What's next?

Until now, we discussed some of the issues that may occur when developing using Cocos2d-x. The best way to overcome them is to check out the tests that are provided by Cocos2d-x; check out the Cocos2d-x forum, stack overflow, and our YouTube channel (https://www.youtube.com/user/sonarsystemslimited), which contains hundreds of tutorials.

Together we created a game from scratch, providing you with the foundation to create games. The game developed through the course of this book will be available for iOS and Android for free; it is titled Space Drop Free.

So, what's next now that this book is finished? First, this book is a great reference guide for Cocos2d-x, so it can be used over and over again when implementing features and trying to recap how they work. Here is a list of things that you could do as learning tasks:

  • Implement accelerometer support into the game
  • Add a scoring feature
  • Increase the speed of the background as the game progresses, similar to the Super Jet Bunny game
  • Add multiple levels
  • Implement a power up feature
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