Until now, we discussed some of the issues that may occur when developing using Cocos2d-x. The best way to overcome them is to check out the tests that are provided by Cocos2d-x; check out the Cocos2d-x forum, stack overflow, and our YouTube channel (https://www.youtube.com/user/sonarsystemslimited), which contains hundreds of tutorials.
Together we created a game from scratch, providing you with the foundation to create games. The game developed through the course of this book will be available for iOS and Android for free; it is titled Space Drop Free.
So, what's next now that this book is finished? First, this book is a great reference guide for Cocos2d-x, so it can be used over and over again when implementing features and trying to recap how they work. Here is a list of things that you could do as learning tasks: