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Author Dave Raybould , Richard Stevens
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the....
Release Date 2015/12 -
Author Dave Raybould , Richard Stevens
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improve....
Release Date 2013/05 -
The Sockets Networking API: UNIX® Network Programming Volume 1, Third Edition
Author Andrew M. Rudoff , Bill Fenner , W. Richard Stevens
UNIX Network Programming, Volume 1: The Sockets Networking API, Third Edition"Everyone will want this book because it provides a great mix of practical experience, historical perspective, and a depth of understanding that only comes from being intimately involved in....
Release Date 2003/11 -
Author W. Richard Stevens , Gary R. Wright
TCP/IP Illustrated, an ongoing series covering the many facets of TCP/IP, brings a highly-effective visual approach to learning about this networking protocol suite.TCP/IP Illustrated, Volume 2 contains a thorough explanation of how TCP/IP protocols are implemented.....
Release Date 1995/01 -
TCP/IP Illustrated, Volume 1: The Protocols
Author W. Richard Stevens
TCP/IP Illustrated is a complete and detailed guide to the entire TCP/IP protocol suite-with an important difference from other books on the subject. Rather than just describing what the RFCs say the protocol suite should do, this unique book uses a popular diagnost....
Release Date 1993/12