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OpenGL ES 3.0 Programming Guide, Second Edition
Author Aaftab Munshi , Dave Shreiner , Budirijanto Purnomo , Dan Ginsburg
OpenGL® ES™ is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without ....
Release Date 2014/03 -
Author Dan Ginsburg , James Fung , Timothy G. Mattson , Benedict R. Gaster , Aaftab Munshi
Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and....
Release Date 2011/07 -
OpenGL® ES 2.0 Programming Guide
Author Dave Shreiner , Dan Ginsburg , Aaftab Munshi
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including....
Release Date 2008/07