holds the graphics devices that might be available in a particular graphics environment.
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GraphicsEnvironment
| The GraphicsEnvironment class describes a set of GraphicsDevice and Font objects available on a particular platform.
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GridBagConstraints
| The GridBagConstraints class defines constraints for components that are laid out in a GridBagLayout.
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GridBagLayout
| The GridBagLayout class provides a flexible layout manager that is capable of positioning components according to constraints in the GridBayConstraints class.
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GridLayout
| The GridLayout class lays out the components of a container in a rectangular grid.
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Image
| The Image class is the super-class of all classes that represent graphical images.
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Insets
| The Insets class represents the borders of a container. It specifies the space that a container must leave at each of its edges.
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Label
| The Label class represents a component for placing text in a container.
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List
| The List class represents a graphical component with a scrolling list of text items.
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MediaTracker
| The MediaTracker class is a utility class providing a mechanism to track the status of media objects such as images.
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Menu
| The Menu class represents an object acting as pull-down menu component that is deployed in a menu bar.
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MenuBar
| The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
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MenuComponent
| The MenuComponent class is the super-class of all menu-related components.
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MenuItem
| The MenuItem class represents on item in a menu.
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MenuShortcut
| The MenuShortcut class represents a keyboard accelerator for a MenuItem.
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Panel
| The Panel class is the simplest container class.
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Point
| The Point class represents a location in (x, y) coordinate space, specified in integer precision.
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Polygon
| The Polygon class represents a geometric description of a closed, two-dimensional region within a coordinate space.
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PopupMenu
| The Popup class a menu that can be dynamically popped up at a specified position within a component.
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Rectangle
| The Rectangle class specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (x, y) in the coordinate space, its width, and its height.
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Scrollbar
| The Scrollbar class represents a scroll bar user-interface object.
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ScrollPane
| The ScrollPane class represents a container class which implements automatic horizontal and/or vertical scrolling for a single child component.
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SystemColor
| The SystemColor class encapsulates a set symbolic colors representing the color of GUI objects on a particular platform.
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TextArea
| The TextArea class represents a graphical component capable of displaying a multi-line region text.
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TextComponent
| The TextComponent class is the super-class of any component that allows the editing of text.
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TextField
| The TextField class represents a graphical component allowing the user to edit a single line of text.
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Toolkit
| The Toolkit class is the abstract super-class of all actual implementations of the Abstract Window Toolkit. Subclasses of Toolkit are used to bind the various components to particular native toolkit implementations.
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Window
| The Window class is a top-level window with no borders and no menubar.
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