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About the Authors
by Praveen Mohan, Lawrence PremKumar
Beginning JavaFX™
Copyright
About the Authors
About the Technical Reviewer
Acknowledgments
Introduction
1. Introduction to RIA
1.1. The History of RIA
1.2. Key Characteristics of RIA
1.3. RIA Workflow
1.4. Why RIA
1.5. Some RIA Examples
1.6. Summary
2. Introduction to JavaFX
2.1. Why JavaFX
2.2. Advantages of JavaFX
2.3. History of JavaFX
2.4. The JavaFX Platform
2.4.1. The Developer Bundle
2.4.2. The Designer Bundle
2.4.3. Standalone
2.5. JavaFX Platform Integration: The Bigger Picture
2.6. JavaFX Mobile: An Introduction
2.6.1. Advantages of JavaFX Mobile
2.7. Deployment and Distribution
2.8. Getting Started
2.8.1. What to Download
2.9. Writing Your First JavaFX Application
2.9.1. Running Your Application Using NetBeans
2.9.1.1. Standalone Mode
2.9.1.2. Browser/Java Web Start Mode
2.9.1.3. Mobile Emulator
2.9.2. Running the Application from the Command Line
2.9.2.1. Compiling the Application for Standalone Execution
2.9.2.2. Compiling the Application for Browser/Java Web Start Execution with JavaFX Packager
2.9.2.3. Building and Running the Application Using JavaFX Packager for the DESKTOP Profile
2.9.2.4. Building and Running the Application Using JavaFXPackager for the MOBILE Profile
2.10. Comments
2.11. Summary
3. Data Types
3.1. Variable Declaration
3.2. var vs. def Declarations
3.2.1. Variable Naming
3.2.1.1. Reserved Keywords in JavaFX Script
3.2.2. Variable Declaration Syntax
3.2.3. Data Types
3.2.3.1. String
3.2.3.1.1. Escape Sequences
3.2.4. Integer
3.2.4.1. Decimal Number
3.2.4.2. Hexadecimal Number
3.2.4.3. Octal Number
3.2.5. Number
3.2.6. Boolean
3.2.7. Duration
3.3. Typecasting
3.4. Sequences
3.5. Default Values for Data Types
3.6. Summary
4. Operators and Expressions
4.1. The Assignment Operator
4.2. The as Operator
4.3. Arithmetic Operators
4.3.1. The Modulus or Remainder Operator
4.3.2. The Arithmetic Assignment Operator
4.3.3. Operator Precedence
4.3.4. Unary Operators
4.3.5. The Increment and Decrement Operators: ++ and --
4.3.6. The Unary + and − Operators
4.3.7. The not Operator
4.3.8. Relational Operators
4.3.9. Logical Operators
4.3.10. Range Expressions
4.3.11. Block Expressions
4.4. Looping Expressions
4.4.1. While Loops
4.5. Break Expressions
4.5.1. Continue Expressions
4.5.2. The if-else Expression
4.5.3. Exception Handling
4.5.4. The new Expression
4.5.5. Differentiating Expressions
4.6. Summary
5. Functions
5.1. How a Function Works
5.1.1. A Function with Neither an Argument nor a Return Value
5.1.2. A Function with Arguments but Without a Return Value
5.1.3. A Function Without an Argument but with a Return Value
5.1.4. A Function with Arguments and a Return Value
5.2. Variable Access within a Function
5.2.1. Script-Level Variables
5.2.2. Local Variables
5.3. Function Overloading
5.4. Recursive Functions
5.5. Anonymous Functions
5.6. The run() Function
5.6.1. Command-Line Arguments
5.7. Summary
6. Class Definitions
6.1. Classes and Objects
6.1.1. Classes
6.1.2. Objects
6.2. Features of OOP
6.2.1. Data Abstraction
6.2.2. Encapsulation
6.2.3. Inheritance
6.2.4. Polymorphism
6.3. The Class Definition
6.3.1. Creating Object Literals
6.3.2. Initializing Class Attributes within an Object Literal
6.3.3. Calling the Members of the Class
6.3.4. Assigning Default Values to Data Members
6.3.5. The init Block
6.3.5.1. Order of Instance Initialization
6.3.6. The postinit Block
6.4. Modifying Class Objects
6.5. Objects as Function Arguments
6.5.1. Non-Member Functions Accessing the Object
6.6. Static Members
6.6.1.
6.6.1.1. Function Overloading Within a Class
6.7. Sharing a Function Name Between Script-Level and Member Functions
6.8. Calling a Java Method That Is a JavaFX Reserved Word
6.9. The abstract Class
6.10. Summary
7. Access Specifiers
7.1. The Script—The .fx File
7.2. The Script-Private Access Specifier
7.3. Packages
7.3.1. Statics in JavaFX Script
7.3.2. The package Access Specifier
7.3.3. Package Access with Class Members
7.3.4. Honoring Access Specifiers for Java Classes
7.4. The protected Access Specifier
7.5. The public Access Specifier
7.5.1.
7.5.1.1. The Enforced run() Function Requirement
7.6. JavaFX Secondary Access Specifiers
7.6.1. public-read
7.6.2. public-init
7.6.3. Secondary Specifiers and def
7.7. Access Specifiers for Class Definitions
7.7.1. Script-private Classes
7.7.2. Package-accessible Classes
7.7.3. Protected Classes
7.7.4. Public Classes
7.8. Summary
8. Inheritance
8.1. The Order of Initialization of Data Members
8.2. Overriding Data Members
8.3. Use of the super Keyword
8.4. Mixin Classes
8.4.1. Creating a Subclass from Multiple Mixin Classes
8.4.2. The Order of Initialization in Multiple Inheritance
8.5. Abstract Classes
8.5.1. Using a JavaFX Class to Extend a Java Abstract Class
8.6. Anonymous Implementation of Java Interfaces
8.7. Summary
9. Data Binding
9.1. What Does Binding Mean?
9.2. Recalculation of Expressions
9.3. Binding with Conditional Expressions
9.4. Binding with for Expressions
9.5. Binding Block Expressions
9.6. Binding Functions
9.7. Bound Functions
9.8. Binding with Object Literals
9.9. Bidirectional Binding
9.10. Lazy vs. Eager Binding
9.11. Summary
10. Sequences
10.1. The sizeof Operator
10.2. Accessing the Elements of a Sequence
10.3. Nested Sequences
10.4. Creating a Sequence Using a Range Expression
10.5. Excluding the End Value in the Sequence
10.6. Sequence Slicing
10.7. Using a Predicate to Create a Subset of a Sequence
10.8. Working with Sequences
10.8.1. Inserting an Element into a Sequence
10.8.2. Deleting an Element from a Sequence
10.8.3. Reversing a Sequence
10.9. Sequences as Function Parameters
10.10. Binding with Sequences
10.11. javafx.util.Sequences Utility Functions
10.12. Summary
11. Triggers
11.1. Defining a Simple Trigger
11.2. A Trigger with Access to the Old Value
11.3. Using Triggers with bind
11.4. Implementing Binding Using Triggers
11.5. Validation Within the Trigger
11.6. Sequence Triggers
11.7. Nested Triggers
11.8. Summary
12. Introduction to JavaFX UI Elements
12.1. Rendering Model: Immediate Mode vs. Retained Mode Rendering
12.1.1. Scene Graph
12.1.2. Scene
12.1.3. Stage
12.2. Coordinate System
12.3. Graphical API Summary
12.4. Node – The Base UI Element
12.5. Geometries
12.5.1. Stroke vs. Fill
12.5.1.1. Stroke Attributes
12.6. Writing your First UI
12.7. Paints
12.7.1. Solid Colors
12.7.2. Gradients
12.7.2.1. Linear Gradient
12.7.2.2. Radial Gradient
12.8. Input Handling
12.8.1. Keyboard Input
12.8.1.1. JavaFX Focus Sub-system
12.8.2. Mouse Input
12.8.2.1. BlocksMouse
12.9. Text Rendering
12.10. Image Rendering
12.10.1. Loading an Image
12.10.2. Rendering an image
12.11. Transformations
12.11.1. Translation
12.11.2. Rotation
12.11.2.1. Custom Node
12.11.3. Scaling & Shear
12.12. Controls & Layouts
12.13. StyleSheets
12.14. Charts
12.15. Effects
12.16. Bounds
12.16.1. Bounds Class
12.16.2. Node Bounds Variables
12.17. Summary
13. Introduction to Animation
13.1. What is Animation?
13.2. Animation in JavaFX
13.2.1. Play, Pause, or Stop a Timeline
13.2.2. KeyFrame Attributes
13.2.2.1. KeyFrame.action
13.2.2.2. KeyFrame.canSkip
13.2.3. Simplified Syntax
13.2.4. Transitions
13.2.4.1. Path Transitions
13.2.4.2. Scale Transitions
13.2.4.3. Rotate Transitions
13.2.4.4. Translate Transitions
13.2.4.5. Fade Transitions
13.2.4.6. Parallel and Sequential Transitions
13.3. Summary
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